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turreteer

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  • make a turret! costs 1 supplies and an action to set up, same one every time, half your level, can't move, can make no actions except 1 attack/round, lasts until end of session, consumes your own resources to fuel its abilities, can't change facing, can reclaim a turret that never lost any Energy to regain spent Supplies used to deploy it
    • utiliturrets: can make any actions you want (even if no other abilities, this at least lets it grab and recover)
    • mechanized: can take two actions/turn just like a normal creature can, can change facing at beginning of turn as free action
    • duraturret: can reclaim any turret that never lost any Flesh instead of Energy
    • turret catalogue: you have four types, pick which every time
    • throw turret: deploy within throwing range
turreteer.1590465403.txt.gz · Last modified: 2020/05/25 21:56 by kyle