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thunderer

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  • standard
    • immunity+extra
    • exploder- slain targets messily burst, causing damage/trouble to nearby targets
    • muffle- dampen all sound in area/node, covers up loud effects from within
    • brown note- inflict other random conditions? needs a special gimmick, like only when recovery check is 1 (which will actually happen on results of 1-4).
    • deafen/disorient should be a thing, unless brown note covers that conceptual territory

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Thunderer Wield soundwaves.
caret-right Muffle Keep things quiet.
Enterprises Thunderer School

Thunderer

Offense plus-circleRock n' Roll: As an action, you may inflict the Migrained condition on any subject within throwing range (0-10 meters).

minus-circleTool Cost: Roll a trigger die when inflicting the Migrained condition this way. If the result is 1-3, then doing so costs 1 Supply or use of a Tool Box item. You cannot use this ability if you have no Supply/Tool Box uses remaining.
Offense plus-circleVibro-Axe: Your weapons scream with every strike. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Migrained condition to your target in addition to all of that attack's normal effects (damage, conditions, etc).
Condition Explanation
aware Migrained minus-circle Roll twice, take lower number for first trigger die check each round. Resets at beginning of turn.

plus-circle Second+ trigger die checks each round are unaffected.

Brown Note

Offense plus-circleDisruptor Frequency: Every time you would inflict the Migrained condition to a target, you can choose to inflict a random standard condition instead. This is mostly useful when your target is immune to the Migrained condition or already has it.

Muffle

Protection plus-circleNoise-Cancelling Headset: You are completely immune to the Migrained condition.
Utility plus-circleZone of Silence: As an action, you can muffle all loud noises in the dungeon node (or rough equivalent of a few rooms) you are currently inside until the end of the current exploration turn. This dampens sound but does not negate it entirely; normal speech sounds like a whisper and shouting sounds like normal speech. Any weapons or effects with a loudness-related drawback (such as those from the Gunslinger or Grenadier classes) do not draw any additional attention when used in a Muffled area.

minus-circleSupply-Driven: Muffling a node costs 1 point of Supply/Toolbox use.

Enterprises

Thunderer School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each.
thunderer.1581362167.txt.gz · Last modified: 2020/02/10 12:16 by kyle