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firebug [2020/10/26 09:27]
kyle
firebug [2020/11/19 13:19] (current)
kyle
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 //Fight fire with fire? What an excellent idea. You should fight everything with fire.// //Fight fire with fire? What an excellent idea. You should fight everything with fire.//
  
-Firebug is an excellent class for offensive purposes, so long as you don't do a lot of fighting in libraries or other extremely flammable environments. Depending on the circumstances, a Firebug might end up burning a lot more than intended. For those interested in this class, that's probably half the point.+Firebug is an excellent archetype for offensive purposes, so long as you don't do a lot of fighting in libraries or other extremely flammable environments. Depending on the circumstances, a Firebug might end up burning a lot more than intended. For those interested in this archetype, that's probably half the point.
  
 ^[[#Firebug]] ^^Wield fire. | ^[[#Firebug]] ^^Wield fire. |
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 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Burninate:** As an action, you may inflict the Burning condition on any subject or flammable environmental feature within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Burning condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Burninate:** As an action, you may inflict the Burning condition on any subject or flammable environmental feature within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Burning condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Firebrand:** You know how to enhance your weapons with flame. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Burning condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple Elemental classes, you pick which condition your 10+ trigger die attacks inflict each time. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Firebrand:** You know how to enhance your weapons with flame. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Burning condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple elemental archetypes, you pick which condition your 10+ trigger die attacks inflict each time. |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Flame Sheath:** You no longer take any damage from the Burning condition. If you have the Burning condition and don't want it, you can remove it from yourself as a free action at any time during your turn. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Flame Sheath:** You no longer take any damage from the Burning condition. If you have the Burning condition and don't want it, you can remove it from yourself as a free action at any time during your turn. |
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Snuff Out:** As an action, you can put out all fires (including both environmental fires and the Burning condition on any creatures) in a 1-meter space within throwing range (0-10 meters) of your location. \\ \\ {{fa>plus-circle?24&align=left}}**Kill the Lights:** Any Light items in the target space (either held by a creature or unattended) are extinguished and must be re-lit to regain their benefits. Illuminator lights (from the Outfitter class' Illuminator ability) are immune to this effect. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Snuff Out:** As an action, you can put out all fires (including both environmental fires and the Burning condition on any creatures) in a 1-meter space within throwing range (0-10 meters) of your location. \\ \\ {{fa>plus-circle?24&align=left}}**Kill the Lights:** Any Light items in the target space (either held by a creature or unattended) are extinguished and must be re-lit to regain their benefits. Illuminator lights (from the [[Outfitter]] archetype'Illuminator ability) are immune to this effect. |
 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Mass Quench:** You can put out all fires within 2 meters of the target space instead of only the target space. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Snuffing massive fires in this manner costs 1 Supplies. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Mass Quench:** You can put out all fires within 2 meters of the target space instead of only the target space. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Snuffing massive fires in this manner costs 1 Supplies. |
 ^ ^^^ ^ ^^^
firebug.1603726035.txt.gz · Last modified: 2020/10/26 09:27 by kyle