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arsenal [2020/10/30 09:01]
kyle
arsenal [2020/11/19 10:26] (current)
kyle
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 //It's admirable to focus on mastering only one weapon, give it a name and all that. It's also okay to just show up with a pillowcase full of guns.// //It's admirable to focus on mastering only one weapon, give it a name and all that. It's also okay to just show up with a pillowcase full of guns.//
  
-The Arsenal class allows its users to easily adapt to many different combat situations by allowing them to temporarily access whatever weapon type they feel would be best for the job at hand. This has the unfortunate side-effect of requiring the player to have passing familiarity with many different weapon types to get the most use out of this class, so it won't necessarily appeal to everyone.+The Arsenal archetype allows its users to easily adapt to many different combat situations by allowing them to temporarily access whatever weapon type they feel would be best for the job at hand. This has the unfortunate side-effect of requiring the player to have passing familiarity with many different weapon types to get the most use out of this archetype, so it won't necessarily appeal to everyone.
  
 ^[[#Arsenal]] ^^So many weapons. | ^[[#Arsenal]] ^^So many weapons. |
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Pain Comes in Many Flavors:** As an action, you can pull out any weapon you want from the many, many choices you always have on your person. This allows you to temporarily equip any weapon-using class in the game until the end of the current exploration turn. \\ \\ {{fa>minus-circle?24&align=left}}**Limits:** You may only use Arsenal to temporarily learn/equip weapon-using classes that have been unlocked for general use in your campaign world. You may only equip a class's root ability, not any of its advanced abilities. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when pulling out a new temporary weapon. If the result is 1-6, then doing so costs 1 Supplies. You cannot do this if you have no Supplies remaining. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Pain Comes in Many Flavors:** As an action, you can pull out any weapon you want from the many, many choices you always have on your person. This allows you to temporarily equip any weapon-using archetype in the game until the end of the current exploration turn. \\ \\ {{fa>minus-circle?24&align=left}}**Limits:** You may only use Arsenal to temporarily learn/equip weapon-using archetypes that have been unlocked for general use in your campaign world. You may only equip basic archetypes, not any of their advanced abilities. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when pulling out a new temporary weapon. If the result is 1-6, then doing so costs 1 Supplies. You cannot do this if you have no Supplies remaining. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**I Know Kung Fu:** You can use Arsenal to temporarily grant yourself advanced abilities from any weapon-using class, not just the basic class ability. \\ \\ {{fa>minus-circle?24&align=left}}**Obvious Limitations:** You must already have the root ability (either from knowing it naturally or by having already granted it to yourself via Arsenal) in order to gain an advanced ability from any class as usual. Granting yourself advanced abilities has the same chance to consume Supplies as granting yourself the basic class. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**I Know Kung Fu:** You can use Arsenal to temporarily grant yourself advanced abilities from any weapon-using archetype, not just the basic archetype itself. \\ \\ {{fa>minus-circle?24&align=left}}**Obvious Limitations:** You must already have the root ability (either from knowing it naturally or by having already granted it to yourself via Arsenal) in order to gain an advanced ability from any archetype as usual. Granting yourself advanced abilities has the same chance to consume Supplies as granting yourself the basic archetype. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Arms of the Dead:** They don't need it anymore, right? Any time you loot a dead creature, you can choose to automatically receive a keystone corresponding to one of their weapon-using classes in addition to whatever other loot you'd get naturally. If whoever you're looting had levels in multiple different weapon-using classes, you can choose which you obtain a keystone for. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Automatically looting a weapon keystone costs 1 point of Supplies. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Arms of the Dead:** They don't need it anymore, right? Any time you loot a dead creature, you can choose to automatically receive a keystone corresponding to one of their weapon-using archetypes in addition to whatever other loot you'd get naturally. If whoever you're looting had levels in multiple different weapon-using archetypes, you can choose which you obtain a keystone for. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Automatically looting a weapon keystone costs 1 point of Supplies. |
 ^ ^^^ ^ ^^^
  
arsenal.1604070067.txt.gz · Last modified: 2020/10/30 09:01 by kyle