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tyrant

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  • base: intimidate a target into doing you a favor. more likely to work vs lower level. can: give information, take actions that do not endanger them, render other basic assistance. After you leave they hate you.
    • meatshield: force nearby allies to take hits instead of you. also can use intimidated subjects.
    • collateral: for every ally/intimidated subject you hit with a multi-target attack, damage to enemies hit with same attack increases by +1
    • motivator: when you kill an ally/intimidated subject, the others all get a free recovery action (including yourself). more recovery actions for higher-level allies
    • rapacious: force an ally/intimidated subject within 10m to pay a resource cost for you
    • face of death: can intimidate as a single action. intimidating somebody in battle causes them to run away for their full next action.

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Tyrant Domination through fear.
caret-right Counselor Take on others' Stress.
Enterprises Tyrant School

Tyrant

Social plus-circle: You can choose to be the center of attention, forcing everybody in the general vicinity to shut up and listen to you for at least a few sentences. Nobody is compelled to actually obey or otherwise act on what you say, but you cannot be ignored.
Social plus-circleBearer of the Crown: Everyone will assume you're the one in charge unless it's really obvious that you're not. When a crisis breaks out, NPCs will see you as an authority and will obey your orders unless they're clearly terrible.
Protection plus-circleInimitable: Nobody can successfully disguise themselves as you or otherwise impersonate you unless they also have at least one level in Sovereign.

Unassailable

Protection plus-circleDivine Grace: You have the kind of absolutely unshakable confidence and regal bearing that makes attackers hesitant. All incoming attacks have a failure chance of 6 against you.

minus-circleYou Made Me Bleed My Own Blood: Suffering setbacks makes you seem mortal again, and your grandeur is temporarily banished. You lose the benefits of Unassailable after losing Energy or Flesh for any reason, including by choice (such as by sprinting).

plus-circleJust A Fluke: If you lose the protection of Unassailable, you regain it at the beginning of each new exploration turn.

Enterprises

Tyrant School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each.
tyrant.1588804272.txt.gz · Last modified: 2020/05/06 16:31 by kyle