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earthshaker [2020/11/16 11:30]
kyle
earthshaker [2021/03/11 09:47] (current)
kyle
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 ^[[#Earthshaker]] ^^Make shockwaves on the ground. | ^[[#Earthshaker]] ^^Make shockwaves on the ground. |
-|{{fa>caret-right?24}} |[[#Earthgrasp]] |Immobilize targets. | +|{{fa>caret-right?24}} |[[#Absorption]] |Return power. | 
-|{{fa>caret-right?24}} |[[#Fissure]] |Open up pits. |+|{{fa>caret-right?24}} |[[#Forcewave]] |Medium independence. |
 |{{fa>caret-right?24}} |[[#Meteor]] |Enhanced after falling and knockback. | |{{fa>caret-right?24}} |[[#Meteor]] |Enhanced after falling and knockback. |
 |{{fa>caret-right?24}} |[[#Resonance]] |Empowered second attacks. | |{{fa>caret-right?24}} |[[#Resonance]] |Empowered second attacks. |
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 |{{ra>falling?32&align=left}} ^Vulnerable |{{fa>minus-circle?18&align=left}} All incoming weapon attacks deal +2 damage. | |{{ra>falling?32&align=left}} ^Vulnerable |{{fa>minus-circle?18&align=left}} All incoming weapon attacks deal +2 damage. |
  
-====== Earthgrasp ======+====== Absorption ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Have A Seat:** When the trigger die is 7+targets directly adjacent to you become trapped as the ground beneath them briefly deforms and snaps shut againThis immobilizes targetspreventing them from making all forms of voluntary movement until the beginning of your next turn. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Building Vibrations:** You store some of the energy from incoming attacksgiving you access to a special resource called "Surge". Every time you are successfully struck by any weapon effect, increase your Surge by +1You can spend 1 Surge to increase the damage dealt by an Earthshaker attack by +2or spend 3 Surge to increase the damage dealt by +5. \\ \\ {{fa>minus-circle?24&align=left}}**The Answerer:** Incoming attacks that fail for any reason do not generate Surge for you. All unspent Surge disappears at the end of each exploration turn. |
 ^ ^^^ ^ ^^^
  
-====== Fissure ======+====== Forcewave ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Shiver They Timbers:** You create cracks in the ground when you attack. When the trigger die is 10+, you may choose one space in the attack's target area that opens up into fissure 3 meters deep, causing any creatures occupying that space to immediately fall in. Creatures that fall into a fissure take falling damage as normal (1 point per 3 meters, applied directly to Flesh). \\ \\ {{fa>plus-circle?24&align=left}}**Collapse:** If there's an empty space less than 3 meters under the fissure, the fissure simply opens up into it instead of being limited to 3 meters deep. This could be very bad for whatever poor bastard was caught in it. \\ \\ {{fa>plus-circle?24&align=left}}**Lingering Destruction:** Fissures opened by this effect are permanent, although they can be freely filled in or repaired via mundane means. \\ \\ {{fa>minus-circle?24&align=left}}**Escapable:** The walls of the fissure are extremely rough and provide plenty of footholds and ledges to clamber back up, allowing a creature inside to climb out on their turn. Climbing imposes an impairment on movement speed. \\ \\ {{fa>minus-circle?24&align=left}}**Pooh Hole:** If a creature is big enough to occupy multiple spaces, they do not fall into a fissure unless at least half the spaces they occupy have been opened this way+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Cymbal Crash:** Neither you nor your targets need to be in contact with solid object in order for you to attack them with this weapon anymore. You can even somehow make shockwave-like effects while in vacuum where it should be flatly impossible. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Spreading Cracks:** You can open up a fissure on a trigger die result of 7+. \\ \\ {{fa>minus-circle?24&align=left}}**Extended Damage:** Fissures opened up on trigger die result of 7-9 must be adjacent to a space where a fissure was previously created. |+
 ^ ^^^ ^ ^^^
  
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 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Send Flying:** Any subject hit by this weapon is physically propelled 2 meters away from you. \\ \\ {{fa>minus-circle?24&align=left}}**Huge Exemption:** Exceptionally large creatures that occupy multiple spaces are immune to this effect unless every space they occupy was affected. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Send Flying:** Any subject hit by this weapon is physically propelled 2 meters away from you. \\ \\ {{fa>minus-circle?24&align=left}}**Huge Exemption:** Exceptionally large creatures that occupy multiple spaces are immune to this effect unless every space they occupy was affected. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Dive Bomb:** If you fall at least 3 meters, you may make an attack with this weapon as a free action immediately after hitting the ground. \\ \\ {{fa>plus-circle?24&align=left}}**Gravity-Enhanced:** For every 3 meters of distance you fall, you also deal +2 damage with this attack. This damage bonus is cumulative when you fall from exceptionally high heights. \\ \\ {{fa>minus-circle?24&align=left}}**Unsoftened:** You take full normal falling damage (1 per 3 meters fallen, applied directly to Flesh). \\ \\ {{ra>doubled?24&align=left}}**Obvious Workaround:** You can lessen the fall damage to yourself without reducing the effectiveness of this ability by taking a level or two in the Acrobat class. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Dive Bomb:** If you fall at least 3 meters, you may make an attack with this weapon as a free action immediately after hitting the ground. \\ \\ {{fa>plus-circle?24&align=left}}**Gravity-Enhanced:** For every 3 meters of distance you fall, you also deal +2 damage with this attack. This damage bonus is cumulative when you fall from exceptionally high heights. \\ \\ {{fa>minus-circle?24&align=left}}**Unsoftened:** You take full normal falling damage (1 per 3 meters fallen, applied directly to Flesh). \\ \\ {{ra>doubled?24&align=left}}**Obvious Workaround:** You can lessen the fall damage to yourself without reducing the effectiveness of this ability by taking a level or two in the [[Acrobat]] archetype. |
 ^ ^^^ ^ ^^^
  
earthshaker.1605551424.txt.gz · Last modified: 2020/11/16 11:30 by kyle