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tesla

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  • standard
    • defense+something (jolt, probably- inflict charged to adjacent attackers/grabbers)
    • ignore concealment vs charged
    • ride the lightning (works both reactively and proactively)
    • feedback- multiple charged in close proximity are damaged at end of round
    • telectrokinesis

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Tesla Wield electricity.
caret-right Battery Heal via electricity.
caret-right Feedback The Charged cannot hide and damage each other.
Enterprises Tesla School

Tesla

Offense plus-circleTaser Time: As an action, you may inflict the Charged condition on any subject within throwing range (0-10 meters).

minus-circleTool Cost: Roll a trigger die when inflicting the Charged condition this way. If the result is 1-3, then doing so costs 1 Supply or use of a Tool Box item. You cannot use this ability if you have no Supply/Tool Box uses remaining.
Offense plus-circleShock and Awe: You know how to enhance your weapons with electricity. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Charged condition to your target in addition to all of that attack's normal effects (damage, conditions, etc).
Condition Explanation
battery-black Charged minus-circle After each action taken, roll a trigger die. If 1-4, lose 1 Energy.

plus-circle Free actions are unaffected.

Battery

Protection plus-circleGrounded: You are completely immune to the Charged condition.
Protection plus-circleLightning Eater: When you would gain the Charged condition, you instead regain up to 3 points of lost Energy by absorbing the incoming electricity. This happens immediately after resolving damage taken from the source of the Charged condition, if any.

Feedback

Offense plus-circleUnerring Attraction: Your charged weapons are drawn automatically toward charged targets. You ignore failure chances from concealment when attacking any subject that currently has the Charged condition.
Offense plus-circleConnecting Arc: When a subject that you have currently inflicted the Charged condition to ends their turn within 5 meters of any other subject you have currently inflicted the Charged condition to, both subjects lose 1 Energy. Successfully recovering from the Charged condition prevents damage from this ability. Any given subject can be damaged a maximum of once via Feedback, regardless of how many other charged targets are nearby.

Enterprises

Tesla School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each.
tesla.1579288554.txt.gz · Last modified: 2020/01/17 12:15 by kyle