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industry [2020/10/15 19:47]
kyle
industry [2021/02/18 09:09] (current)
kyle [Revamper]
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 ~~NOTOC~~ ~~NOTOC~~
  
-//If I had any sense I'd have been a farmer.//+//If I had any senseI'd have been a farmer.//
  
 Industry establishments offer almost nothing that benefits adventurers directly, but are very useful for more quickly developing the base itself. How worthwhile the investment is for you will depend entirely on how interested in the base-building aspects of the game you are. Industry establishments offer almost nothing that benefits adventurers directly, but are very useful for more quickly developing the base itself. How worthwhile the investment is for you will depend entirely on how interested in the base-building aspects of the game you are.
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 |{{fa>caret-right?24}} |[[#Revamper]] |Convert Capital to another type. |{{ra>queen-crown?24|Influence}} | |{{fa>caret-right?24}} |[[#Revamper]] |Convert Capital to another type. |{{ra>queen-crown?24|Influence}} |
 ^ ^^^^ ^ ^^^^
- 
-take revamp from workshop, give it something else? requisitionist to workshop, turned to influence and called something else (spec work, maybe). then bazaar gets the equivalent of amuseum's trainer, but for resource caps. 
  
 ====== Industry ====== ====== Industry ======
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 ^ ^^^ ^ ^^^
-^{{ra>queen-crown?48|Influence}} ||{{fa>plus-circle?24&align=left}}**Repurposed:** When performing an operation to make progress on a building project, adventurers can now use any kind of Capital as payment instead of 5 Dosh. \\ \\ {{fa>minus-circle?24&align=left}}**Normal Risks:** Failing the operation to make building progress still causes the payment to be lost. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Twists:** No single establishment building project can benefit from revamped Capital more times than the base's Influence rating. You'll still probably have to at least lay a solid foundation with appropriate materials that were actually intended for that purpose. |+^{{ra>queen-crown?48|Influence}} ||{{fa>plus-circle?24&align=left}}**Repurposed:** When performing an operation to make progress on a building project, adventurers can now use any kind of Capital as payment instead of 5 Dosh. This Capital's type does not need to match the establishment you're actually attempting to build with it. \\ \\ {{fa>minus-circle?24&align=left}}**Normal Risks:** Failing the operation to make building progress still causes the payment to be lost. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Twists:** No single establishment building project can benefit from revamped Capital more times than the base's Influence rating. You'll still probably have to at least lay a solid foundation with appropriate materials that were actually intended for that purpose. |
 ^ ^^^ ^ ^^^
  
industry.1602812874.txt.gz · Last modified: 2020/10/15 19:47 by kyle