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bonus_concepts [2021/08/03 23:44] kyle [Archetype Fragments] |
bonus_concepts [2022/01/27 10:39] (current) kyle |
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| new generic action: Assist. range 1m, targets an ally. roll a trigger die; target ally can use that die instead of rolling their own. die disappears at beginning of target' | new generic action: Assist. range 1m, targets an ally. roll a trigger die; target ally can use that die instead of rolling their own. die disappears at beginning of target' | ||
| - | * **Team Mom** (needs a gender-neutral, | + | * **Chaostician** |
| - | * Have things that other members forgot to pack | + | |
| - | * Share your resources efficiently (when you use it, one other teammate can also use that same resource once for free during same exploration turn?) | + | |
| - | * Encourage team members to do their best | + | |
| - | * The social/ | + | |
| - | * can end/cancel somebody' | + | |
| - | + | ||
| - | * **Chaosbringer** | + | |
| * Create randomized magical effects. This archetype would require a bigass chart like the mutations one to be fun/ | * Create randomized magical effects. This archetype would require a bigass chart like the mutations one to be fun/ | ||
| * Advanced abilities grant more control over chaos or limited shielding from unwanted results | * Advanced abilities grant more control over chaos or limited shielding from unwanted results | ||
| + | * 144 results, 3 columns: bad, good, neutral(ish). roll a third die to determine which category of result you get (1-3 bad, 4-9 neutral, 10+ good). gives immediate feedback/ | ||
| + | * 'turn reality into a grandiose metaphor for itself' | ||
| + | * effects can be permanent? not without a significant cost. maybe extend duration to montage round instead of procedural | ||
| + | * can reroll results die and take preferred outcome, costs mojo. d144 cannot be rerolled this way | ||
| + | |||
| + | * **Voidcaller** | ||
| + | * negate a target' | ||
| + | * abomination' | ||
| + | * manifestor' | ||
| + | * negate somebody' | ||
| * **Elementalist** | * **Elementalist** | ||
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| * switch between all available movement modes seamlessly | * switch between all available movement modes seamlessly | ||
| * ignore difficult terrain (give acrobat something new to compensate) | * ignore difficult terrain (give acrobat something new to compensate) | ||
| - | |||
| - | * **Financier** or maybe Scrooge | ||
| - | * Take the more abstract money stuff from Merchant, give it exclusively merchanty stuff instead | ||
| - | * stock market investments allow for gain/loss of Dosh each session | ||
| - | * Spend Supplies to negate Stress? like how Chef negates Stress using Provisions 1/day, synergy with Grinder' | ||
| - | |||
| - | * **Vehicle** maybe " | ||
| - | * All the different rules for vehicles turned into archetype features instead (improved speed but restricted movement mode, creature encumbrance vs item encumbrance, | ||
| - | * Allows you to play a sentient motorcycle, big ups | ||
| - | * Vehiclist turns into you controlling an empty creature with no self-determination, | ||
| - | * apply all condition immunities and environmental protections to everything you're carrying | ||
| - | * how will this intersect with turreteer? | ||
| - | * Kaiju' | ||
| * **some shit I dunno lol** Condemner? | * **some shit I dunno lol** Condemner? | ||
| * " | * " | ||
| * end your doomed on command/ | * end your doomed on command/ | ||
| - | * take double escalation from calamitist, combine with doomed immunity | + | * take double escalation from gatling, combine with doomed immunity |
| * **Pilebunker** | * **Pilebunker** | ||
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| * create whirlpool or alter flow | * create whirlpool or alter flow | ||
| * part water | * part water | ||
| + | |||
| + | * **Spawnlord**: | ||
| + | * minion is friendly | ||
| + | * minion gains levels | ||
| + | * etc? | ||
| + | |||
| + | * **Wretch**: just totally unfortunate gothic villain shit | ||
| + | |||
| + | * **Geas**: compel codes of behavior, punish those who break promises, offer redemption, something like that | ||
| + | |||
| + | * **Amnesiac**: | ||
| + | * take Wildcard from Lunatic | ||
| + | * cryptic hints from tattoos on body | ||
| + | |||
| + | * **Nomad**: treat any base as your home base, change at beginning of session | ||
| ====== Marathoner ====== | ====== Marathoner ====== | ||