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dragonslayer [2021/02/10 11:32]
kyle [Execute]
dragonslayer [2021/02/19 10:43] (current)
kyle [Dragonslayer]
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 |{{fa>caret-right?24}} |[[#Deflector]] |Front protection after attacks. | |{{fa>caret-right?24}} |[[#Deflector]] |Front protection after attacks. |
 |{{fa>caret-right?24}} |[[#Executioner]] |Instant kills. | |{{fa>caret-right?24}} |[[#Executioner]] |Instant kills. |
-|{{fa>caret-right?24}} |[[#Knockabout]] |Push targets away. |+|{{fa>caret-right?24}} |[[#Stagger]] |Targets get fewer actions. |
 |{{fa>caret-right?24}} |[[#Strongarm]] |Less tiring swings. | |{{fa>caret-right?24}} |[[#Strongarm]] |Less tiring swings. |
 |{{fa>caret-right?24}} |[[#Sweep]] |Sometimes hit an area. | |{{fa>caret-right?24}} |[[#Sweep]] |Sometimes hit an area. |
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 ^Condition ^^Explanation ^ ^Condition ^^Explanation ^
-|{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Maximum Flesh is reduced to 4. Lose any excess Flesh when gaining the condition. Regain any Flesh lost to the condition when it is removed. When inflicted by weapon attack, Cracked is applied to the subject immediately after damage is dealt. |+|{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Incoming attacks critically hit on trigger die result of 10+. |
 |{{ra>aura?32&align=left}} ^Numb |{{fa>minus-circle?18&align=left}} Treat Escalation as 1 for purposes of attack damage dealt regardless of its true level. | |{{ra>aura?32&align=left}} ^Numb |{{fa>minus-circle?18&align=left}} Treat Escalation as 1 for purposes of attack damage dealt regardless of its true level. |
 |{{ra>player-pain?32&align=left}} ^Sore |{{fa>minus-circle?18&align=left}} Do not automatically regain lost Attention at the beginning of each round. | |{{ra>player-pain?32&align=left}} ^Sore |{{fa>minus-circle?18&align=left}} Do not automatically regain lost Attention at the beginning of each round. |
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 ^ ^^^ ^ ^^^
-^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Headsman:** You can choose to make a special overhead slam attack with this weapon. If an Execute strike hits, it instantly kills its target if they are your level or lower. Execute strikes are considered an assassination effect, so any ability that raises your effective level for purposes of assassination or protects your target from the same also applies to Execute. \\ \\ {{fa>plus-circle?24&align=left}}**Overwhelming Violence:** If a target is too powerful for you to assassinate, an Execute strike acts as a normal attack that deals +5 bonus damage. This damage is in addition to the +2 damage that all Dragonslayer attacks deal anyway. \\ \\ {{fa>minus-circle?24&align=left}}**Telegraphed:** Execute strikes require two actions to perform: one to hoist the weapon into position, the second to bring it down. You can't actually make an Execute strike until you've hoisted the weapon up, but once the weapon is hoisted it remains so until you decide to use it\\ \\ {{fa>minus-circle?24&align=left}}**Interruptable:** If you take damage for any reason while you have your weapon hoisted up, you immediately and automatically lower it again. \\ \\ {{fa>minus-circle?24&align=left}}**Exhausting:** Even after you've hoisted it in position, making an Execute strike requires an incredible effort. Every time you make an Execute strike, you lose 1 Energy (or Flesh if you have no more Energy remaining). |+^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Headsman:** You can choose to make a special powerful attack with this weapon. If an Executioner strike hits, it instantly kills its target if they are your level or lower. Execute strikes are considered an assassination effect, so any ability that raises your effective level for purposes of assassination or protects your target from the same also applies to Execute. \\ \\ {{fa>minus-circle?24&align=left}}**Overextended:** After making an Executioner strike, you take +2 damage from all incoming attacks until the beginning of your next turnThis penalty stacks with itself if you make multiple Executioner attacks in a single round. \\ \\ {{fa>minus-circle?24&align=left}}**Incredible Effort:** Executioner strikes always cost 1 Energy to perform regardless of the result on the trigger die. |
 ^ ^^^ ^ ^^^
  
-====== Knockabout ======+====== Stagger ======
  
 ^ ^^^ ^ ^^^
-^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Swat Away:** When the trigger die displays a result of 10+, the attacked target is pushed 5 meters directly away from you. \\ \\ {{fa>minus-circle?24&align=left}}**I Can't Push Through That:** Other creatures or solid barriers in inconvenient locations can prevent you from pushing a target back as far as you normally might. \\ \\ {{fa>minus-circle?24&align=left}}**Weight Limit:** In order to shove a subjectyou must be capable of carrying the subject- this means that you are normally restricted to shoving only creatures of your own size or smaller. | +^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Sent For a Loop:** The sheer force and weight of your weapon staggers its targets. When the trigger die displays a result of 10+, the attacked target gets one less action on their next turn (minimum 0). \\ \\ {{fa>plus-circle?24&align=left}}**Blood Loss:** If your attack removed one or more points of Flesh from its target, they are staggered automatically regardless of the trigger die result. |
-^ ^^^ +
-^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Fore!:** If you hit with an attack but the trigger die is not 10+, you can choose to push your target away anyway by spending 1 Energy. |+
 ^ ^^^ ^ ^^^
  
dragonslayer.1612981966.txt.gz · Last modified: 2021/02/10 11:32 by kyle