User Tools

Site Tools


firebug

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
firebug [2020/10/07 11:31]
kyle
firebug [2020/11/19 13:19] (current)
kyle
Line 3: Line 3:
 //Fight fire with fire? What an excellent idea. You should fight everything with fire.// //Fight fire with fire? What an excellent idea. You should fight everything with fire.//
  
-Firebug is an excellent class for offensive purposes, so long as you don't do a lot of fighting in libraries or other extremely flammable environments. Depending on the circumstances, a Firebug might end up burning a lot more than intended. For those interested in this class, that's probably half the point.+Firebug is an excellent archetype for offensive purposes, so long as you don't do a lot of fighting in libraries or other extremely flammable environments. Depending on the circumstances, a Firebug might end up burning a lot more than intended. For those interested in this archetype, that's probably half the point.
  
 ^[[#Firebug]] ^^Wield fire. | ^[[#Firebug]] ^^Wield fire. |
Line 18: Line 18:
 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Burninate:** As an action, you may inflict the Burning condition on any subject or flammable environmental feature within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Burning condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Burninate:** As an action, you may inflict the Burning condition on any subject or flammable environmental feature within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Burning condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Firebrand:** You know how to enhance your weapons with flame. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Burning condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Firebrand:** You know how to enhance your weapons with flame. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Burning condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple elemental archetypes, you pick which condition your 10+ trigger die attacks inflict each time. |
 ^ ^^^ ^ ^^^
  
Line 29: Line 29:
 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Flame Sheath:** You no longer take any damage from the Burning condition. If you have the Burning condition and don't want it, you can remove it from yourself as a free action at any time during your turn. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Flame Sheath:** You no longer take any damage from the Burning condition. If you have the Burning condition and don't want it, you can remove it from yourself as a free action at any time during your turn. |
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Snuff Out:** As an action, you can put out all fires (including both environmental fires and the Burning condition on any creatures) in a 1-meter space within throwing range (0-10 meters) of your location. \\ \\ {{fa>plus-circle?24&align=left}}**Kill the Lights:** Any Light items in the target space (either held by a creature or unattended) are extinguished and must be re-lit to regain their benefits. Illuminator lights (from the Outfitter class' Illuminator ability) are immune to this effect. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Snuff Out:** As an action, you can put out all fires (including both environmental fires and the Burning condition on any creatures) in a 1-meter space within throwing range (0-10 meters) of your location. \\ \\ {{fa>plus-circle?24&align=left}}**Kill the Lights:** Any Light items in the target space (either held by a creature or unattended) are extinguished and must be re-lit to regain their benefits. Illuminator lights (from the [[Outfitter]] archetype'Illuminator ability) are immune to this effect. |
 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Mass Quench:** You can put out all fires within 2 meters of the target space instead of only the target space. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Snuffing massive fires in this manner costs 1 Supplies. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Mass Quench:** You can put out all fires within 2 meters of the target space instead of only the target space. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Snuffing massive fires in this manner costs 1 Supplies. |
 ^ ^^^ ^ ^^^
firebug.1602091896.txt.gz · Last modified: 2020/10/07 11:31 by kyle