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beastmaster [2020/02/20 18:43] kyle |
beastmaster [2020/11/19 13:57] (current) kyle |
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- | * can communicate/ | ||
- | * befriend animals- they all have a neutral attitude at worst towards you, or maybe +2 attitude adjustment automatically | ||
- | * possess animal/see through their eyes | ||
- | * saddleborn- perfectly control the movements of any creature you're mounted on | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | //.// | + | //The butcher here makes the best cuts of mutton I've ever seen. He was raised by wolves.// |
- | . | + | Beastmasters have an uncanny connection with animals, which is great for any player that wants to channel their inner savage hero or Disney princess. If you're interested in having an animal companion/ |
^[[# | ^[[# | ||
|{{fa> | |{{fa> | ||
+ | |{{fa> | ||
|{{fa> | |{{fa> | ||
- | ^[[#Enterprises]] ||Beastmaster School | + | |{{fa> |
+ | |{{fa> | ||
+ | ^ ^^^ | ||
====== Beastmaster ====== | ====== Beastmaster ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
^ Sidebar: Followers | ^ Sidebar: Followers | ||
- | |You can hire an NPC to come along with you on your adventures as a follower. Followers are generally under your control and do what you want them to for as long as they remain in your service, including fighting at your side and helping you carry the loot. In order to be hired as a follower, an NPC must be willing, sapient (they cannot have the Simple weakness) and be of equal or lesser level than yourself. Followers remain in your employ until the end of the session, upon which point you must re-hire them if you want them to come along again the next time. \\ \\ In order to hire a follower, you must pay an up-front fee of 3 Supply plus expenses. Followers immediately consume/ | + | |You can hire an NPC to come along with you on your adventures as a follower. Followers are generally under your control and do what you want them to for as long as they remain in your service, including fighting at your side and helping you carry the loot. In order to be hired as a follower, an NPC must be willing, sapient (they cannot have the Simple weakness) and be of equal or lesser level than yourself. Followers remain in your employ until the end of the session, upon which point you must re-hire them if you want them to come along again the next time. \\ \\ In order to hire a follower, you must pay an up-front fee of Dosh equal to the follower' |
====== Behaviorist ====== | ====== Behaviorist ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
+ | ^ ^^^ | ||
+ | |||
+ | ====== Borrowing ====== | ||
+ | |||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
^ ^^^ | ^ ^^^ | ||
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^ ^^^ | ^ ^^^ | ||
^{{ra> | ^{{ra> | ||
- | |{{fa> | + | |{{fa> |
^ ^^^ | ^ ^^^ | ||
- | ====== | + | ====== |
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | ^ ^^^ | ||
+ | |||
+ | ====== Whisperer ====== | ||
+ | |||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
^ ^^^ | ^ ^^^ | ||
^{{ra> | ^{{ra> | ||
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|9-11 |+1 | | |9-11 |+1 | | ||
|12 |+2 | | |12 |+2 | | ||
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- | ====== Enterprises ====== | ||
- | |||
- | ^Beastmaster School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | | ||