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outfitter

I shouldn't have made fun of you for packing such a large suitcase, and I take it all back now. I'm still not helping you carry it, though.

Outfitters are packrats that always seem to be able to produce equipment and useful objects just when they're needed the most. This allows them to be retroactively prepared for almost anything as well as giving them options for more advanced equipment not normally available. Carrying around lots of extra stuff is not an idea unique to any one era or setting, but some of the random junk available from the Packrat ability might not fit all campaign worlds. The referee can always ask for a re-roll if something really immersion-breaking comes up.

Outfitter Pack lots of gear.
caret-right Cabler You have the best ropes.
caret-right Componenteer Supplies freebies.
caret-right Illuminator You have the best lights.
caret-right Packrat Pull out all sorts of things.
caret-right Tight Packer Pack more stuff.

Outfitter

Utility plus-circleI Got One Of Those: As an action, you can produce any item categorized as adventuring gear (such as lights, ropes or survival gear). You don't need to be in a town or other civilized area to do this; it is assumed retroactively that you had the item in question all along.

minus-circleSupplies: Pulling out an item on demand costs 1 Supplies.

Cabler

Utility plus-circleAdvanced Rope: Any Rope items that you create or carry are significantly higher-quality and more advanced than normal ropes, becoming Cabler ropes instead. You can freely share Cabler ropes with allies if you want, but they revert back to ordinary ropes after a day if you're not around to perform all the necessary maintenance.

plus-circleLonger: Cabler ropes are 20 meters long instead of 10. You can still combine multiple ropes together to make them even longer if you want. Despite being twice as long, they still only occupy one inventory slot.

plus-circleStronger: Cabler ropes can hold the weight of up to 20 bulk worth of creatures at a time (20 human-sized, four horse-sized, or one elephant-sized).

Componenteer

Utility plus-circleEndless Junk: You have a seemingly endless amount of supplies. Any time you use a point of Supplies for any reason, roll a trigger die immediately afterward. If the result is 9+, then you did not actually consume any Supplies at all.

Illuminator

Utility plus-circleAdvanced Light: Any Light items that you create or carry are significantly higher-quality and more advanced than normal lights, becoming Illuminator lights instead. You can freely share Illuminator lights with allies if you want, but they revert back to ordinary lights after a day if you're not around to perform all the necessary maintenance.

plus-circleButton-Operated: Illuminator lights can be turned on or off again as an action.

plus-circleWaterproof: Illuminator lights are not snuffed in an airless environment and can be used freely underwater or in a vacuum.

plus-circleEfficient: Illuminator lights only go out and require fuel to be re-lit when the dungeon exploration check is 5 instead of on 5-6.
caret-right Alternative plus-circleFogbuster: You can choose to make an Illuminator Light much brighter than normal if desired. This additional brightness lasts until the end of the current exploration turn.

plus-circleGlorious: Every space within 10 meters of a Fogbuster light becomes well-lit, and every space out to 20 meters has its light level increased by 1 step (darkness becomes dim light, dim light becomes well-lit). All concealment within 5 meters not based on darkness (such as mist, smoke, foliage etc) has its concealment level decreased by 1 step (total concealment becomes partial, partial becomes clear).

minus-circleRoy Batty: After the current exploration turn ends, the light automatically burns out. It can be re-lit as normal (spend 1 Supplies).

Packrat

Utility plus-circleWhere'd You Even Get That: You are constantly picking up random crap of potential but often dubious usefulness. As an action, you can pull out a random item from the list below. If you choose to bring whatever you produced with you so you can use it again later, it occupies an inventory slot just like any other item does.

minus-circleLow Cost, But Some Cost: When you pull out a random item using the Packrat ability, roll a trigger die. If the result is 1-3, then doing so costs 1 Supplies.
caret-right Alternative plus-circleJust The Thing: You can pull out your choice of anything from the random list (or a similar object not on the list) instead of pulling out something purely random.

plus-circleNo, Not That: Pulling out something of your choice also automatically pulls out a second, random object for a total of two objects as a single action.

minus-circleLess Believable: When pulling out an object of your choice, you must spend 1 Supplies. You no longer roll a trigger die; the cost is automatic.
Random Packrat Garbage
1 2 3 4 5 6
1 Abacus/calculator Bird call Butterfly net Dark glasses Fishing net Headband with ears
2 Anatomical model Blanket Candles Deck of cards Flotation device Heavy ball
3 Anchor Block of wax Carton of cigarettes Dentures Flower bouquet High-proof alcohol
4 Animal skull Board game Ceramic figurine Deodorant Flyswatter Hourglass
5 Bag of dice Body bags Chalk Dildo Folding chair Huge spoon
6 Bag of glitter Bottle of ink Chewing gum Dirty Magazine Framed portrait IV stand
7 Bag of marbles Bottle opener Clown wig Drum Frying pan Joy buzzer
8 Ball gag Bottles/jars Collapsible bathtub Duct tape Gross thing in jar Lace doilies
9 Ball of string Box of fishhooks Compass Empty balloons Hammock Large sponge
10 Barbed wire Box of pins Creepy doll Extension cord Hand drill Large syringe
11 Bells Briefcase Crowbar Fast-set glue Hand fan Laxatives
12 Big fake nose Bucket Cymbals Fire extinguisher Hand mirror Leather jacket
7 8 9 10 11 12
1 Level tool Music box Powerful spring Saw Smoking pipe Stupid hat
2 Lighter Nail clippers Prophylactics Scrub brush Snorkel Teakettle
3 Lock (with key) Nice handkerchief Rake Seditious pamphlet Soap Thick gloves
4 Long pole Notebook Reading glasses Shaving kit Socks and underwear Tongs
5 Magnifying glass Ornate codpiece Really high heels Sheaf of paper Soft pillow Towel
6 Makeup kit Outrageous mask Really shiny rock Shitty joke book Spiked collar Toy glider
7 Megaphone Package of TP Ritual knife Shovel Sports ball Umbrella
8 Mess kit Pens/pencils Road sign Sledgehammer Spyglass Waterskin
9 Mild psychadelics Picture book Sack of candy Slide whistle Squeaky toy Wedding dress
10 Modeling clay Portable hard drive Sack of rags Slingshot Stapler Wheeled toy
11 Mop Portable scale Saddle Small live animal Stinkbomb Whistle
12 Mortar and pestle Powerful lubricant Salt and pepper Small tent Strong perfume Whoopee cushion

Tight Packer

Utility plus-circleSuitcase Tetris: You can fit three pieces of adventuring gear (ropes, lights, etc) and/or miscellaneous objects (such as those that can be created via the Packrat ability) and/or artifacts (as from the Artificer archetype) into a single inventory slot.
outfitter.txt · Last modified: 2020/11/19 13:49 by kyle