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bazaar [2020/10/01 14:35]
kyle
bazaar [2021/02/18 07:43] (current)
kyle [Funding]
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 //It's not fair, but wading through muck and slicing up horrible underworld-beasts is only half the business here. Turning treasures into useful cash is an entirely different sort of battle, and you'll have to become good at both.// //It's not fair, but wading through muck and slicing up horrible underworld-beasts is only half the business here. Turning treasures into useful cash is an entirely different sort of battle, and you'll have to become good at both.//
  
-Having a bazaar in one's home base provides an absolutely essential service for many adventurers: a place to sell all their crap. Advanced applications provide more varied forms of commerce, making a Bazaar highly useful both for getting rich and for those who already are.   +Having a bazaar in one's home base provides an absolutely essential service for many adventurers: a place to sell their crap. Advanced applications provide more varied forms of commerce, making a Bazaar highly useful both for getting rich and for those who already are.   
  
-^[[#Bazaar]] ^^Buy and sell. | +^[[#Bazaar]] ^^Buy and sell. ^{{ra>diamond?24|Economy}} 
-|{{fa>caret-right?24}} |[[#Bargains]] |Random stuff cheap. | +|{{fa>caret-right?24}} |[[#Bargains]] |Random stuff cheap. |{{ra>diamond?24|Economy}} 
-|{{fa>caret-right?24}} |[[#Butcher]] |Cash for corpses. | +|{{fa>caret-right?24}} |[[#Butcher]] |Cash for corpses. |{{ra>leaf?24|Vitality}} 
-|{{fa>caret-right?24}} |[[#Funding]] |Minor recurring income. | +|{{fa>caret-right?24}} |[[#Funding]] |Minor recurring income. |{{ra>diamond?24|Economy}} 
-|{{fa>caret-right?24}} |[[#Goblin Market]] |Dosh for XP. | +|{{fa>caret-right?24}} |[[#Goblin Market]] |Dosh for XP. |{{ra>queen-crown?24|Influence}} 
-|{{fa>caret-right?24}} |[[#Requisitionist]] |Find what you want. | +|{{fa>caret-right?24}} |[[#Jampacker]] |Increase resource caps|{{ra>diamond?24|Economy}} 
-^ ^^^+^^^^
  
 ====== Bazaar ====== ====== Bazaar ======
  
 ^ ^^^ ^ ^^^
-^{{ra>resources?48|Resources}} ||{{fa>plus-circle?24&align=left}}**Quick Pawn:** Treasures, keystones, capital, and other valuables can be sold for Dosh here. You'll always be paid whatever your stuff is actually worth in terms of selling price and don't have to play out finding a shop or haggling over price. \\ \\ {{fa>minus-circle?24&align=left}}**Finite Buying Power:** A maximum number of items can be sold at the Bazaar per session equal to the base'Resources rating. If your party has too much loot, you might have to sit on some of it until later or find another Bazaar elsewhere. |+^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Quick Pawn:** Treasures, keystones, capital, and other valuables can be sold for Dosh here. You'll always be paid whatever your stuff is actually worth in terms of selling price and don't have to play out finding a shop or haggling over price. \\ \\ {{fa>minus-circle?24&align=left}}**Finite Buying Power:** A maximum number of items can be sold at the Bazaar per session equal to the base'Economy rating. If your party has too much loot, you might have to sit on some of it until later or find another Bazaar elsewhere. |
 ^ ^^^ ^ ^^^
  
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 ^Keystones |1 Dosh | ^Keystones |1 Dosh |
 ^Capital |2 Dosh | ^Capital |2 Dosh |
-^Trinkets |1 Dosh | +^Treasures |1-3: 1 Dosh \\ 4-6: 2 Dosh \\ 7-8: 3 Dosh \\ 9-10: 4 Dosh \\ 11: 5 Dosh \\ 12: 6 Dosh |
-^Treasures |1-3 Dosh (1d3 or 1-4: 1, 5-8: 2, 9+: 3) | +
-^Wonders |3-8 Dosh (1d6+2 or 1-2: 3, 3-4: 4, 5-6: 5, 7-8: 6, 9-10: 7, 11+8) |+
 ^Artifacts |0 Dosh | ^Artifacts |0 Dosh |
 ^Random Crap |0 Dosh | ^Random Crap |0 Dosh |
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Random, but Cheap:** The bazaar moves a lot of strange and interesting merchandise, and sometimes you can find a great deal. The referee generates three keystones from random classes per session which can be purchased at a price of 1 Dosh each. Random keystones do not have to be only from unlocked classes, although the referee can still prevent keystones from classes they've disallowed entirely from showing up. \\ \\ {{fa>minus-circle?24&align=left}}**Continual Refresh:** Any keystones not purchased at a bargain here disappear when the bazaar's offered bargains refresh during the next session. | +^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Random, but Cheap:** The bazaar moves a lot of strange and interesting merchandise, and sometimes you can find a great deal. The referee generates a number of keystones from random archetypes equal to the base's Economy rating per session which can be purchased at a price of 1 Dosh each. Random keystones do not have to be only from unlocked archetypes, although the referee can still prevent keystones from archetypes they've disallowed entirely from showing up. \\ \\ {{fa>minus-circle?24&align=left}}**Continual Refresh:** Any keystones not purchased at a bargain here disappear when the bazaar's offered bargains refresh during the next session. | 
-^ ^^^ +|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Adventure Capitalism:** You can choose to find random types of Capital as bargains. Capital sold here costs 2 Dosh each. \\ \\ {{fa>minus-circle?24&align=left}}**Market Limits:** Every point of random Capital for sale takes the place of two random keystonesDecide the exact mix of capital and keystones you'd like to see before generating any of it. |
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Adventure Capitalism:** The bazaar also has 1 point of random Capital available for purchase for 2 DoshThe exact type of Capital offered is re-rolled each session regardless of whether it was previously purchased or not. |+
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Corpse Processing:** Corpses can be brought here to be broken down and processed into valuable resources- meat, hides, bones, scrap metal, circuitry, holy relics, rare spell components, etc. This generates a payout in Dosh for whoever provided the corpse in question. \\ \\ {{fa>minus-circle?24&align=left}}**High Standards:** Not every corpse provides enough resources to be worth much of anything when butchered; valuable corpses tend to come from physically larger and/or higher-level creatures. By default a corpse is worth Dosh. See the Butcher Payouts sidebar below for more details. \\ \\ {{fa>minus-circle?24&align=left}}**Bring It Home:** A corpse has to physically be in your base somehow in order for you to butcher it. |+^{{ra>leaf?48|Vitality}} ||{{fa>plus-circle?24&align=left}}**Corpse Processing:** Corpses can be brought here to be broken down and processed into valuable resources- meat, hides, bones, scrap metal, circuitry, holy relics, rare spell components, black market organs, etc. This generates a payout in Dosh for whoever provided the corpse in question. \\ \\ {{fa>minus-circle?24&align=left}}**High Standards:** Not every corpse provides enough resources to be worth much of anything when butchered; valuable corpses tend to come from physically larger and/or higher-level creatures. By default a corpse is worth an amount of Dosh equal to one-fifth the sum of its level and size category (add them together and divide by 5, rounding fractions down). See the Butcher Payouts sidebar below for more details. \\ \\ {{fa>minus-circle?24&align=left}}**Bring It Home:** A corpse has to physically be in your base somehow in order for you to butcher it. \\ \\ {{fa>minus-circle?24&align=left}}**Glutted Gluttony:** No matter how many or how exquisite the corpses you bring to be butchered, an amount of Dosh equal to the base's Vitality rating is the maximum that can be generated in this way per session. |
 ^ ^^^ ^ ^^^
  
 ^  Sidebar: Butcher Payouts  ^^ ^  Sidebar: Butcher Payouts  ^^
 ^Condition ^Dosh Payout ^ ^Condition ^Dosh Payout ^
-|Corpse badly mangled or rotten |-+|Base Value |(Level+Size)/5 | 
-|Creature did not have the Simple weakness |-2 | +|Corpse badly mangled or rotten |-
-|Creature level 1-4 |-1 | +|Creature did not have the Simple weakness |-5 | 
-|Creature size 4 |-1 | +|Creature was highly unusual or unique |+10 |
-|Creature size 3 |-2 | +
-|Creature size 2 |-3 | +
-|Creature size 1 |-4 | +
-|Creature size 6 |+1 | +
-|Creature size 7 |+2 | +
-|Creature size 8 |+3 | +
-|Creature size 9 |+4 | +
-|Creature size 10+ |+5 | +
-|Creature level 10-14 |+1 | +
-|Creature level 15-19 |+2 | +
-|Creature level 20-24 |+3 | +
-|Creature level 25-29 |+4 | +
-|Creature level 30+ |+5 | +
-|Creature was highly unusual or unique |+| +
  
 ====== Funding ====== ====== Funding ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Slush:** Business is good, and everybody wants it to stay good. Once per sessionadventurers can pick up a payment of 1 Dosh apiece from here. \\ \\ {{fa>minus-circle?24&align=left}}**Hustlers Only:** Players who don't show up to the game cannot collect this retroactively. Players with more than one adventurer must pick just one to receive this benefit each session. |+^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Slush:** Business is good, and everybody wants it to stay good. The Bazaar generates 1 Dosh per 2 Economy per session (minimum 1) that adventurers can pick up and divide amongst themselves as they see fit. For example, base with 1-3 Economy produces 1 Dosh per session, a base with 4-5 Economy produces 2 Dosh per session, 6-7 Economy produces 3 Dosh, and so on. \\ \\ {{fa>minus-circle?24&align=left}}**Hustlers Only:** If nobody remembers to pick up the session's free Dosh from this establishment, it disappears |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Intangible Goods:** The merchants in a Goblin Market will trade cash and valuable trinkets for your memories (such as the smell of your childhood home or the color of your departed spouse's hair). Adventurers can chose to exchange 1 XP for 3 Dosh here. This can reduce XP to 0 but not below 0 (or in other words, you cannot actually lose a level from it). |+^{{ra>queen-crown?48|Influence}} ||{{fa>plus-circle?24&align=left}}**Intangible Goods:** The merchants in a Goblin Market will trade cash and valuable trinkets for your memories (such as the smell of your childhood home or the color of your departed spouse's hair). Adventurers can choose to exchange 1 XP for 3 Dosh here. This can reduce XP to 0 but not below 0 (or in other words, you cannot actually lose a level from it). \\ \\ {{fa>plus-circle?24&align=left}}**Innocence Shield:** More culturally powerful bases can sometimes merely copy your memories instead of taking them away entirely, but only when you're relatively innocent. If your character level is less than or equal to triple the base's Influence rating, you can roll a die when selling XP for Dosh here: if the number is 7+, you don't actually lose any XP from the experience and still make your 3 Dosh anyway. This die is not a trigger die and cannot be altered or influenced by any effect that manipulates trigger dice. |
 ^ ^^^ ^ ^^^
  
-====== Requisitionist ======+====== Jampacker ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Bring My Desire:** The shops here carry a lot of stuffand are semi-organized enough for you to find what you wantYou can find any single keystone in the game that you name for sale here for 2 Dosh if they come from an unlocked class, or 5 Dosh if they come from a locked class. \\ \\ {{fa>minus-circle?24&align=left}}**Strained Market:** Every time you use the Requisitionist, roll trigger dieIf the result is 7+you can keep shopping if you wantIf notthen no one can use the Requisitionist again until the next session. |+^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**How To Hold All These Limes:** Compared to the professionals here, you're definitely managing your resources poorly. Luckily experts are on call, allowing adventurers to temporarily raise one resource rating of their choice (Provisions, Supplies, Mojo) by +1 point until the end of the sessionRaising a resource cap in this way also gives you 1 free point of the resource in question at no further charge! \\ \\ {{fa>minus-circle?24&align=left}}**Price:** It costs 1 Dosh to make use of Jampacker, and nobody can effectively use it more than once per session\\ \\ {{fa>plus-circle?24&align=left}}**The Limemaster:** For every three points the base has in its Economy ratingthe Jampacker can be used an additional +1 time per session if desired (i.e. if Economy is 3-5it can be used a maximum of twice per adventurer per session, if 6-8 three times per adventurer, if 9-11 four times, etc). |
 ^ ^^^ ^ ^^^
 +
bazaar.1601584552.txt.gz · Last modified: 2020/10/01 14:35 by kyle