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habitation [2020/10/30 10:26]
kyle [Bestowal]
habitation [2021/02/18 08:54] (current)
kyle
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 ~~NOTOC~~ ~~NOTOC~~
  
-//Home is anywhere you don't have to wear trousers, except for the places where not wearing them's mandatory.//+//Home is anywhere you don't have to wear trousers, except for the places where it's mandatory not to.//
  
 Habitation establishments deal with community and interdependence, making them important for any adventurers that like to make friends with NPCS or want to make things easier when the time comes to create a new adventurer entirely. Habitation establishments deal with community and interdependence, making them important for any adventurers that like to make friends with NPCS or want to make things easier when the time comes to create a new adventurer entirely.
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-^{{ra>leaf?48|Vitality}} ||{{fa>plus-circle?24&align=left}}**Beast Selection:** Facilities dedicated to the feeding and care of various animals. Keep a list of animal types in your menagerie; you can purchase a tame, generally agreeable but not necessarily totally loyal animal of any type in your menagerie by spending 1 Dosh per level of the animal purchased. Purchased animals will accompany you on adventures for the current session so long as they are well cared-for and don't feel too endangered, or can be butchered or whatever right away if that's what you need. \\ \\ {{fa>plus-circle?24&align=left}}**Choice Expansion:** You can add new animal types to the menagerie's availability list by bringing/relinquishing at least one live specimen of the new type back to it. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Facilities:** Your Menagerie can support a number of different animal types equal to the base's Vitality rating. If you wish to add a new type but the facility's already full, you'll have to release a type you already have. \\ \\ {{fa>plus-circle?24&align=left}}**Beastmaster Advantage:** Adventurers with one or more levels in the [[Beastmaster]] class can hire animals here as full followers instead of only semi-reliable companions. |+^{{ra>leaf?48|Vitality}} ||{{fa>plus-circle?24&align=left}}**Beast Selection:** Facilities dedicated to the feeding and care of various animals. Keep a list of animal types in your menagerie; you can purchase a tame, generally agreeable but not necessarily totally loyal animal of any type in your menagerie by spending 1 Dosh per level of the animal purchased. Purchased animals will accompany you on adventures for the current session so long as they are well cared-for and don't feel too endangered, or can be butchered or whatever right away if that's what you need. \\ \\ {{fa>plus-circle?24&align=left}}**Choice Expansion:** You can add new animal types to the menagerie's availability list by bringing/relinquishing at least one live specimen of the new type back to it. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Facilities:** Your Menagerie can support a number of different animal types equal to the base's Vitality rating. If you wish to add a new type but the facility's already full, you'll have to release a type you already have. \\ \\ {{fa>plus-circle?24&align=left}}**Beastmaster Advantage:** Adventurers with one or more levels in the [[Beastmaster]] archetype can hire animals here as full followers instead of only semi-reliable companions. |
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-^{{ra>leaf?48|Vitality}} ||{{fa>plus-circle?24&align=left}}**Perfect Applicant:** When hiring a follower in the base, you have a wide pool of applicants. You can specify the classes/abilities, combat ratings, and resource ratings taken by new hires for a number of levels up to the base's Vitality rating. For example, if the base has a Vitality rating of 3 and you'd like to hire a level 5 follower here, you decide everything they took for 3 of their levels and the referee determines their other two. |+^{{ra>leaf?48|Vitality}} ||{{fa>plus-circle?24&align=left}}**Perfect Applicant:** When hiring a follower in the base, you have a wide pool of applicants. You can specify the archetypes/abilities, combat ratings, and resource ratings taken by new hires for a number of levels up to the base's Vitality rating. For example, if the base has a Vitality rating of 3 and you'd like to hire a level 5 follower here, you decide everything they took for 3 of their levels and the referee determines their other two. |
 ^ ^^^ ^ ^^^
 ^{{ra>cancel?48|None}} ||{{fa>plus-circle?24&align=left}}**Too Old For This Shit:** Retired adventurers living in the base can be hired as followers, allowing for them to be brought back out into the field again if desired. \\ \\ {{fa>minus-circle?24&align=left}}**Righteous Epilogue:** Because bringing along a retired adventurer has the potential to end their lives, you can only hire a retired adventurer in this way if you are the player of that adventurer or you have permission from that adventurer's player. | ^{{ra>cancel?48|None}} ||{{fa>plus-circle?24&align=left}}**Too Old For This Shit:** Retired adventurers living in the base can be hired as followers, allowing for them to be brought back out into the field again if desired. \\ \\ {{fa>minus-circle?24&align=left}}**Righteous Epilogue:** Because bringing along a retired adventurer has the potential to end their lives, you can only hire a retired adventurer in this way if you are the player of that adventurer or you have permission from that adventurer's player. |
habitation.1604075195.txt.gz ยท Last modified: 2020/10/30 10:26 by kyle