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blade [2020/11/06 13:56]
kyle [Remise]
blade [2021/02/17 09:16] (current)
kyle [Blade]
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 ~~NOTOC~~ ~~NOTOC~~
  
-//Everybody's obsessed with swords, so you might as well learn to use one too. Point the ugly-making bit away from yourself.//+//Everybody's obsessed with these things, so you might as well learn to use one too. Point the ugly-making bit away from yourself.//
  
-Blade is a class focused on wielding a sword or possibly axe of some kindYou can decide what your edged implement of choice looks like, how many hands you hold it with, and whatever else is important to you; the rules here cover a wide range and all else is left as flavor.+^{{ra>key?48|Possible Keystones}} |1An ornate scabbard\\ 2. Butcher's manual explaining cut technique. \\ 3. Well-used sharpening kit. \\ 4. Lumberjack's license. \\ 5. Fencing mask. \\ 6. Comic book featuring wandering swordsman. |
  
 This is a weapon and subject to [[UWR|universal weapon rules]]. This is a weapon and subject to [[UWR|universal weapon rules]].
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 |{{fa>caret-right?24}} |[[#Parry]] |Block and counter incoming attacks. | |{{fa>caret-right?24}} |[[#Parry]] |Block and counter incoming attacks. |
 |{{fa>caret-right?24}} |[[#Remise]] |Reroll the attack die on demand. | |{{fa>caret-right?24}} |[[#Remise]] |Reroll the attack die on demand. |
-|{{fa>caret-right?24}} |[[#Vorpal]] |Cleave and sometimes instantly kill targets. |+|{{fa>caret-right?24}} |[[#Vorpal]] |Cleave and sometimes instantly kill. |
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-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Attack:** As an action, you may make a Melee attack against any target within 2 meters. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Bleeding, Deprived, or Sore conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Backstab:** If you attack a target that cannot see you, you deal +2 damage. \\ \\ {{fa>plus-circle?24&align=left}}**Assassinate:** If you attack a creature of your own level or lower that wasn't expecting to be attacked, it instantly dies. Creatures that are higher-level than you are immune to assassination and your attack is resolved normally against them. Assassination strikes can fail just like normal strikes (due to concealment, size differences, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Water Failure:** This weapon is awkward underwater, but not impossibly so. Attacks made while submerged or against a submerged target have a failure chance of 6. |+^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**God Will Be Cut:** As an action, you may make a Melee attack against any target within 2 meters. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Bleeding, Deprived, or Sore conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Skullduggery:** This weapon can be used to backstab (+2 damage to targets that cannot see you) and assassinate (instantly kill targets of equal or lower level who weren't expecting an attack). \\ \\ {{fa>plus-circle?24&align=left}}**Semi-Aquatic:** The weapon has a failure chance of 6 when used underwater instead of such use being impossible. |
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 ^Condition ^^Explanation ^ ^Condition ^^Explanation ^
 |{{ra>cut-palm?32&align=left}} ^Bleeding |{{fa>minus-circle?18&align=left}} When rolling to remove condition at the end of the round, lose 1 Flesh if result is 1-4 and lose nothing if result is 5-8. Rolling to remove as an action during the round does not cause damage regardless of trigger die result. | |{{ra>cut-palm?32&align=left}} ^Bleeding |{{fa>minus-circle?18&align=left}} When rolling to remove condition at the end of the round, lose 1 Flesh if result is 1-4 and lose nothing if result is 5-8. Rolling to remove as an action during the round does not cause damage regardless of trigger die result. |
-|{{ra>broken-bottle?32&align=left}} ^Deprived |{{fa>minus-circle?18&align=left}} Cannot use/spend resources in any way. \\ \\ {{fa>minus-circle?18&align=left}} Cannot use any ability that requires unspent resources. |+|{{ra>broken-bottle?32&align=left}} ^Leaking |{{fa>minus-circle?18&align=left}} When consuming any resource (Provisions/Supplies/Mojo), consume +1 additional point if possible. |
 |{{ra>player-pain?32&align=left}} ^Sore |{{fa>minus-circle?18&align=left}} Do not automatically regain lost Attention at the beginning of each round. | |{{ra>player-pain?32&align=left}} ^Sore |{{fa>minus-circle?18&align=left}} Do not automatically regain lost Attention at the beginning of each round. |
  
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-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**1v1 Me Bro:** You are practiced in focusing your attention on a single enemy. As an action, you can declare any single enemy to be your focus. You deal +5 damage with attacks made with this weapon against your focus enemy. \\ \\ {{fa>plus-circle?24&align=left}}**Change Focus:** You can change or remove your focus as another action. If your current focus enemy dies, you automatically revert to not having any focus as a free action. \\ \\ {{fa>minus-circle?24&align=left}}**Single-Minded:** All attacks made against you by enemies other than your focus deal +2 damage to you, since you're not paying as close of attention to them as you should be. |+^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**1v1 Me Bro:** You are practiced in focusing your attention on a single enemy. As an action, you can declare any single enemy to be your focus. You deal +5 damage with attacks made with this weapon against your focus enemy. \\ \\ {{fa>plus-circle?24&align=left}}**Change Focus:** You can change or remove your focus as another action. If your current focus enemy dies, you automatically and instantly revert to not having any focus. \\ \\ {{fa>minus-circle?24&align=left}}**Single-Minded:** All attacks made against you by enemies other than your focus deal +2 damage to you, since you're not paying as close of attention to them as you should be. |
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-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Free Step:** Every time you attack with your blade, you can move 1 meter for free. The movement can happen immediately before or immediately after the attack happens, or you can forgo it if you like where you're at right now. \\ \\ {{fa>plus-circle?24&align=left}}**Balestra:** If the attack's trigger die is 7+, you may take a second free one-meter movement if you want. Unlike the first, this one has to happen immediately after the attack is made. \\ \\ {{fa>minus-circle?24&align=left}}**No More Prancing:** You can't use Footwork if you have an impairment to movement or are immobilized. |+^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Free Step:** Every time you attack with your blade, you can move 1 meter for free. The movement can happen immediately before or immediately after the attack happens, or you can forgo it if you like where you're at right now. \\ \\ {{fa>plus-circle?24&align=left}}**Balestra:** If the attack's trigger die is 7+, you may take a second free one-meter movement if you want. Unlike the first, this one has to happen immediately after the attack is made. \\ \\ {{fa>minus-circle?24&align=left}}**No More Prancing:** You can't use Footwork if you have an impairment to movement or are immobilized. |
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-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Blade Block:** You can choose to cancel a Melee-type attack made against you by an attacker inside your visual arc. When you do this, the attack simply fails to hit you; you blocked it with your blade. \\ \\ {{fa>plus-circle?24&align=left}}**Riposte:** When you successfully parry an attack, you can choose to immediately attack your attacker with this weapon as a free action (if they're in range). Your riposte is resolved immediately after the attack that triggered it. \\ \\ {{fa>minus-circle?24&align=left}}**Parry Limits:** You cannot parry an attack if it has a trigger die result of 10+, or any attack that isn't of the Melee type. You can only parry attacks made against you from the front (the attacker is within your visual arc). \\ \\ {{fa>minus-circle?24&align=left}}**Conservation of Action:** Every time you choose to parry an attack, you get one less action on your next turn. You cannot parry more than twice per round. \\ \\ {{ra>doubled?24&align=left}}**Sword and Board:** If you also have the Shieldbearer class, you can choose to riposte any attacks that you successfully blocked with your shield. This follows the rules under Conservation of Action, above. | +^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Blade Block:** You can choose to cancel an incoming attack made against you. When you do this, the attack simply fails to hit you; you blocked or deflected it with your blade. \\ \\ {{fa>plus-circle?24&align=left}}**Riposte:** After you parry an attack, you can choose to attack your attacker with your blade as a free action (if they're in range). Your riposte is resolved immediately after the attack that triggered it. \\ \\ {{fa>minus-circle?24&align=left}}**Slicing Bullets:** Parrying a Remote attack costs 1 Energy, and parrying a Whelm attack costs 2 Energy. Parrying melee attacks has no special Energy cost. \\ \\ {{fa>minus-circle?24&align=left}}**Parry Limits:** You cannot parry an attack if it has a trigger die result of 10+. You can only parry attacks made against you from the front (the attacker must be within your visual arc). If an attack hits multiple targets, parrying it only protects you personally from its effects. \\ \\ {{fa>minus-circle?24&align=left}}**Conservation of Action:** Every time you choose to parry an attack, you get one less action on your next turn. You cannot parry more than twice per round. \\ \\ {{fa>plus-circle?24&align=left}}**Sword and Board:** If you also have the [[Shieldbearer]] archetype, you can choose to riposte any attacks that you successfully blocked with your shield. This follows the rules under Conservation of Action, above. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Slicing Bullets:** You can parry (and therefore avoid all personal damage from) Remote or even Whelm-type attacks made against you so long as the attacker is within your visual arc and the trigger die isn't 10+. You can also riposte and counterattack so long as the attacker is within range. \\ \\ {{fa>minus-circle?24&align=left}}**Exertion:** Parrying a Remote attack costs 1 point of Energy (or Flesh if no Energy remains). Parrying a Whelm attack is much more difficult and costs 2 points of Energy instead. |+
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-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Maximum Effort:** If you don't like the attack's trigger die result, you can choose to immediately reroll it and use whichever result you like better. \\ \\ {{fa>minus-circle?24&align=left}}**Tiresome Swings:** If your second die result is 1-3, then rerolling the trigger die costs 1 Energy (or Flesh if you have no Energy left). The result of the first die is irrelevant. \\ \\ {{fa>minus-circle?24&align=left}}**Only a Second Chance:** You cannot use Remise to reroll any die more than once. |+^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Maximum Effort:** If you don't like the attack's trigger die result, you can choose to immediately reroll it and use whichever result you like better. \\ \\ {{fa>minus-circle?24&align=left}}**Tiresome Swings:** If your second die result is 1-3, then rerolling the trigger die costs 1 Energy (or Flesh if you have no Energy left). The result of the first die is irrelevant. \\ \\ {{fa>minus-circle?24&align=left}}**Only a Second Chance:** You cannot use Remise to reroll any die more than once. |
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-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Cleave:** If you kill a creature with your attack, you may immediately make another attack as a free action against any other target within reach. There is no limit to how many times you can do this per round. |+^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Cleave:** If you kill a creature with your attack, you may immediately make another attack as a free action against any other target within reach. There is no limit to how many times you can do this per round. |
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-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Snicker-Snack:** When the trigger die is 12, you instantly kill your target if they're your level or lower. Higher-level targets are unaffected by Vorpal. Vorpal is considered an assassination effect, so any ability that raises your effective level for purposes of assassination or protects your target from the same also applies to Vorpal. |+^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Snicker-Snack:** When the trigger die is 12, you instantly kill your target if they're your level or lower. Higher-level targets are unaffected by Vorpal. Vorpal is considered an assassination effect, so any ability that raises your effective level for purposes of assassination or protects your target from the same also applies to Vorpal. |
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blade.1604696194.txt.gz · Last modified: 2020/11/06 13:56 by kyle