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tyrant

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  • base: intimidate a target into doing you a favor. more likely to work vs lower level. can: give information, take actions that do not endanger them, render other basic assistance. After you leave they hate you.
    • meatshield: force nearby allies to take hits instead of you. also can use intimidated subjects.
    • collateral: for every ally/intimidated subject you hit with a multi-target attack, damage to enemies hit with same attack increases by +1
    • motivator: when you kill an ally/intimidated subject, the others all get a free recovery action (including yourself). more recovery actions for higher-level allies
    • rapacious: force an ally/intimidated subject within 10m to pay a resource cost for you
    • face of death: can intimidate as a single action. intimidating somebody in battle causes them to run away for their full next action.

Even the most consummate diplomat would do well to learn something of strength and brutality. Sometimes that's the only language you can make yourself understood in.

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Tyrant Domination through fear.
caret-right Collateral Deal more damage when allies also suffer.
caret-right Meatshield Use others to take your hits.
caret-right Motivator Kill one to encourage the others.
Enterprises Tyrant School

Tyrant

Social plus-circleStrongarm: By taking a procedure to talk with a subject, you can intimidate them into doing you a favor (like giving you information you want or doing something for you that doesn't put them in danger).

minus-circleNot Real Helpfulness: Intimidated subjects remain helpful and compliant for as long as you're nearby, but will escape/turn on you the moment they get an opportunity. After parting ways, anybody you've intimidated will consider you an enemy and treat you as such.

minus-circleCheck: Roll a trigger die whenever you intimidate somebody. If the result is 9+, you succeed. Otherwise, they aren't impressed by you and you cannot intimidate them using this ability for the remainder of the current session.

minus-circlePrerequisites: In order to intimidate a subject, at least one of the following conditions must be true:
- The subject is your own level or lower.
- The subject is currently missing at least one point of Flesh.
- The subject has witnessed you use extreme and impressive violence in the past.

plus-circleStacking Circumstance: If two conditions are true, the check required to intimidate succeeds on 5+ instead of 9+. If all three are true, the check always succeeds automatically.

minus-circleFearless: Subjects with at least one level in the Steadfast class cannot be intimidated.
caret-right Alternative plus-circleRetry: You can choose to retry a failed intimidation check against a given target.

minus-circleMojo: Retrying a failed intimidation check costs 1 Mojo.

Collateral

Offense plus-circleKill Them All: When you use a multi-target weapon attack, damage dealt to any enemies hit by it is increased by +1 for every ally or intimidated subject that is simultaneously hit. For example, if you use a Grenadier attack that has two allies and three enemies in the blast zone, each of the three enemies takes +2 damage. Your allies take the normal amount of damage.

Meatshield

Protection plus-circleYou First, I Insist: When targeted by any weapon attack, you can choose to switch positions with any adjacent ally or intimidated subject as a free action immediately before the attack lands. The selected ally/intimidated subject takes the hit instead of you.

minus-circleMight Not Work With Fireballs: If an attack would strike both your old position and the new one you switched yourself into, then you still get hit with it.

minus-circleWeight Limit: You may only use an adjacent ally/intimidated subject as a Meatshield if they're small enough for you to carry (under normal circumstances, this means your own size or smaller).

minus-circleWear and Tear: You may use this ability to force allies/intimidated subjects to take hits in your place no more than once per subject per round.

Motivator

Offense plus-circleDon't Fail Me Like They Did: Every time you kill an ally or intimidated subject (whether on purpose or accidentally), you and all other allies within 10 meters of you may instantly make a recovery action for free.

plus-circleMountainfall: Every ally whose level was lower than the slain subject's gets two free recovery actions instead of one.

Enterprises

Tyrant School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each.
tyrant.1588950515.txt.gz · Last modified: 2020/05/08 09:08 by kyle