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adamant [2020/09/02 11:35]
kyle [Enterprises]
adamant [2021/05/22 16:18] (current)
kyle
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 //I met a monk once who had achieved perfect bodily control after a lifetime of practice. There's not a lot of situations where putting your brain in a robot body is actually the easier option.// //I met a monk once who had achieved perfect bodily control after a lifetime of practice. There's not a lot of situations where putting your brain in a robot body is actually the easier option.//
  
-Adamants transcend biological limitations to some degree, translating in game terms into passive protection from many problems that are much more worrisome to everyone else (including more condition immunities than any other class in the game). This makes Adamant a somewhat boring, but practical class to invest in. In many cases, becoming an Adamant is much more about what you //are// rather than what you can //learn,// but as always this is entirely between you and your referee.+Adamants transcend biological limitations to some degree, translating in game terms into passive protection from many problems that are much more worrisome to everyone else (including more condition immunities than any other archetype in the game). This makes Adamant a somewhat boring, but practical archetype to invest in. In many cases, becoming an Adamant is much more about what you //are// rather than what you can //learn,// but as always this is entirely between you and your referee.
  
 ^[[#Adamant]] ^^Be tough as hell. | ^[[#Adamant]] ^^Be tough as hell. |
 |{{fa>caret-right?24}} |[[#Inviolable]] |Immunity to pathogens. | |{{fa>caret-right?24}} |[[#Inviolable]] |Immunity to pathogens. |
-|{{fa>caret-right?24}} |[[#Mechanical]] |Immunity to bleeding and choking. |+|{{fa>caret-right?24}} |[[#Lifeless]] |Immunity to bleeding and choking. |
 |{{fa>caret-right?24}} |[[#Resistance]] |Take less damage. | |{{fa>caret-right?24}} |[[#Resistance]] |Take less damage. |
 |{{fa>caret-right?24}} |[[#Self-Repair]] |Prevent Cracked and remove injuries. | |{{fa>caret-right?24}} |[[#Self-Repair]] |Prevent Cracked and remove injuries. |
 |{{fa>caret-right?24}} |[[#Vigor]] |More health. | |{{fa>caret-right?24}} |[[#Vigor]] |More health. |
-^[[#Enterprises]] ||Adamant School \\ Fuel Depot \\ Repair Shop | +^ ^^^
-^[[#Weaknesses]] ||Synthetic |+
  
 ====== Adamant ====== ====== Adamant ======
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 |2. **Disorder.** If you intentionally and successfully infect 2 other creatures with the disease, you automatically get a result of 12 on your next progression check to remove it. | |2. **Disorder.** If you intentionally and successfully infect 2 other creatures with the disease, you automatically get a result of 12 on your next progression check to remove it. |
 |3. **Distemper.** Bed rest does not allow you to roll twice and take the better result on progression checks with this disease. | |3. **Distemper.** Bed rest does not allow you to roll twice and take the better result on progression checks with this disease. |
-|4. **Fever.** When the progression check is 1-2, lose access to one known class/ability of your choice. Regain it when you throw the disease off. |+|4. **Fever.** When the progression check is 1-2, lose access to one known archetype/ability of your choice. Regain it when you throw the disease off. |
 |5. **Fits.** You can choose to roll progression checks ant time you want instead of only once per day, potentially removing the disease or making it much worse very quickly. | |5. **Fits.** You can choose to roll progression checks ant time you want instead of only once per day, potentially removing the disease or making it much worse very quickly. |
 |6. **Malaise.** Whenever you lose Energy for any reason, every other creature within 2 meters of your location is exposed to the disease immediately afterward. | |6. **Malaise.** Whenever you lose Energy for any reason, every other creature within 2 meters of your location is exposed to the disease immediately afterward. |
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 |12. **Torment.** The disease is only thrown off with a progression check of 11+ instead of 9+. | |12. **Torment.** The disease is only thrown off with a progression check of 11+ instead of 9+. |
  
-====== Mechanical ======+====== Lifeless ======
  
 ^ ^^^ ^ ^^^
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 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Uncrackable:** You become immune to the Cracked condition. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Uncrackable:** You become immune to the Cracked condition. |
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Nail A Plank To It:** You may spend a procedure of work and 2 Supplies to remove an injury. \\ \\ {{fa>minus-circle?24&align=left}}**Tough Guys Only:** Your repair methods are too brutal to work on anybody except creatures that have the Adamant class. This always includes yourself, obviously. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Nail A Plank To It:** You may spend a procedure of work and 2 Supplies to remove an injury. \\ \\ {{fa>minus-circle?24&align=left}}**Tough Guys Only:** Your repair methods are too brutal to work on anybody except creatures that have the Adamant archetype. This always includes yourself, obviously. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Bursting With Life:** You can take a serious amount of punishment. Your maximum Flesh/Energy/Attention is increased from 5 to 6. \\ \\ {{fa>minus-circle?24&align=left}}**Cracked Weakness:** The Cracked condition still reduces maximum Flesh to 4 on you as normal. \\ \\ {{ra>doubled?24&align=left}}**Doubleheader:** If you have a level in the [[Doubleheader]] class, this ability increases the maximum Flesh of both your heads to 4 instead of being 3. The Cracked condition still reduces each head's maximum Flesh to 2. If you also know the Cerberus ability from Doubleheader, maximum Flesh of each head is 3 instead of 2. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Bursting With Life:** You can take a serious amount of punishment. Your maximum Flesh/Energy/Attention is increased from 5 to 6. \\ \\ {{ra>doubled?24&align=left}}**Doubleheader:** If you have a level in the [[Doubleheader]] archetype, this ability increases the maximum Flesh of both your heads to 4 instead of being 3. If you also know the Cerberus ability from Doubleheader, maximum Flesh of each head is 3 instead of 2. |
 ^ ^^^ ^ ^^^
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-====== Enterprises ====== 
- 
-^Adamant School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
- 
- 
-====== Weaknesses ====== 
- 
-^Synthetic |You are not organic life. You cannot use or benefit from Commissary Kit items. Any effects or abilities that require one allow you to substitute a Tool Box instead. You cannot benefit from or be affected by the Healer or Chef classes in any way, nor can you benefit from Energy restoration from the Sanctuary ability in the Smoker class. | 
  
adamant.1599068102.txt.gz · Last modified: 2020/09/02 11:35 by kyle