This is an old revision of the document!
.
.
Tesla | Wield electricity. | |
---|---|---|
caret-right | Battery | Heal via electricity. |
caret-right | Feedback | The Charged cannot hide and damage each other. |
Enterprises | Tesla School |
Offense | plus-circleTaser Time: As an action, you may inflict the Charged condition on any subject within throwing range (0-10 meters). minus-circleTool Cost: Roll a trigger die when inflicting the Charged condition this way. If the result is 1-3, then doing so costs 1 Supply or use of a Tool Box item. You cannot use this ability if you have no Supply/Tool Box uses remaining. |
|
---|---|---|
Offense | plus-circleShock and Awe: You know how to enhance your weapons with electricity. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Charged condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). | |
Condition | Explanation | |
---|---|---|
battery-black | Charged | minus-circle After each action taken, roll a trigger die. If 1-4, lose 1 Energy. plus-circle Free actions are unaffected. |
Protection | plus-circleGrounded: You are completely immune to the Charged condition. | |
---|---|---|
Protection | plus-circleLightning Eater: When you would gain the Charged condition, you instead regain up to 3 points of lost Energy by absorbing the incoming electricity. This happens immediately after resolving damage taken from the source of the Charged condition, if any. | |
Offense | plus-circleUnerring Attraction: Your charged weapons are drawn automatically toward charged targets. You ignore failure chances from concealment when attacking any subject that currently has the Charged condition. | |
---|---|---|
Offense | plus-circleConnecting Arc: When a subject that you have currently inflicted the Charged condition to ends their turn within 5 meters of any other subject you have currently inflicted the Charged condition to, both subjects lose 1 Energy. Successfully recovering from the Charged condition prevents damage from this ability. Any given subject can be damaged a maximum of once via Feedback, regardless of how many other charged targets are nearby. | |
Tesla School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. |
---|