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industry [2020/10/15 14:22]
kyle
industry [2021/02/18 09:09] (current)
kyle [Revamper]
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 ~~NOTOC~~ ~~NOTOC~~
  
-//.//+//If I had any sense, I'd have been a farmer.//
  
-.+Industry establishments offer almost nothing that benefits adventurers directly, but are very useful for more quickly developing the base itself. How worthwhile the investment is for you will depend entirely on how interested in the base-building aspects of the game you are.
  
 ^[[#Industry]] ^^Growth and development. ^{{ra>diamond?24|Economy}} | ^[[#Industry]] ^^Growth and development. ^{{ra>diamond?24|Economy}} |
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 |{{fa>caret-right?24}} |[[#Exchange]] |Get what others have. |{{ra>queen-crown?24|Influence}} | |{{fa>caret-right?24}} |[[#Exchange]] |Get what others have. |{{ra>queen-crown?24|Influence}} |
 |{{fa>caret-right?24}} |[[#Exporter]] |Create Capital. |{{ra>diamond?24|Economy}} | |{{fa>caret-right?24}} |[[#Exporter]] |Create Capital. |{{ra>diamond?24|Economy}} |
 +|{{fa>caret-right?24}} |[[#Revamper]] |Convert Capital to another type. |{{ra>queen-crown?24|Influence}} |
 ^ ^^^^ ^ ^^^^
- 
-take revamp from workshop, give it something else? 
  
 ====== Industry ====== ====== Industry ======
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 ^ ^^^ ^ ^^^
 ^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Pack It Up, Ship It Out:** Instead of applying Industry-created progress directly to the construction of a local establishment, you can choose to instead create a point of Capital of whatever type you want. \\ \\ {{fa>minus-circle?24&align=left}}**Special Interest Funnels:** Progress resulting from Demand or Exchange facilities (if any) cannot be used to create Capital. It's already been earmarked for something local and very specific. \\ \\ {{fa>minus-circle?24&align=left}}**Liquidation Rate:** You may turn regular progress into Capital a maximum of 1 time per session per 3 points of the base's Economy rating. | ^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Pack It Up, Ship It Out:** Instead of applying Industry-created progress directly to the construction of a local establishment, you can choose to instead create a point of Capital of whatever type you want. \\ \\ {{fa>minus-circle?24&align=left}}**Special Interest Funnels:** Progress resulting from Demand or Exchange facilities (if any) cannot be used to create Capital. It's already been earmarked for something local and very specific. \\ \\ {{fa>minus-circle?24&align=left}}**Liquidation Rate:** You may turn regular progress into Capital a maximum of 1 time per session per 3 points of the base's Economy rating. |
 +^ ^^^
 +
 +====== Revamper ======
 +
 +^ ^^^
 +^{{ra>queen-crown?48|Influence}} ||{{fa>plus-circle?24&align=left}}**Repurposed:** When performing an operation to make progress on a building project, adventurers can now use any kind of Capital as payment instead of 5 Dosh. This Capital's type does not need to match the establishment you're actually attempting to build with it. \\ \\ {{fa>minus-circle?24&align=left}}**Normal Risks:** Failing the operation to make building progress still causes the payment to be lost. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Twists:** No single establishment building project can benefit from revamped Capital more times than the base's Influence rating. You'll still probably have to at least lay a solid foundation with appropriate materials that were actually intended for that purpose. |
 ^ ^^^ ^ ^^^
  
industry.1602793337.txt.gz · Last modified: 2020/10/15 14:22 by kyle