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bazaar [2020/10/09 11:26]
kyle
bazaar [2021/02/18 07:43] (current)
kyle [Funding]
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 ^[[#Bazaar]] ^^Buy and sell. ^{{ra>diamond?24|Economy}} | ^[[#Bazaar]] ^^Buy and sell. ^{{ra>diamond?24|Economy}} |
 |{{fa>caret-right?24}} |[[#Bargains]] |Random stuff cheap. |{{ra>diamond?24|Economy}} | |{{fa>caret-right?24}} |[[#Bargains]] |Random stuff cheap. |{{ra>diamond?24|Economy}} |
-|{{fa>caret-right?24}} |[[#Butcher]] |Cash for corpses. |{{ra>diamond?24|Economy}} |+|{{fa>caret-right?24}} |[[#Butcher]] |Cash for corpses. |{{ra>leaf?24|Vitality}} |
 |{{fa>caret-right?24}} |[[#Funding]] |Minor recurring income. |{{ra>diamond?24|Economy}} | |{{fa>caret-right?24}} |[[#Funding]] |Minor recurring income. |{{ra>diamond?24|Economy}} |
 |{{fa>caret-right?24}} |[[#Goblin Market]] |Dosh for XP. |{{ra>queen-crown?24|Influence}} | |{{fa>caret-right?24}} |[[#Goblin Market]] |Dosh for XP. |{{ra>queen-crown?24|Influence}} |
-|{{fa>caret-right?24}} |[[#Requisitionist]] |Find what you want. |{{ra>diamond?24|Economy}} |+|{{fa>caret-right?24}} |[[#Jampacker]] |Increase resource caps. |{{ra>diamond?24|Economy}} |
 ^ ^^^^ ^ ^^^^
  
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 ^Keystones |1 Dosh | ^Keystones |1 Dosh |
 ^Capital |2 Dosh | ^Capital |2 Dosh |
-^Trinkets |1 Dosh | +^Treasures |1-3: 1 Dosh \\ 4-6: 2 Dosh \\ 7-8: 3 Dosh \\ 9-10: 4 Dosh \\ 11: 5 Dosh \\ 12: 6 Dosh |
-^Treasures |1-4: 1 Dosh \\ 5-8: 2 Dosh \\ 9-12: 3 Dosh | +
-^Wonders |1-3: 3 Dosh \\ 4-6: 4 Dosh \\ 7-9: 5 Dosh \\ 10+: 6 Dosh |+
 ^Artifacts |0 Dosh | ^Artifacts |0 Dosh |
 ^Random Crap |0 Dosh | ^Random Crap |0 Dosh |
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 ^ ^^^ ^ ^^^
-^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Random, but Cheap:** The bazaar moves a lot of strange and interesting merchandise, and sometimes you can find a great deal. The referee generates a number of keystones from random classes equal to the base's Economy rating per session which can be purchased at a price of 1 Dosh each. Random keystones do not have to be only from unlocked classes, although the referee can still prevent keystones from classes they've disallowed entirely from showing up. \\ \\ {{fa>minus-circle?24&align=left}}**Continual Refresh:** Any keystones not purchased at a bargain here disappear when the bazaar's offered bargains refresh during the next session. |+^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Random, but Cheap:** The bazaar moves a lot of strange and interesting merchandise, and sometimes you can find a great deal. The referee generates a number of keystones from random archetypes equal to the base's Economy rating per session which can be purchased at a price of 1 Dosh each. Random keystones do not have to be only from unlocked archetypes, although the referee can still prevent keystones from archetypes they've disallowed entirely from showing up. \\ \\ {{fa>minus-circle?24&align=left}}**Continual Refresh:** Any keystones not purchased at a bargain here disappear when the bazaar's offered bargains refresh during the next session. |
 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Adventure Capitalism:** You can choose to find random types of Capital as bargains. Capital sold here costs 2 Dosh each. \\ \\ {{fa>minus-circle?24&align=left}}**Market Limits:** Every point of random Capital for sale takes the place of two random keystones. Decide the exact mix of capital and keystones you'd like to see before generating any of it. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Adventure Capitalism:** You can choose to find random types of Capital as bargains. Capital sold here costs 2 Dosh each. \\ \\ {{fa>minus-circle?24&align=left}}**Market Limits:** Every point of random Capital for sale takes the place of two random keystones. Decide the exact mix of capital and keystones you'd like to see before generating any of it. |
 ^ ^^^ ^ ^^^
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 ^ ^^^ ^ ^^^
-^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Corpse Processing:** Corpses can be brought here to be broken down and processed into valuable resources- meat, hides, bones, scrap metal, circuitry, holy relics, rare spell components, black market organs, etc. This generates a payout in Dosh for whoever provided the corpse in question. \\ \\ {{fa>minus-circle?24&align=left}}**High Standards:** Not every corpse provides enough resources to be worth much of anything when butchered; valuable corpses tend to come from physically larger and/or higher-level creatures. By default a corpse is worth an amount of Dosh equal to one-fifth the sum of its level and size category (add them together and divide by 5, rounding fractions down). See the Butcher Payouts sidebar below for more details. \\ \\ {{fa>minus-circle?24&align=left}}**Bring It Home:** A corpse has to physically be in your base somehow in order for you to butcher it. \\ \\ {{fa>minus-circle?24&align=left}}**Glutted Gluttony:** No matter how many or how exquisite the corpses you bring to be butchered, an amount of Dosh equal to twice the base'Economy rating is the maximum that can be generated in this way per session. |+^{{ra>leaf?48|Vitality}} ||{{fa>plus-circle?24&align=left}}**Corpse Processing:** Corpses can be brought here to be broken down and processed into valuable resources- meat, hides, bones, scrap metal, circuitry, holy relics, rare spell components, black market organs, etc. This generates a payout in Dosh for whoever provided the corpse in question. \\ \\ {{fa>minus-circle?24&align=left}}**High Standards:** Not every corpse provides enough resources to be worth much of anything when butchered; valuable corpses tend to come from physically larger and/or higher-level creatures. By default a corpse is worth an amount of Dosh equal to one-fifth the sum of its level and size category (add them together and divide by 5, rounding fractions down). See the Butcher Payouts sidebar below for more details. \\ \\ {{fa>minus-circle?24&align=left}}**Bring It Home:** A corpse has to physically be in your base somehow in order for you to butcher it. \\ \\ {{fa>minus-circle?24&align=left}}**Glutted Gluttony:** No matter how many or how exquisite the corpses you bring to be butchered, an amount of Dosh equal to the base'Vitality rating is the maximum that can be generated in this way per session. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Slush:** Business is good, and everybody wants it to stay good. The Bazaar generates 1 Dosh per 2 Economy per session (minimum 1) that adventurers can pick up and divide amongst themselves as they see fit. For example, a base with 1-3 Economy produces 1 Dosh per session, a base with 4-5 Economy produces 2 Dosh per session, 6-7 Economy produces 3 Dosh, and so on. \\ \\ {{fa>minus-circle?24&align=left}}**Hustlers Only:** If nobody remembers to pick up the session's free dosh from this establishment, it disappears.  |+^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Slush:** Business is good, and everybody wants it to stay good. The Bazaar generates 1 Dosh per 2 Economy per session (minimum 1) that adventurers can pick up and divide amongst themselves as they see fit. For example, a base with 1-3 Economy produces 1 Dosh per session, a base with 4-5 Economy produces 2 Dosh per session, 6-7 Economy produces 3 Dosh, and so on. \\ \\ {{fa>minus-circle?24&align=left}}**Hustlers Only:** If nobody remembers to pick up the session's free Dosh from this establishment, it disappears.  |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
  
-====== Requisitionist ======+====== Jampacker ======
  
 ^ ^^^ ^ ^^^
-^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Bring My Desire:** The shops here carry a lot of stuffand are semi-organized enough for you to find what you wantYou can find any single keystone in the game that you name for sale here for 2 Dosh if they come from an unlocked class, or 5 Dosh if they come from locked class. \\ \\ {{fa>minus-circle?24&align=left}}**Strained Market:** The Requisitionist can be used a maximum number of times per session equal to the base's Economy rating. These uses are shared among all adventurers. |+^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**How To Hold All These Limes:** Compared to the professionals here, you're definitely managing your resources poorly. Luckily experts are on call, allowing adventurers to temporarily raise one resource rating of their choice (Provisions, Supplies, Mojo) by +1 point until the end of the sessionRaising a resource cap in this way also gives you 1 free point of the resource in question at no further charge! \\ \\ {{fa>minus-circle?24&align=left}}**Price:** It costs 1 Dosh to make use of Jampacker, and nobody can effectively use it more than once per session. \\ \\ {{fa>plus-circle?24&align=left}}**The Limemaster:** For every three points the base has in its Economy rating, the Jampacker can be used an additional +1 time per session if desired (i.e. if Economy is 3-5, it can be used a maximum of twice per adventurer per session, if 6-8 three times per adventurer, if 9-11 four times, etc). |
 ^ ^^^ ^ ^^^
 +
bazaar.1602264411.txt.gz · Last modified: 2020/10/09 11:26 by kyle