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bonus_concepts [2020/12/01 23:25] kyle |
bonus_concepts [2022/01/27 10:39] (current) kyle |
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new generic action: Assist. range 1m, targets an ally. roll a trigger die; target ally can use that die instead of rolling their own. die disappears at beginning of target' | new generic action: Assist. range 1m, targets an ally. roll a trigger die; target ally can use that die instead of rolling their own. die disappears at beginning of target' | ||
- | * **Team Mom** (needs a gender-neutral, | + | * **Chaostician** |
- | * Have things that other members forgot to pack | + | |
- | * Share your resources efficiently (when you use it, one other teammate can also use that same resource once for free during same exploration turn?) | + | |
- | * Encourage team members to do their best | + | |
- | * The social/ | + | |
- | * can end/cancel somebody' | + | |
- | + | ||
- | * **Chaosbringer** | + | |
* Create randomized magical effects. This archetype would require a bigass chart like the mutations one to be fun/ | * Create randomized magical effects. This archetype would require a bigass chart like the mutations one to be fun/ | ||
* Advanced abilities grant more control over chaos or limited shielding from unwanted results | * Advanced abilities grant more control over chaos or limited shielding from unwanted results | ||
+ | * 144 results, 3 columns: bad, good, neutral(ish). roll a third die to determine which category of result you get (1-3 bad, 4-9 neutral, 10+ good). gives immediate feedback/ | ||
+ | * 'turn reality into a grandiose metaphor for itself' | ||
+ | * effects can be permanent? not without a significant cost. maybe extend duration to montage round instead of procedural | ||
+ | * can reroll results die and take preferred outcome, costs mojo. d144 cannot be rerolled this way | ||
+ | |||
+ | * **Voidcaller** | ||
+ | * negate a target' | ||
+ | * abomination' | ||
+ | * manifestor' | ||
+ | * negate somebody' | ||
* **Elementalist** | * **Elementalist** | ||
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* defend resources | * defend resources | ||
* Navigate- pathfinder from ranger | * Navigate- pathfinder from ranger | ||
+ | * ' | ||
* **Sylvan** | * **Sylvan** | ||
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* Swamps and other water-liminal terrain | * Swamps and other water-liminal terrain | ||
* switch between all available movement modes seamlessly | * switch between all available movement modes seamlessly | ||
- | + | | |
- | | + | |
- | * Take the more abstract money stuff from Merchant, | + | |
- | * stock market investments allow for gain/loss of Dosh each session | + | |
- | * Spend Supplies | + | |
- | + | ||
- | * **Vehicle** | + | |
- | * All the different rules for vehicles turned into archetype features instead (improved speed but restricted movement mode, creature encumbrance vs item encumbrance, | + | |
- | * Allows you to play a sentient motorcycle, big ups | + | |
- | * Vehiclist turns into you controlling an empty creature with no self-determination, | + | |
- | * apply all condition immunities and environmental protections to everything you're carrying | + | |
* **some shit I dunno lol** Condemner? | * **some shit I dunno lol** Condemner? | ||
* " | * " | ||
* end your doomed on command/ | * end your doomed on command/ | ||
- | * take double escalation from calamitist, combine with doomed immunity | + | * take double escalation from gatling, combine with doomed immunity |
+ | |||
+ | * **Pilebunker** | ||
+ | * melee attack | ||
+ | * crits treat target' | ||
+ | |||
+ | * **unknown whelm attack** | ||
+ | * throw out " | ||
+ | * enhanced effect when multiple spires nearby a target | ||
+ | * struck target acts as an extra spire for 1 future attack | ||
+ | * more spires at once | ||
+ | * automatically attack anybody interacting with a set spire | ||
+ | |||
+ | * **Sandman**: | ||
+ | |||
+ | * **Hydromancer** | ||
+ | * elemental: water. need some kinda condition | ||
+ | * change a target' | ||
+ | * create whirlpool or alter flow | ||
+ | * part water | ||
+ | |||
+ | * **Spawnlord**: | ||
+ | * minion is friendly | ||
+ | * minion gains levels | ||
+ | * etc? | ||
+ | |||
+ | * **Wretch**: just totally unfortunate gothic villain shit | ||
+ | |||
+ | * **Geas**: compel codes of behavior, punish those who break promises, offer redemption, something like that | ||
+ | |||
+ | * **Amnesiac**: | ||
+ | * take Wildcard from Lunatic | ||
+ | * cryptic hints from tattoos on body | ||
+ | |||
+ | * **Nomad**: treat any base as your home base, change at beginning of session | ||
+ | |||
+ | ====== Marathoner ====== | ||
+ | |||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | ^ ^^^ |