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helsing [2020/10/20 10:35]
kyle [Detect Evil]
helsing [2020/11/19 10:41] (current)
kyle
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 //Look, I'm going to give it to you straight: if there was one simple method for slaying abominations they'd hardly be worthy of the title. Generally I just beat on them until they stop moving and then burn what's left. I'm making all of this up as we go along.// //Look, I'm going to give it to you straight: if there was one simple method for slaying abominations they'd hardly be worthy of the title. Generally I just beat on them until they stop moving and then burn what's left. I'm making all of this up as we go along.//
  
-The Helsing class presupposes the existence in your campaign world of monsters, defined as anything that is inherently and supernaturally //wrong//. This might mean demons and undead in a standard fantasy world or Lovecraftian cosmic horrors in a modern occult setting. Some campaigns that focus on more human antagonists might not have any "monsters" of this type at all, making this class completely useless.+The Helsing archetype presupposes the existence in your campaign world of monsters, defined as anything that is inherently and supernaturally //wrong//. This might mean demons and undead in a standard fantasy world or Lovecraftian cosmic horrors in a modern occult setting. Some campaigns that focus on more human antagonists might not have any "monsters" of this type at all, making this archetype completely useless.
  
 ^[[#Helsing]] ^^Slay horrors. | ^[[#Helsing]] ^^Slay horrors. |
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Cleansing Fire:** You deal +2 damage with any and all weapons when attacking a monster. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Definition:** The definition of "monster" will vary from campaign to campaign. Other humans (or human analogues), no matter how wicked, don't count as "monsters" unless they alter their own natures enough to stop being wholly human. Ask your referee if you're not sure of the role that monsters will play in your campaign world. \\ \\ {{fa>minus-circle?24&align=left}}**Foreknowledge:** If you don't know that a given target is secretly a monster, then the bonus damage from the Helsing class is not applied. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Cleansing Fire:** You deal +2 damage with any and all weapons when attacking a monster. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Definition:** The definition of "monster" will vary from campaign to campaign. Other humans (or human analogues), no matter how wicked, don't count as "monsters" unless they alter their own natures enough to stop being wholly human. Ask your referee if you're not sure of the role that monsters will play in your campaign world. \\ \\ {{fa>minus-circle?24&align=left}}**Foreknowledge:** If you don't know that a given target is secretly a monster, then the bonus damage from the Helsing archetype is not applied. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**End Possession:** You can tell if any creature you meet is currently possessed (as the Possession ability from the [[Spirit]] class). As an action, you can automatically end the possession of a target within throwing range (0-10 meters) by forcing the possessing spirit out. \\ \\ {{fa>plus-circle?24&align=left}}**End Fusion:** You can also tell if any creature you meet is the result of an unwilling fusion (as the Takeover ability from the [[Reagent]] class). As an action, you can automatically cause fission in such a target within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Victims Only:** Ending possessions and fusions only works when one or both parties are unwilling participants. If everybody's good with what's happening, you can't exorcise them. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**End Possession:** You can tell if any creature you meet is currently possessed (as the Possession ability from the [[Spirit]] archetype). As an action, you can automatically end the possession of a target within throwing range (0-10 meters) by forcing the possessing spirit out. \\ \\ {{fa>plus-circle?24&align=left}}**End Fusion:** You can also tell if any creature you meet is the result of an unwilling fusion (as the Takeover ability from the [[Reagent]] archetype). As an action, you can automatically cause fission in such a target within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Victims Only:** Ending possessions and fusions only works when one or both parties are unwilling participants. If everybody's good with what's happening, you can't exorcise them. |
 ^ ^^^ ^ ^^^
 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Sever Darkness:** As an action, you can automatically remove any single condition from yourself or an ally within throwing distance (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Monstrous Only:** You can only use Exorcist to remove conditions that were created by a monster. Conditions from a non-monstrous foe are unaffected. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Sever Darkness:** As an action, you can automatically remove any single condition from yourself or an ally within throwing distance (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Monstrous Only:** You can only use Exorcist to remove conditions that were created by a monster. Conditions from a non-monstrous foe are unaffected. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Put You Down:** When you strike the killing blow on a target with any weapon, that creature is permanently destroyed. This prevents them from using any ability or effect that would normally allow them to cheat death (such as the automatic self-resurrection of the [[Undead]] class). Exorcist also prevents any non-ability means of resurrection, reincarnation, or other bullshit. Things you kill //stay dead//. \\ \\ {{fa>plus-circle?24&align=left}}**Last Rites:** As an action, you can similarly destroy any corpse within throwing range (0-10 meters) that you did not personally strike the killing blow on. \\ \\ {{fa>minus-circle?24&align=left}}**Lone Exception:** This ability does not prevent a creature from resurrecting themselves via use of the [[Pheonix]] class. Pheonix resurrects are a limited commodity, however, so you can still put something down for good so long as you're willing to do the job multiple times. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Put You Down:** When you strike the killing blow on a target with any weapon, that creature is permanently destroyed. This prevents them from using any ability or effect that would normally allow them to cheat death (such as the automatic self-resurrection of the [[Undead]] archetype). Exorcist also prevents any non-ability means of resurrection, reincarnation, or other bullshit. Things you kill //stay dead//. \\ \\ {{fa>plus-circle?24&align=left}}**Last Rites:** As an action, you can similarly destroy any corpse within throwing range (0-10 meters) that you did not personally strike the killing blow on. \\ \\ {{fa>minus-circle?24&align=left}}**Lone Exception:** This ability does not prevent a creature from resurrecting themselves via use of the [[Pheonix]] archetype. Pheonix resurrects are a limited commodity, however, so you can still put something down for good so long as you're willing to do the job multiple times. |
 ^ ^^^ ^ ^^^
  
helsing.1603211704.txt.gz · Last modified: 2020/10/20 10:35 by kyle