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gaian [2020/10/26 19:13]
kyle [Antaeus]
gaian [2020/11/19 13:52] (current)
kyle
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 //Plenty of fantastical creatures masquerade as harmless rocks, such as gnomes, oreads, and lobsters. Less common but no less infuriating are the rocks that masquerade as creatures, the ranks of which I am beginning to suspect you belong to.// //Plenty of fantastical creatures masquerade as harmless rocks, such as gnomes, oreads, and lobsters. Less common but no less infuriating are the rocks that masquerade as creatures, the ranks of which I am beginning to suspect you belong to.//
  
-Gaians wield the element of earth without necessarily being earthy themselves. If you're resistant to attacks due to being made of stone, the [[Tank]] or [[Adamant]] classes are a better fit. If you pass through earth and stone with ease, check out [[Burrower]]. If you mold and reshape the terrain, you're probably a [[Geomancer]]. If you straight up hit people with rocks, then you're probably a [[Basher]] or maybe a [[Thrower]]. If you know weird earth-themed magic with a primordial flavor, you're in the right place. +Gaians wield the element of earth without necessarily being earthy themselves. If you're resistant to attacks due to being made of stone, the [[Tank]] or [[Adamant]] archetype are a better fit. If you pass through earth and stone with ease, check out [[Burrower]]. If you mold and reshape the terrain, you're probably a [[Geomancer]]. If you straight up hit people with rocks, then you're probably a [[Basher]] or maybe a [[Thrower]]. If you know weird earth-themed magic with a primordial flavor, you're in the right place. 
  
 ^[[#Gaian]] ^^Wield earth energy. | ^[[#Gaian]] ^^Wield earth energy. |
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 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Casting Stone:** As an action, you may inflict the Petrifying condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Petrifying condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Casting Stone:** As an action, you may inflict the Petrifying condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Petrifying condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Cockatrice:** You know how to enhance your weapons with a fossilizing curse. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Petrifying condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>plus-circle?24&align=left}}**Make Statues:** Any subject that you strike the killing blow on (regardless of the trigger die result) is turned to stone, creating a lifelike statue instead of a corpse. \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple Elemental classes, you pick which condition your 10+ trigger die attacks inflict each time. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Cockatrice:** You know how to enhance your weapons with a fossilizing curse. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Petrifying condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>plus-circle?24&align=left}}**Make Statues:** Any subject that you strike the killing blow on (regardless of the trigger die result) is turned to stone, creating a lifelike statue instead of a corpse. \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple elemental archetype, you pick which condition your 10+ trigger die attacks inflict each time. |
 ^ ^^^ ^ ^^^
  
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 ^  Sidebar: Looting  ^ ^  Sidebar: Looting  ^
-|When treasure and other valuable rewards need to be generated on the fly, the referee may call for a looting roll. This most often happens when you're going through the pockets of a defeated foe and helping yourself to the contents. You can roll once per 5 levels of a defeated creature and get everything that comes up (so creatures of level 1-4 never yield any loot, but creatures of level 5-9 give one loot roll, level 10-14 give two loot rolls, and so on). \\ \\ Looting rolls are not trigger dice and thus cannot have their values changed by any class that alters the result of trigger dice. What you roll is what you get, period. |+|When treasure and other valuable rewards need to be generated on the fly, the referee may call for a looting roll. This most often happens when you're going through the pockets of a defeated foe and helping yourself to the contents. You can roll once per 5 levels of a defeated creature and get everything that comes up (so creatures of level 1-4 never yield any loot, but creatures of level 5-9 give one loot roll, level 10-14 give two loot rolls, and so on). \\ \\ Looting rolls are not trigger dice and thus cannot have their values changed by any archetype that alters the result of trigger dice. What you roll is what you get, period. |
  
 ^Check ^ Loot ^ ^Check ^ Loot ^
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 |11-12 |Treasure | |11-12 |Treasure |
  
-Keystones looted from a creature always correspond to one of the classes that creature has training in (referee's choice). +Keystones looted from a creature always correspond to one of the archetypes that creature has training in (referee's choice). 
  
 ====== Pliancy ====== ====== Pliancy ======
gaian.1603761237.txt.gz · Last modified: 2020/10/26 19:13 by kyle