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bonus_concepts [2021/12/09 19:17] kyle |
bonus_concepts [2022/01/27 10:39] (current) kyle |
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new generic action: Assist. range 1m, targets an ally. roll a trigger die; target ally can use that die instead of rolling their own. die disappears at beginning of target' | new generic action: Assist. range 1m, targets an ally. roll a trigger die; target ally can use that die instead of rolling their own. die disappears at beginning of target' | ||
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- | * **Team Mom** (needs a gender-neutral, | ||
- | * Have things that other members forgot to pack | ||
- | * Share your resources efficiently (when you use it, one other teammate can also use that same resource once for free during same exploration turn?) | ||
- | * Encourage team members to do their best | ||
- | * The social/ | ||
- | * can end/cancel somebody' | ||
* **Chaostician** | * **Chaostician** | ||
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* manifestor' | * manifestor' | ||
* negate somebody' | * negate somebody' | ||
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- | * **Geomancer** (actual) | ||
- | * find leylines/ | ||
- | * multiple different geo effects, like auspicious defense, attack, fortune, misfortune, etc. roll two dice when surveying the land for a point of power: one determines what kind you find, the other determines whether you or the referee get to place it. | ||
- | * using a point of power has a chance to remove it afterwards, as its accumulated energies dissipate for now | ||
- | * surveying geo effects only reveals them to you; you can reveal them to others as you wish. | ||
- | * more likely to get to place the power points yourself | ||
- | * power point affects all within a radius | ||
- | * power points are slower to be depleted | ||
* **Elementalist** | * **Elementalist** | ||
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* switch between all available movement modes seamlessly | * switch between all available movement modes seamlessly | ||
* ignore difficult terrain (give acrobat something new to compensate) | * ignore difficult terrain (give acrobat something new to compensate) | ||
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- | * **Financier** or maybe Scrooge | ||
- | * Take the more abstract money stuff from Merchant, give it exclusively merchanty stuff instead | ||
- | * stock market investments allow for gain/loss of Dosh each session | ||
- | * Spend Supplies to negate Stress? like how Chef negates Stress using Provisions 1/day, synergy with Grinder' | ||
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- | * **Vehicle** maybe " | ||
- | * All the different rules for vehicles turned into archetype features instead (improved speed but restricted movement mode, creature encumbrance vs item encumbrance, | ||
- | * Allows you to play a sentient motorcycle, big ups | ||
- | * Vehiclist turns into you controlling an empty creature with no self-determination, | ||
- | * apply all condition immunities and environmental protections to everything you're carrying | ||
- | * how will this intersect with turreteer? | ||
- | * Kaiju' | ||
* **some shit I dunno lol** Condemner? | * **some shit I dunno lol** Condemner? | ||
* " | * " | ||
* end your doomed on command/ | * end your doomed on command/ | ||
- | * take double escalation from calamitist, combine with doomed immunity | + | * take double escalation from gatling, combine with doomed immunity |
* **Pilebunker** | * **Pilebunker** | ||
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* part water | * part water | ||
- | * **Spawnlord**: | + | * **Spawnlord**: |
* minion is friendly | * minion is friendly | ||
* minion gains levels | * minion gains levels | ||
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* **Geas**: compel codes of behavior, punish those who break promises, offer redemption, something like that | * **Geas**: compel codes of behavior, punish those who break promises, offer redemption, something like that | ||
+ | * **Amnesiac**: | ||
+ | * take Wildcard from Lunatic | ||
+ | * cryptic hints from tattoos on body | ||
+ | |||
+ | * **Nomad**: treat any base as your home base, change at beginning of session | ||
====== Marathoner ====== | ====== Marathoner ====== |