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Even the most consummate diplomat would do well to learn something of strength and brutality. Sometimes that's the only language you can make yourself understood in.
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Tyrant | Domination through fear. | |
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caret-right | Collateral | Deal more damage when allies also suffer. |
caret-right | Meatshield | Use others to take your hits. |
caret-right | Motivator | Kill one to encourage the others. |
Enterprises | Tyrant School |
Social | plus-circleStrongarm: By taking a procedure to talk with a subject, you can intimidate them into doing you a favor (like giving you information you want or doing something for you that doesn't put them in danger). minus-circleNot Real Helpfulness: Intimidated subjects remain helpful and compliant for as long as you're nearby, but will escape/turn on you the moment they get an opportunity. After parting ways, anybody you've intimidated will consider you an enemy and treat you as such. minus-circleCheck: Roll a trigger die whenever you intimidate somebody. If the result is 9+, you succeed. Otherwise, they aren't impressed by you and you cannot intimidate them using this ability for the remainder of the current session. minus-circlePrerequisites: In order to intimidate a subject, at least one of the following conditions must be true: - The subject is your own level or lower. - The subject is currently missing at least one point of Flesh. - The subject has witnessed you use extreme and impressive violence in the past. plus-circleStacking Circumstance: If two conditions are true, the check required to intimidate succeeds on 5+ instead of 9+. If all three are true, the check always succeeds automatically. minus-circleFearless: Subjects with at least one level in the Steadfast class cannot be intimidated. |
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caret-right | Alternative | plus-circleRetry: You can choose to retry a failed intimidation check against a given target. minus-circleMojo: Retrying a failed intimidation check costs 1 Mojo. |
Offense | plus-circleKill Them All: When you use a multi-target weapon attack, damage dealt to any enemies hit by it is increased by +1 for every ally or intimidated subject that is simultaneously hit. For example, if you use a Grenadier attack that has two allies and three enemies in the blast zone, each of the three enemies takes +2 damage. Your allies take the normal amount of damage. | |
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Protection | plus-circleYou First, I Insist: When targeted by any weapon attack, you can choose to switch positions with any adjacent ally or intimidated subject as a free action immediately before the attack lands. The selected ally/intimidated subject takes the hit instead of you. minus-circleMight Not Work With Fireballs: If an attack would strike both your old position and the new one you switched yourself into, then you still get hit with it. minus-circleWeight Limit: You may only use an adjacent ally/intimidated subject as a Meatshield if they're small enough for you to carry (under normal circumstances, this means your own size or smaller). minus-circleWear and Tear: You may use this ability to force allies/intimidated subjects to take hits in your place no more than once per subject per round. |
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Offense | plus-circleDon't Fail Me Like They Did: Every time you kill an ally or intimidated subject (whether on purpose or accidentally), you and all other allies within 10 meters of you may instantly make a recovery action for free. plus-circleMountainfall: Every ally whose level was lower than the slain subject's gets two free recovery actions instead of one. |
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Tyrant School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. |
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