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bristler [2021/02/09 14:25]
kyle [Bristler]
bristler [2021/03/02 13:07] (current)
kyle
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-^{{ra>helmet?48|Passive Combat}} ||{{fa>plus-circle?24&align=left}}**Stick Yourself On Me:** Whenever you are targeted with any weapon attack by an enemy within 1 meter, you automatically counterattack them with a Melee attack as a free action that is resolved immediately after the attack that provoked it. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Bleeding, Crippled, or Vulnerable conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Semi-Area Weapon:** This weapon does not suffer failure chances from concealment. Failure chances from mismatched sizes between attacker and target are reduced by 12. \\ \\ {{fa>plus-circle?24&align=left}}**Water-Capable:** This weapon works just fine when underwater. \\ \\ {{fa>plus-circle?24&align=left}}**High Speed Sieve-maker:** If you are launched by any ability effect and stop moving because you ran into another creature, you automatically attack the creature you ran into with Bristler as a free action (even if they're an ally and you'd rather not). Same goes if you fall from a great height onto somebody. \\ \\ {{fa>minus-circle?24&align=left}}**No Skullduggery:** Despite being a Melee-type, this weapon cannot be used to perform backstabs or assassinations. |+^{{ra>helmet?48|Passive Combat}} ||{{fa>plus-circle?24&align=left}}**Stick Yourself On Me:** Whenever you are targeted with any weapon attack by an enemy within 1 meter, you automatically counterattack them with a Melee attack as a free action that is resolved immediately after the attack that provoked it. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Afraid, Crippled, or Vulnerable conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Semi-Area Weapon:** This weapon does not suffer failure chances from concealment. Failure chances from mismatched sizes between attacker and target are reduced by 12. \\ \\ {{fa>plus-circle?24&align=left}}**Water-Capable:** This weapon works just fine when underwater. \\ \\ {{fa>plus-circle?24&align=left}}**High Speed Sieve-maker:** If you are launched by any ability effect and stop moving because you ran into another creature, you automatically attack the creature you ran into with Bristler as a free action (even if they're an ally and you'd rather not). Same goes if you fall from a great height onto somebody. \\ \\ {{fa>minus-circle?24&align=left}}**No Skullduggery:** Despite being a Melee-type, this weapon cannot be used to perform backstabs or assassinations. |
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-^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Bed of Nails:** If you have inflicted the Grabbed condition to or have had the Grabbed condition inflicted on you by any adjacent creature, you can attack them with Bristler as an action on demand. \\ \\ {{fa>minus-circle?24&align=left}}**Counters Only:** You cannot use an action to attack with this weapon unless there's a grab involved.  |+^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Bed of Nails:** If you have inflicted the Grabbed condition to or have had the Grabbed condition inflicted on you by any adjacent creature, you can attack them with Bristler as an action on demand. \\ \\ {{fa>minus-circle?24&align=left}}**Grab Required:** You cannot use an action to attack with this weapon unless there's a grab involved.  |
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-^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Breakaway:** When you take damage from any source, you can choose for your spikes to take the brunt of it instead of getting personally harmed. Doing so reduces damage taken by 5 points. This can reduce damage taken to 0 but not below 0. \\ \\ {{fa>minus-circle?24&align=left}}**Spike Loss:** When you use Ablation to absorb damage, some of your spikes are broken off. This causes all future Bristler attacks to have a failure chance of 3 the first time you do so, 6 the second time, 9 the third time, and makes you completely unable to use Bristler attacks at all after the fourth time. \\ \\ {{fa>minus-circle?24&align=left}}**Baldness:** If you have used Ablation four times, you cannot use it again (you've lost all your spikesso you can't use them to reduce damage anymore). \\ \\ {{fa>minus-circle?24&align=left}}**Once Per Danger:** You can use Ablation a maximum of once per time you're damaged, regardless of how many uses you have left. |+^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Breakaway:** When you take damage from any source, you can choose for your spikes to take the brunt of it instead of getting personally harmed. Doing so reduces damage taken by 5 points. This can reduce damage taken to 0 but not below 0. \\ \\ {{fa>minus-circle?24&align=left}}**Spike Loss:** When you use Ablation to absorb damage, some of your spikes are broken off. This causes all future Bristler attacks to have a cumulative failure chance of 3 each time you do so (so 3then 6, then 9, and then makes you completely unable to use Bristler attacks at all after the fourth time). \\ \\ {{fa>minus-circle?24&align=left}}**Once Per Danger:** You can use Ablation a maximum of once per time you're damagedregardless of how many uses you have left. \\ \\ {{fa>plus-circle?24&align=left}}**Regrowth:** All your spikes are automatically repaired for free between sessions. |
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 ^{{ra>hand-emblem?48|Active Logistics}} ||{{fa>plus-circle?24&align=left}}**Spike Repair:** You can repair your spikes with time and materials. As a procedure of effort, you reduce the effective number of times you've used Ablation by 1. For example, if you'd used Ablation three times (thus having a failure chance of 9 with all Bristler attacks) and then repaired your spikes once, you would act as if you'd only used Ablation twice instead (giving you a failure chance of 6 with all Bristler attacks instead). \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die every time you repair your spikes with this ability. If the result is 1-6, then doing so costs 1 point of Supplies. You cannot repair your spikes at all if you have no Supplies remaining. | ^{{ra>hand-emblem?48|Active Logistics}} ||{{fa>plus-circle?24&align=left}}**Spike Repair:** You can repair your spikes with time and materials. As a procedure of effort, you reduce the effective number of times you've used Ablation by 1. For example, if you'd used Ablation three times (thus having a failure chance of 9 with all Bristler attacks) and then repaired your spikes once, you would act as if you'd only used Ablation twice instead (giving you a failure chance of 6 with all Bristler attacks instead). \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die every time you repair your spikes with this ability. If the result is 1-6, then doing so costs 1 point of Supplies. You cannot repair your spikes at all if you have no Supplies remaining. |
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-^{{ra>helmet?48|Passive Combat}} ||{{fa>plus-circle?24&align=left}}**Jagged Aura:** Your spikes ripple and move of their own accord, eagerly seeking targets. Every round at the beginning of your turn before you take any actions, you may choose to make an attack against every creature in range as a free action. Roll one trigger die for this attack no matter how many targets there are. \\ \\ {{fa>minus-circle?24&align=left}}**Indiscriminate:** Your Outflow effect hits allies as well as enemies. \\ \\ {{fa>plus-circle?24&align=left}}**Toggled:** Using Outflow at the beginning of each turn is optional, so you don't have to always stand alone even when not in combat. |+^{{ra>helmet?48|Passive Combat}} ||{{fa>plus-circle?24&align=left}}**Jagged Aura:** Your spikes ripple and move of their own accord, eagerly seeking targets. Every round at the beginning of your turn before you take any actions, you may choose to make an attack against every creature in range as a free action. Roll one trigger die for this attack no matter how many targets there are. \\ \\ {{fa>minus-circle?24&align=left}}**Indiscriminate:** Your Outflow effect hits allies as well as enemies. |
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bristler.1612905905.txt.gz · Last modified: 2021/02/09 14:25 by kyle