Everybody's obsessed with these things, so you might as well learn to use one too. Point the ugly-making bit away from yourself.
Possible Keystones | 1. An ornate scabbard. 2. Butcher's manual explaining cut technique. 3. Well-used sharpening kit. 4. Lumberjack's license. 5. Fencing mask. 6. Comic book featuring wandering swordsman. |
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This is a weapon and subject to universal weapon rules.
Blade | Wield a sharp instrument. | |
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caret-right | Duelist | Slay single targets quickly. |
caret-right | Footwork | Reposition smoothly in combat. |
caret-right | Parry | Block and counter incoming attacks. |
caret-right | Remise | Reroll the attack die on demand. |
caret-right | Vorpal | Cleave and sometimes instantly kill. |
Active Combat | plus-circleGod Will Be Cut: As an action, you may make a Melee attack against any target within 2 meters. plus-circleConditions: When the trigger die is 10+, this weapon inflicts its wielder's choice of the Bleeding, Deprived, or Sore conditions to its target. plus-circleSkullduggery: This weapon can be used to backstab (+2 damage to targets that cannot see you) and assassinate (instantly kill targets of equal or lower level who weren't expecting an attack). plus-circleSemi-Aquatic: The weapon has a failure chance of 6 when used underwater instead of such use being impossible. |
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Condition | Explanation | |
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cut-palm | Bleeding | minus-circle When rolling to remove condition at the end of the round, lose 1 Flesh if result is 1-4 and lose nothing if result is 5-8. Rolling to remove as an action during the round does not cause damage regardless of trigger die result. |
broken-bottle | Leaking | minus-circle When consuming any resource (Provisions/Supplies/Mojo), consume +1 additional point if possible. |
player-pain | Sore | minus-circle Do not automatically regain lost Attention at the beginning of each round. |
Active Combat | plus-circle1v1 Me Bro: You are practiced in focusing your attention on a single enemy. As an action, you can declare any single enemy to be your focus. You deal +5 damage with attacks made with this weapon against your focus enemy. plus-circleChange Focus: You can change or remove your focus as another action. If your current focus enemy dies, you automatically and instantly revert to not having any focus. minus-circleSingle-Minded: All attacks made against you by enemies other than your focus deal +2 damage to you, since you're not paying as close of attention to them as you should be. |
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Enhancement | plus-circleFree Step: Every time you attack with your blade, you can move 1 meter for free. The movement can happen immediately before or immediately after the attack happens, or you can forgo it if you like where you're at right now. plus-circleBalestra: If the attack's trigger die is 7+, you may take a second free one-meter movement if you want. Unlike the first, this one has to happen immediately after the attack is made. minus-circleNo More Prancing: You can't use Footwork if you have an impairment to movement or are immobilized. |
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Active Combat | plus-circleBlade Block: You can choose to cancel an incoming attack made against you. When you do this, the attack simply fails to hit you; you blocked or deflected it with your blade. plus-circleRiposte: After you parry an attack, you can choose to attack your attacker with your blade as a free action (if they're in range). Your riposte is resolved immediately after the attack that triggered it. minus-circleSlicing Bullets: Parrying a Remote attack costs 1 Energy, and parrying a Whelm attack costs 2 Energy. Parrying melee attacks has no special Energy cost. minus-circleParry Limits: You cannot parry an attack if it has a trigger die result of 10+. You can only parry attacks made against you from the front (the attacker must be within your visual arc). If an attack hits multiple targets, parrying it only protects you personally from its effects. minus-circleConservation of Action: Every time you choose to parry an attack, you get one less action on your next turn. You cannot parry more than twice per round. plus-circleSword and Board: If you also have the Shieldbearer archetype, you can choose to riposte any attacks that you successfully blocked with your shield. This follows the rules under Conservation of Action, above. |
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Active Combat | plus-circleMaximum Effort: If you don't like the attack's trigger die result, you can choose to immediately reroll it and use whichever result you like better. minus-circleTiresome Swings: If your second die result is 1-3, then rerolling the trigger die costs 1 Energy (or Flesh if you have no Energy left). The result of the first die is irrelevant. minus-circleOnly a Second Chance: You cannot use Remise to reroll any die more than once. |
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Enhancement | plus-circleCleave: If you kill a creature with your attack, you may immediately make another attack as a free action against any other target within reach. There is no limit to how many times you can do this per round. | |
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Enhancement | plus-circleSnicker-Snack: When the trigger die is 12, you instantly kill your target if they're your level or lower. Higher-level targets are unaffected by Vorpal. Vorpal is considered an assassination effect, so any ability that raises your effective level for purposes of assassination or protects your target from the same also applies to Vorpal. | |