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harbinger [2020/11/10 13:17]
kyle created
harbinger [2021/03/02 13:00] (current)
kyle
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 //Sooner or later, we all get what's coming to us.// //Sooner or later, we all get what's coming to us.//
  
-Harbinger attacks are unique in that the time between making the attack and executing it is not instantaneous. In exchange for on-demand dependability, this weapon doesn't generally use or require Supplies and can provide several interesting tactical options unavailable elsewhere.+^{{ra>key?48|Possible Keystones}} |1. Thesis of famed playwright. \\ 2. Wheel-shaped amulet. \\ 3. Workplace safety guidelines. \\ 4. Creepy mask. \\ 5. Dice weighted for poor results. \\ 6. Stick from lightning-struck tree. |
  
 This is a weapon and subject to [[UWR|universal weapon rules]]. This is a weapon and subject to [[UWR|universal weapon rules]].
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 ^[[#Harbinger]] ^^Your attacks arrive later. | ^[[#Harbinger]] ^^Your attacks arrive later. |
 |{{fa>caret-right?24}} |[[#Anticipation]] |Enhanced Escalation damage. | |{{fa>caret-right?24}} |[[#Anticipation]] |Enhanced Escalation damage. |
-|{{fa>caret-right?24}} |[[#Cascade]] |Chain arrivals readily. |+|{{fa>caret-right?24}} |[[#Cascade]] |They happen more readily. |
 |{{fa>caret-right?24}} |[[#Chastise]] |Attacking invites reprisal. | |{{fa>caret-right?24}} |[[#Chastise]] |Attacking invites reprisal. |
-|{{fa>caret-right?24}} |[[#Foreshadow]] |Start with three in the pipe. |+|{{fa>caret-right?24}} |[[#Foreshadow]] |More in the pipe. |
 |{{fa>caret-right?24}} |[[#Stand-In]] |Select new targets. | |{{fa>caret-right?24}} |[[#Stand-In]] |Select new targets. |
 ^ ^^^ ^ ^^^
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>minus-circle?24&align=left}}**Delayed Attack:** As an action, you may pronounce doom against any target in order to set up a future Remote attack on them. This action counts as a normal attack action for purposes of double attacking or any other abilities that affect attack actions. Unlike other weapons, the attack is not resolved immediately. If it helps, write down which targets you've set up attacks on so you can remember more easily later. You can freely pronounce doom on a single target multiple times to set up multiple attacks. \\ \\ {{fa>plus-circle?24&align=left}}**Doom-Shaka-Laka:** At the beginning of each turn, roll a trigger die. If the result is 9+, every attack you've previously set up is immediately executed on their target(s) as a free action. If you don't want to execute some or any of your set up attacks during a turn, you don't have to. \\ \\ {{fa>plus-circle?24&align=left}}**Shifting Circumstance:** Your attack is resolved when it arrives, not when it was set up. You roll the attack's trigger die when it happens, and its damage is determined by the current Escalation when it happens rather than when it is set up. \\ \\ {{fa>minus-circle?24&align=left}}**Just To Be Clear:** The trigger die you roll to see if your attack arrives is separate from the trigger die you roll to resolve your attack. You don't get to keep the result from one and apply it to the other. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Afraid, Dizzy, or Vulnerable conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Backstab:** If you attack a target that cannot see you, you deal +2 damage. Like other attack effects, what's important is that the target cannot see you when the attack arrives, not when you set it up. \\ \\ {{fa>plus-circle?24&align=left}}**Inexorable:** Attacks with this weapon ignore failure chances from concealment, cover, and shields (as the [[Shieldbearer]] class). Failure chances from mismatched sizes between attacker and target are reduced by 12 (minimum 0). \\ \\ {{fa>plus-circle?24&align=left}}**Water Capable:** This weapon works just fine underwater. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Range:** Although you can set up an attack against any target you care to name, you can only actually execute it if your intended target is within 50 meters when the attack arrives. \\ \\ {{fa>minus-circle?24&align=left}}**Earlier Than Expected:** If a target you've pronounced doom upon dies or is otherwise made completely unavailable as a target, then any further attacks they would normally have coming their way are cancelled prematurely. All unculminated dooms you've pronounced are cancelled automatically at the end of each exploration turn. | +^{{ra>fireball-sword?48|Offense}} ||{{fa>minus-circle?24&align=left}}**Delayed Attack:** As an action, you may pronounce doom against any target in order to set up a future Remote attack on them. This action counts as a normal attack action for purposes of double attacking or any other abilities that affect attack actions. Unlike other weapons, the attack is not resolved immediately. If it helps, write down which targets you've set up attacks on so you can remember more easily later. You can freely pronounce doom on a single target multiple times to set up multiple attacks. \\ \\ {{fa>plus-circle?24&align=left}}**Doom-Shaka-Laka:** At the beginning of each turn, roll a trigger die. If the result is 9+, every attack you've previously set up is immediately executed on their target(s) as a free action. If you don't want to execute some or any of your set up attacks during a turn, you don't have to. You can execute attacks in any order you want, if that ends up being important. \\ \\ {{fa>plus-circle?24&align=left}}**Shifting Circumstance:** Your attack is resolved when it arrives, not when it was set up. You roll the attack's trigger die when it happens, and its damage is determined by the current Escalation when it happens rather than when it is set up. \\ \\ {{fa>minus-circle?24&align=left}}**Just To Be Clear:** The trigger die you roll to see if your attack arrives is separate from the trigger die you roll to resolve your attack. You don't get to keep the result from one and apply it to the other. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Afraid, Dizzy, or Vulnerable conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Inexorable:** Attacks with this weapon ignore failure chances from concealment, cover, and shields (as the [[Shieldbearer]] archetype). Failure chances from mismatched sizes between attacker and target are reduced by 12 (minimum 0). \\ \\ {{fa>plus-circle?24&align=left}}**Water Capable:** This weapon works just fine underwater. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Range:** Although you can set up an attack against any target you care to name, you can only actually execute it if your intended target is within 20 meters when the attack arrives (21-50 meters with a failure chance of 3, 51-100 meters with a failure chance of 6, 101-200 meters with a failure chance of 9). \\ \\ {{fa>minus-circle?24&align=left}}**Earlier Than Expected:** If a target you've pronounced doom upon dies or is otherwise made completely unavailable as a target, then any further attacks they would normally have coming their way are cancelled prematurely. All unculminated dooms you've pronounced are cancelled automatically at the end of each exploration turn. | 
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**The Pain Is Now:** You can choose to have an attack arrive even if the trigger die rolled for arrival is not 9+. \\ \\ {{fa>minus-circle?24&align=left}}**Ammo Cost:** Forcing an attack to arrive when it normally wouldn't requires you to spend 1 Supplies. You can only cause an attack to arrive when you roll for it to happen. | +|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**The Pain Is Now:** You can choose to have all your previously set-up attacks arrive even if the trigger die rolled for arrival is not 9+. \\ \\ {{fa>minus-circle?24&align=left}}**Ammo Cost:** Forcing attacks to arrive when they normally wouldn't requires you to spend 1 Supplies. You can only choose to do this immediately after rolling for it to happen and getting a result of 1-8. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Longer Range:** You can attack subjects further away than 50 meters, up to a maximum of 500 meters. \\ \\ {{fa>minus-circle?24&align=left}}**Accuracy Drop:** Shooting at very distant targets carries a failure chance. Failure chance is 3 for targets within 51-100 meters, 6 for targets within 101-200 meters, and 9 for targets within 201-500 meters. |+
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Attack Pump:** One attack arriving opens the door to others, making them appear in groups more readily. Whenever one of your attacks arrive for any reason (including you forcing the issue by spending Supplies), the single next arrival check you make succeeds on a result of 5+ instead of 9+. If this leads to another attack successfully arriving, then the effect persists to the next one you check for, and so on. \\ \\ {{fa>minus-circle?24&align=left}}**Fast Reset:** The effect of Cascade fades at the beginning of each of your turns. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**The Dam Leaks:** When you roll the trigger die to see if your attacks arrive and the result is 5-8, one previously set attack of your choice arrives instead of none of them as usual. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Ah-Ah-Ah:** When a target that you have previously pronounced doom on makes an attack of their own with any weapon against any target, you may roll to make your Harbinger attack arrive on them as a free action that is resolved directly after the inciting attack. \\ \\ {{fa>plus-circle?24&align=left}}**Armory of Damocles:** If you have pronounced doom multiple times on a single subject, then you roll once for each of them every time this ability is provoked. \\ \\ {{fa>minus-circle?24&align=left}}**Wheels of Vengeance:** Chastise does not alter the probability of a Harbinger attack arriving (9+), only gives additional opportunities for them to do so. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Ah-Ah-Ah:** When a target that you have previously pronounced doom on makes an attack of their own with any weapon against any target, you may roll to make all your previously set Harbinger attacks arrive on them as a free action that is resolved directly after the inciting attack. \\ \\ {{fa>plus-circle?24&align=left}}**Wheels of Vengeance:** Only attacks set up on the offending party have a chance to arrive via this ability, but the chance to do so is in addition to the normal chance for attacks to arrive each round anyway. If you also know the Cascade ability, one attack arrives when the trigger die rolled is 5+ as usual. |
 ^ ^^^ ^ ^^^
  
harbinger.1605039437.txt.gz · Last modified: 2020/11/10 13:17 by kyle