This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
harbinger [2020/07/21 15:50] kyle [Harbinger] |
harbinger [2021/03/02 13:00] (current) kyle |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | * Double escalation gain | ||
- | * all combatants critically hit more often | ||
- | * unleash a disaster that inflicts conditions on everybody | ||
- | * claim a target, deal +2 dam vs them until a different one is claimed, all targets movement away has impairment | ||
- | * link fate- bad things happen to one member of link, yhey happen to all | ||
- | * spread disease? | ||
- | * when you would kill a target, force them to flee or tell you who sent them instead | ||
- | * when someone damages you, your next attack vs them deals at least equal damage | ||
- | * cannot be attacked during surprise rounds/ | ||
- | * pronounce doom on subject- subject is much more likely to die in way you specify | ||
- | * wounds you create are hard to heal? | ||
- | * dying curse? Might be better for pheonix | ||
- | * weird sister move- disguise doom as a blessing | ||
- | * chance to instantly kill a target, odds improve with higher Escalation, failure carries terrible consequences | ||
- | |||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | //.// | + | //Sooner or later, we all get what's coming to us.// |
- | . | + | ^{{ra> |
- | ^[[# | + | This is a weapon and subject to [[UWR|universal weapon rules]]. |
- | |{{fa> | + | |
- | ^[[#Enterprises]] ||Harbinger School | + | ^[[# |
+ | |{{fa> | ||
+ | |{{fa> | ||
+ | |{{fa> | ||
+ | |{{fa> | ||
+ | |{{fa> | ||
+ | ^ ^^^ | ||
====== Harbinger ====== | ====== Harbinger ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle? | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa>minus-circle? |
+ | |{{fa> | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | |
+ | ^Condition ^^Explanation ^ | ||
+ | |{{ra> | ||
+ | |{{ra> | ||
+ | |{{ra> | ||
+ | |||
+ | ====== Anticipation ====== | ||
+ | |||
+ | ^ ^^^ | ||
+ | ^{{ra>fireball-sword?48|Offense}} ||{{fa> | ||
^ ^^^ | ^ ^^^ | ||
- | calamity effects: | + | ^Escalation ^Damage ^ |
+ | |1 |Remote +1 | | ||
+ | |2 |Remote +3 | | ||
+ | |3 |Remote +4 | | ||
+ | |4 |Remote +6 | | ||
+ | |5 |Remote +7 | | ||
+ | |6 |Remote +9 | | ||
+ | |etc |etc | | ||
- | * damage all creatures, obv | + | ====== Cascade ====== |
- | * inflict conditions | + | |
- | * node becomes difficult terrain/ | + | |
- | * maybe a table of random calamities? Could be more fun+specific and gameable | + | |
- | * earthquake | + | |
- | * explosion | + | |
- | * deadfall | + | |
- | * virulence | + | |
- | * firestorm | + | |
- | * mutagens | + | |
- | * choking cloud | + | |
- | * Discharge (electric) | + | |
- | * flash floods | + | |
- | * Volcanic rift | + | |
- | * Entropy | + | |
- | * Tornado | + | |
- | * gatecrasher: | + | ^ ^^^ |
- | * tremor: shit starts shaking, everybody loses balance, terrain gets deformed and maybe even impassible | + | ^{{ra> |
- | | + | ^ ^^^ |
- | | + | |
- | | + | |
- | * noxious cloud: everybody' | + | |
- | * deadfall: hit from above suckaaaaa. part of the roof, tree branch, falling rock. Nothing like that around? METEORITE | + | |
- | every calamity has an associated die chart of results, like rolling higher lets you control the epicenter or shield some of your allies or something? | + | ====== Chastise ====== |
- | * can roll twice and pick which calamity happens | + | ^ ^^^ |
- | * better calamity results | + | ^{{ra> |
- | | + | ^ ^^^ |
- | | + | |
- | | + | |
- | * BETTER PARADIGM: every type of calamity is a separate skill, with lots of alternative pushes to improve their outcomes by requiring more investment. default: calamities cost nothing to create, not even actions, but are completely neutral and make things worse for everybody when you do it. | + | ====== Foreshadow ====== |
- | * weather | + | |
- | * gatecrasher | + | |
- | * explosion (damage and conditions, the basic calamity) | + | |
- | * tremor | + | |
- | ====== | + | ^ ^^^ |
+ | ^{{ra> | ||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | ^ ^^^ | ||
+ | |||
+ | ====== | ||
+ | |||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | ^ ^^^ | ||
- | ^Harbinger School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | |