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bazaar [2020/10/15 16:21]
kyle
bazaar [2021/02/18 07:43] (current)
kyle [Funding]
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 |{{fa>caret-right?24}} |[[#Funding]] |Minor recurring income. |{{ra>diamond?24|Economy}} | |{{fa>caret-right?24}} |[[#Funding]] |Minor recurring income. |{{ra>diamond?24|Economy}} |
 |{{fa>caret-right?24}} |[[#Goblin Market]] |Dosh for XP. |{{ra>queen-crown?24|Influence}} | |{{fa>caret-right?24}} |[[#Goblin Market]] |Dosh for XP. |{{ra>queen-crown?24|Influence}} |
-|{{fa>caret-right?24}} |[[#Requisitionist]] |Find what you want. |{{ra>diamond?24|Economy}} |+|{{fa>caret-right?24}} |[[#Jampacker]] |Increase resource caps. |{{ra>diamond?24|Economy}} |
 ^ ^^^^ ^ ^^^^
  
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 ^Keystones |1 Dosh | ^Keystones |1 Dosh |
 ^Capital |2 Dosh | ^Capital |2 Dosh |
-^Trinkets |1 Dosh | +^Treasures |1-3: 1 Dosh \\ 4-6: 2 Dosh \\ 7-8: 3 Dosh \\ 9-10: 4 Dosh \\ 11: 5 Dosh \\ 12: 6 Dosh |
-^Treasures |1-4: 1 Dosh \\ 5-8: 2 Dosh \\ 9-12: 3 Dosh | +
-^Wonders |1-3: 3 Dosh \\ 4-6: 4 Dosh \\ 7-9: 5 Dosh \\ 10+: 6 Dosh |+
 ^Artifacts |0 Dosh | ^Artifacts |0 Dosh |
 ^Random Crap |0 Dosh | ^Random Crap |0 Dosh |
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 ^ ^^^ ^ ^^^
-^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Random, but Cheap:** The bazaar moves a lot of strange and interesting merchandise, and sometimes you can find a great deal. The referee generates a number of keystones from random classes equal to the base's Economy rating per session which can be purchased at a price of 1 Dosh each. Random keystones do not have to be only from unlocked classes, although the referee can still prevent keystones from classes they've disallowed entirely from showing up. \\ \\ {{fa>minus-circle?24&align=left}}**Continual Refresh:** Any keystones not purchased at a bargain here disappear when the bazaar's offered bargains refresh during the next session. |+^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Random, but Cheap:** The bazaar moves a lot of strange and interesting merchandise, and sometimes you can find a great deal. The referee generates a number of keystones from random archetypes equal to the base's Economy rating per session which can be purchased at a price of 1 Dosh each. Random keystones do not have to be only from unlocked archetypes, although the referee can still prevent keystones from archetypes they've disallowed entirely from showing up. \\ \\ {{fa>minus-circle?24&align=left}}**Continual Refresh:** Any keystones not purchased at a bargain here disappear when the bazaar's offered bargains refresh during the next session. |
 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Adventure Capitalism:** You can choose to find random types of Capital as bargains. Capital sold here costs 2 Dosh each. \\ \\ {{fa>minus-circle?24&align=left}}**Market Limits:** Every point of random Capital for sale takes the place of two random keystones. Decide the exact mix of capital and keystones you'd like to see before generating any of it. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Adventure Capitalism:** You can choose to find random types of Capital as bargains. Capital sold here costs 2 Dosh each. \\ \\ {{fa>minus-circle?24&align=left}}**Market Limits:** Every point of random Capital for sale takes the place of two random keystones. Decide the exact mix of capital and keystones you'd like to see before generating any of it. |
 ^ ^^^ ^ ^^^
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 ^ ^^^ ^ ^^^
-^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Slush:** Business is good, and everybody wants it to stay good. The Bazaar generates 1 Dosh per 2 Economy per session (minimum 1) that adventurers can pick up and divide amongst themselves as they see fit. For example, a base with 1-3 Economy produces 1 Dosh per session, a base with 4-5 Economy produces 2 Dosh per session, 6-7 Economy produces 3 Dosh, and so on. \\ \\ {{fa>minus-circle?24&align=left}}**Hustlers Only:** If nobody remembers to pick up the session's free dosh from this establishment, it disappears.  |+^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Slush:** Business is good, and everybody wants it to stay good. The Bazaar generates 1 Dosh per 2 Economy per session (minimum 1) that adventurers can pick up and divide amongst themselves as they see fit. For example, a base with 1-3 Economy produces 1 Dosh per session, a base with 4-5 Economy produces 2 Dosh per session, 6-7 Economy produces 3 Dosh, and so on. \\ \\ {{fa>minus-circle?24&align=left}}**Hustlers Only:** If nobody remembers to pick up the session's free Dosh from this establishment, it disappears.  |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
 ^{{ra>queen-crown?48|Influence}} ||{{fa>plus-circle?24&align=left}}**Intangible Goods:** The merchants in a Goblin Market will trade cash and valuable trinkets for your memories (such as the smell of your childhood home or the color of your departed spouse's hair). Adventurers can choose to exchange 1 XP for 3 Dosh here. This can reduce XP to 0 but not below 0 (or in other words, you cannot actually lose a level from it). \\ \\ {{fa>plus-circle?24&align=left}}**Innocence Shield:** More culturally powerful bases can sometimes merely copy your memories instead of taking them away entirely, but only when you're relatively innocent. If your character level is less than or equal to triple the base's Influence rating, you can roll a die when selling XP for Dosh here: if the number is 7+, you don't actually lose any XP from the experience and still make your 3 Dosh anyway. This die is not a trigger die and cannot be altered or influenced by any effect that manipulates trigger dice. | ^{{ra>queen-crown?48|Influence}} ||{{fa>plus-circle?24&align=left}}**Intangible Goods:** The merchants in a Goblin Market will trade cash and valuable trinkets for your memories (such as the smell of your childhood home or the color of your departed spouse's hair). Adventurers can choose to exchange 1 XP for 3 Dosh here. This can reduce XP to 0 but not below 0 (or in other words, you cannot actually lose a level from it). \\ \\ {{fa>plus-circle?24&align=left}}**Innocence Shield:** More culturally powerful bases can sometimes merely copy your memories instead of taking them away entirely, but only when you're relatively innocent. If your character level is less than or equal to triple the base's Influence rating, you can roll a die when selling XP for Dosh here: if the number is 7+, you don't actually lose any XP from the experience and still make your 3 Dosh anyway. This die is not a trigger die and cannot be altered or influenced by any effect that manipulates trigger dice. |
 +^ ^^^
 +
 +====== Jampacker ======
 +
 +^ ^^^
 +^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**How To Hold All These Limes:** Compared to the professionals here, you're definitely managing your resources poorly. Luckily experts are on call, allowing adventurers to temporarily raise one resource rating of their choice (Provisions, Supplies, Mojo) by +1 point until the end of the session. Raising a resource cap in this way also gives you 1 free point of the resource in question at no further charge! \\ \\ {{fa>minus-circle?24&align=left}}**Price:** It costs 1 Dosh to make use of a Jampacker, and nobody can effectively use it more than once per session. \\ \\ {{fa>plus-circle?24&align=left}}**The Limemaster:** For every three points the base has in its Economy rating, the Jampacker can be used an additional +1 time per session if desired (i.e. if Economy is 3-5, it can be used a maximum of twice per adventurer per session, if 6-8 three times per adventurer, if 9-11 four times, etc). |
 ^ ^^^ ^ ^^^
  
bazaar.1602800511.txt.gz · Last modified: 2020/10/15 16:21 by kyle