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boss [2020/10/07 12:28] kyle |
boss [2020/11/19 10:51] (current) kyle |
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//What are you looking surprised for? Of COURSE there' | //What are you looking surprised for? Of COURSE there' | ||
- | There are a lot of classes | + | There are a lot of archetypes |
- | Note for referees: The Boss class makes a creature comparatively much more powerful than its level would otherwise suggest. A Boss does not exist to defeat the players so much as to provide an interesting challenge to them, so try to design boss fights with that in mind. | + | Note for referees: The Boss archetype |
^[[#Boss]] ^^Break the rules when fighting solo. | | ^[[#Boss]] ^^Break the rules when fighting solo. | | ||
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^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
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^Elemental |**Energy Flash.** Every combatant in the arena (including yourself) immediately gains a chosen elemental condition (such as Burning, Confused, or Irradiated). Choose which condition your arena inflicts ahead of time; you can't change it later. | | ^Elemental |**Energy Flash.** Every combatant in the arena (including yourself) immediately gains a chosen elemental condition (such as Burning, Confused, or Irradiated). Choose which condition your arena inflicts ahead of time; you can't change it later. | | ||
^Floodable |**Fill.** Your arena has 3-5 different elevation levels. Every time you take this action, you cover the lowest uncovered one in shallow water (counts as difficult terrain) and any lower ones completely in deep water (requires swimming). \\ \\ **Drain.** You can also take an action to drain the water in your arena, completely uncovering a shallow-water layer and making the highest deep-water layer into shallows instead. | | ^Floodable |**Fill.** Your arena has 3-5 different elevation levels. Every time you take this action, you cover the lowest uncovered one in shallow water (counts as difficult terrain) and any lower ones completely in deep water (requires swimming). \\ \\ **Drain.** You can also take an action to drain the water in your arena, completely uncovering a shallow-water layer and making the highest deep-water layer into shallows instead. | | ||
- | ^::: |**Special.** You can replace water with something much more dangerous, such as lava or acid. Chose one elemental | + | ^::: |**Special.** You can replace water with something much more dangerous, such as lava or acid. Chose one elemental |
^Recall |**Get Back There.** Specify a single location in your arena. You return to it instantly no matter where you happened to be in the arena before regardless of distance or barriers in your path. | | ^Recall |**Get Back There.** Specify a single location in your arena. You return to it instantly no matter where you happened to be in the arena before regardless of distance or barriers in your path. | | ||
^Sealable |**Lockdown.** All the entrances and exits to your arena close on their own, preventing escape. They automatically open again if you are defeated. There might also be a clever way of getting them to open again while you're still alive (such as via an operation), but anybody trying will have to deal with you attacking them at the same time. \\ \\ **Open Up.** If you already put your arena on lockdown, you can open it up as an action instead. | | ^Sealable |**Lockdown.** All the entrances and exits to your arena close on their own, preventing escape. They automatically open again if you are defeated. There might also be a clever way of getting them to open again while you're still alive (such as via an operation), but anybody trying will have to deal with you attacking them at the same time. \\ \\ **Open Up.** If you already put your arena on lockdown, you can open it up as an action instead. | |