There are more than enough archetypes already, but I might as well write down any other ideas that come up. If you're a player, you can just ignore this page.
new generic action: Assist. range 1m, targets an ally. roll a trigger die; target ally can use that die instead of rolling their own. die disappears at beginning of target's next turn. might be kinda broken in operations though. nurturer is especially good at assisting, wastelander has unique ability to assist self. maybe make this nurterer exclusive instead of generic ability
Movement | plus-circleTraveler: Your overland traveling speed is increased from 5 regions per day to 10 regions per day. Vehicles and other creatures with non-standard movement rates increase their overland travel speed by 1 step on the 1→ 2→ 5→ 10→ 20→ 50→ etc scale. | |
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Movement | plus-circleUnending Pep: If you are traveling with a group of other creatures that don't have the Marathoner ability that choose to force-march themselves (travel 10 regions instead of 5, but accumulate 1 Stress point in the process) in order to keep up with you, you can keep their spirits up by setting a good example. All non-marathoners in your company can roll a trigger die after forced-marching; if the result is a 7+, then they ignore the Stress point they would normally acquire from it. plus-circleSelf-Motivated: If you choose to force-march yourself, you can travel up to 20 regions in a single day instead of 10. You also gain the benefit of the trigger die roll to avoid accumulating Stress when you do this. |
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