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bonus_concepts [2021/11/13 12:00] kyle [Archetype Fragments] |
bonus_concepts [2022/01/27 10:39] (current) kyle |
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| new generic action: Assist. range 1m, targets an ally. roll a trigger die; target ally can use that die instead of rolling their own. die disappears at beginning of target' | new generic action: Assist. range 1m, targets an ally. roll a trigger die; target ally can use that die instead of rolling their own. die disappears at beginning of target' | ||
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| - | * **Team Mom** (needs a gender-neutral, | ||
| - | * Have things that other members forgot to pack | ||
| - | * Share your resources efficiently (when you use it, one other teammate can also use that same resource once for free during same exploration turn?) | ||
| - | * Encourage team members to do their best | ||
| - | * The social/ | ||
| - | * can end/cancel somebody' | ||
| * **Chaostician** | * **Chaostician** | ||
| Line 25: | Line 18: | ||
| * manifestor' | * manifestor' | ||
| * negate somebody' | * negate somebody' | ||
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| - | * **Geomancer** (actual) | ||
| - | * find leylines/ | ||
| - | * multiple different geo effects, like auspicious defense, attack, fortune, misfortune, etc. roll two dice when surveying the land for a point of power: one determines what kind you find, the other determines whether you or the referee get to place it. | ||
| - | * using a point of power has a chance to remove it afterwards, as its accumulated energies dissipate for now | ||
| - | * surveying geo effects only reveals them to you; you can reveal them to others as you wish. | ||
| - | * more likely to get to place the power points yourself | ||
| - | * power point affects all within a radius | ||
| - | * power points are slower to be depleted | ||
| * **Elementalist** | * **Elementalist** | ||
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| * switch between all available movement modes seamlessly | * switch between all available movement modes seamlessly | ||
| * ignore difficult terrain (give acrobat something new to compensate) | * ignore difficult terrain (give acrobat something new to compensate) | ||
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| - | * **Financier** or maybe Scrooge | ||
| - | * Take the more abstract money stuff from Merchant, give it exclusively merchanty stuff instead | ||
| - | * stock market investments allow for gain/loss of Dosh each session | ||
| - | * Spend Supplies to negate Stress? like how Chef negates Stress using Provisions 1/day, synergy with Grinder' | ||
| - | |||
| - | * **Vehicle** maybe " | ||
| - | * All the different rules for vehicles turned into archetype features instead (improved speed but restricted movement mode, creature encumbrance vs item encumbrance, | ||
| - | * Allows you to play a sentient motorcycle, big ups | ||
| - | * Vehiclist turns into you controlling an empty creature with no self-determination, | ||
| - | * apply all condition immunities and environmental protections to everything you're carrying | ||
| - | * how will this intersect with turreteer? | ||
| - | * Kaiju' | ||
| * **some shit I dunno lol** Condemner? | * **some shit I dunno lol** Condemner? | ||
| * " | * " | ||
| * end your doomed on command/ | * end your doomed on command/ | ||
| - | * take double escalation from calamitist, combine with doomed immunity | + | * take double escalation from gatling, combine with doomed immunity |
| * **Pilebunker** | * **Pilebunker** | ||
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| * part water | * part water | ||
| - | * **Spawnlord**: | + | * **Spawnlord**: |
| * minion is friendly | * minion is friendly | ||
| * minion gains levels | * minion gains levels | ||
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| * **Wretch**: just totally unfortunate gothic villain shit | * **Wretch**: just totally unfortunate gothic villain shit | ||
| + | |||
| + | * **Geas**: compel codes of behavior, punish those who break promises, offer redemption, something like that | ||
| + | |||
| + | * **Amnesiac**: | ||
| + | * take Wildcard from Lunatic | ||
| + | * cryptic hints from tattoos on body | ||
| + | |||
| + | * **Nomad**: treat any base as your home base, change at beginning of session | ||
| + | |||
| ====== Marathoner ====== | ====== Marathoner ====== | ||