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I learned a tremendous amount from my college days, almost none of which had anything to do with what they were trying to teach me.
Universities are useful for both assisting and guiding the development of future adventurers. The ability to add new classes to a university's curriculum creates a lateral means of advancement that will cause the establishment to only increase in value after it has been constructed.
University | Easier learning. | |
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caret-right | Erudition | Add cheaply to the curriculum. |
caret-right | Laboratory | Unlock new classes quickly. |
caret-right | Repository | Cheap keystones. |
caret-right | Retrainer | Change yourself. |
caret-right | Touchstone | Make classes important. |
Utility | plus-circleHalls of Learning: When you build a University, select any one unlocked class. Adventurers can gain a level in that class without needing to obtain or use a keystone. plus-circleExpanded Curriculum: Universities can be improved to grant their benefit to more classes than just their single starting one. Keep a list of every class that a university teaches (called the “curriculum”). New classes can be permanently added to a university's curriculum list by spending five keystones of the desired class (these become the starter teaching materials necessary to add the desired new program track). minus-circleUnlocked Only: Only unlocked classes can be added to a university's curriculum. |
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Utility | plus-circleExpanded Course Catalog: Adding a new class to the university's curriculum list requires the use of two corresponding keystones instead of five. | |
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Utility | plus-circleFaster Research: When you reverse-engineer a keystone but fail the die check to unlock its associated class, the check difficulty is reduced by 3 for all future attempts instead of the normal 1. | |
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Utility | plus-circleGreat Library: The university maintains a large collection of books and other assorted materials related to its curriculum. Keystones of any class on the university's curriculum can be purchased here at a cost of 1 Dosh each. | |
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Utility | plus-circleDifferent Way: Adventurers can challenge and relearn some of their most basic assumptions here. By spending 1 Dosh, an adventurer can reallocate one point of either their combat ratings (Melee, Remote, Whelm) or their resource counts (Provisions, Supplies, Mojo). Multiple points can be reallocated at once in this way by spending multiple Dosh. | |
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Utility | plus-circleGrandmaster's Legacy: Complete mastery of a skill is rare and memorable. Whenever any player completely masters a class that's on the university's curriculum (learns every single ability that can be learned from it by taking six levels in just that class) put a star next to that class on the curriculum list. Starred classes are culturally significant in the game world from that point forward. Whenever any adventurer gains a level in any starred class, they immediately gain +1 XP afterwards. | |
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