User Tools

Site Tools


tyrant

This is an old revision of the document!


  • base: intimidate a target into doing you a favor. more likely to work vs lower level. can: give information, take actions that do not endanger them, render other basic assistance. After you leave they hate you.
    • meatshield: force nearby allies to take hits instead of you. also can use intimidated subjects.
    • collateral: for every ally/intimidated subject you hit with a multi-target attack, damage to enemies hit with same attack increases by +1
    • motivator: when you kill an ally/intimidated subject, the others all get a free recovery action (including yourself). more recovery actions for higher-level allies
    • rapacious: force an ally/intimidated subject within 10m to pay a resource cost for you
    • face of death: can intimidate as a single action. intimidating somebody in battle causes them to run away for their full next action.

Even the most consummate diplomat would do well to learn something of strength and brutality. Sometimes that's the only language you can make yourself understood in.

.

Tyrant Domination through fear.
caret-right Counselor Take on others' Stress.
Enterprises Tyrant School

Tyrant

Social plus-circleStrongarm: By taking a procedure to talk with a subject, you can intimidate them into doing you a favor (like giving you information you want or doing something for you that doesn't put them in danger).

minus-circleNot Real Helpfulness: Intimidated subjects remain helpful and compliant for as long as you're nearby, but will escape/turn on you the moment they get an opportunity. After parting ways, anybody you've intimidated will consider you an enemy and treat you as such.

minus-circleCheck: Roll a trigger die whenever you intimidate somebody. If the result is 9+, you succeed. Otherwise, they aren't impressed by you and you cannot intimidate them using this ability for the remainder of the current session.

minus-circlePrerequisites: In order to intimidate a subject, at least one of the following conditions must be true:
- The subject is your own level or lower.
- The subject is currently missing at least one point of Flesh.
- The subject has witnessed you use extreme violence in the past.

plus-circleStacking Circumstance: If two conditions are true, the check required to intimidate succeeds on 5+ instead of 9+. If all three are true, the check always succeeds automatically.
caret-right Alternative plus-circleRetry: You can choose to retry a failed intimidation check against a given target.

minus-circleMojo: Retrying a failed intimidation check costs 1 Mojo.

Unassailable

Protection plus-circleDivine Grace: You have the kind of absolutely unshakable confidence and regal bearing that makes attackers hesitant. All incoming attacks have a failure chance of 6 against you.

minus-circleYou Made Me Bleed My Own Blood: Suffering setbacks makes you seem mortal again, and your grandeur is temporarily banished. You lose the benefits of Unassailable after losing Energy or Flesh for any reason, including by choice (such as by sprinting).

plus-circleJust A Fluke: If you lose the protection of Unassailable, you regain it at the beginning of each new exploration turn.

Enterprises

Tyrant School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each.
tyrant.1588909819.txt.gz · Last modified: 2020/05/07 21:50 by kyle