This is an old revision of the document!
.
.
Tyrant | Domination through fear. | |
---|---|---|
caret-right | Counselor | Take on others' Stress. |
Enterprises | Tyrant School |
Social | plus-circle: You can choose to be the center of attention, forcing everybody in the general vicinity to shut up and listen to you for at least a few sentences. Nobody is compelled to actually obey or otherwise act on what you say, but you cannot be ignored. | |
---|---|---|
Social | plus-circleBearer of the Crown: Everyone will assume you're the one in charge unless it's really obvious that you're not. When a crisis breaks out, NPCs will see you as an authority and will obey your orders unless they're clearly terrible. | |
Protection | plus-circleInimitable: Nobody can successfully disguise themselves as you or otherwise impersonate you unless they also have at least one level in Sovereign. | |
Protection | plus-circleDivine Grace: You have the kind of absolutely unshakable confidence and regal bearing that makes attackers hesitant. All incoming attacks have a failure chance of 6 against you. minus-circleYou Made Me Bleed My Own Blood: Suffering setbacks makes you seem mortal again, and your grandeur is temporarily banished. You lose the benefits of Unassailable after losing Energy or Flesh for any reason, including by choice (such as by sprinting). plus-circleJust A Fluke: If you lose the protection of Unassailable, you regain it at the beginning of each new exploration turn. |
|
---|---|---|
Tyrant School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. |
---|