User Tools

Site Tools


lasher

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
lasher [2020/11/07 10:17]
kyle
lasher [2021/02/19 12:39] (current)
kyle [Octopus]
Line 3: Line 3:
 //A fine whip is an excellent tool for mast-binding, gorge-swinging, foe-tangling, god-challenging, and of course my personal favorite: ass-smacking.// //A fine whip is an excellent tool for mast-binding, gorge-swinging, foe-tangling, god-challenging, and of course my personal favorite: ass-smacking.//
  
-The Lasher's weapon of choice is classically a whipbut could also be anything else you can imagine that's long and flexible- a length of chain, a razor-studded scarf or a tentacle, maybeAs weapon classes go it'a bit more exotic than many other melee types, but who doesn't want to take a cue from Indiana Belmont?+^{{ra>key?48|Possible Keystones}} |1. Length of lightweightyet sturdy chain. \\ 2. Triple-wrap belt\\ 3. Leather vest/bodice. \\ 4. Ringmaster'hat. \\ 5. Kraken insignia. \\ 6. Hangman's noose. |
  
 This is a weapon and subject to [[UWR|universal weapon rules]]. This is a weapon and subject to [[UWR|universal weapon rules]].
  
 ^[[#Lasher]] ^^A long, flexible weapon. | ^[[#Lasher]] ^^A long, flexible weapon. |
-|{{fa>caret-right?24}} |[[#Constrict]] |Attack and grapple as one. | 
 |{{fa>caret-right?24}} |[[#Disabler]] |Disable a target's weapon. | |{{fa>caret-right?24}} |[[#Disabler]] |Disable a target's weapon. |
 |{{fa>caret-right?24}} |[[#Far Hand]] |Enhanced grabbing ability. | |{{fa>caret-right?24}} |[[#Far Hand]] |Enhanced grabbing ability. |
 |{{fa>caret-right?24}} |[[#Lash Pull]] |Yank targets around. | |{{fa>caret-right?24}} |[[#Lash Pull]] |Yank targets around. |
 +|{{fa>caret-right?24}} |[[#Octopus]] |Attack and grab more flexibly. |
 |{{fa>caret-right?24}} |[[#Serpentine]] |Sometimes backstab from the front. | |{{fa>caret-right?24}} |[[#Serpentine]] |Sometimes backstab from the front. |
 ^ ^^^ ^ ^^^
Line 18: Line 18:
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Grabber:** You can grab things/creatures with your weapon as an action, allowing you to inflict the Grabbed condition at a range of 5 instead of 1. If somebody doesn't want to be grabbed, you still have to get a 7+ on a trigger die to succeed as usual. \\ \\ {{fa>plus-circle?24&align=left}}**Constrict:** You can freely use this weapon to attack targets while you're using it to grab them. \\ \\ {{fa>minus-circle?24&align=left}}**Exclusivity:** If you're currently using this weapon to grab a target, you cannot attack or grab any other targets without relinquishing your grab first. |+^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Grabber:** You can grab things/creatures with your weapon as an action, allowing you to inflict the Grabbed condition at a range of 5 instead of 1. If somebody doesn't want to be grabbed, you still have to get a 7+ on a trigger die to succeed as usual. \\ \\ {{fa>plus-circle?24&align=left}}**Constrict:** You can freely use this weapon to attack targets while you're using it to grab them. \\ \\ {{fa>minus-circle?24&align=left}}**Exclusivity:** If you're currently using this weapon to grab a target, you cannot attack or grab any other targets without relinquishing your grab first. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Attack:** As an action, you may make a Melee attack against any target within 2-5 meters. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Choking, Crippled, or Deprived conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Backstab:** If you attack a target that cannot see you, you deal +2 damage. \\ \\ {{fa>plus-circle?24&align=left}}**Assassinate:** If you attack a creature of your own level or lower that wasn't expecting to be attacked, it instantly dies. Creatures that are higher-level than you are immune to assassination and your attack is resolved normally against them. Assassination strikes can fail just like normal strikes (due to concealment, size differences, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Reach Weapon:** This weapon cannot be used to attack subjects that are directly adjacent to you, only those 2-5 meters away. |+^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**When a Problem Comes Along:** As an action, you may make a Melee attack against any target within 2-5 meters. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Choking, Crippled, or Deprived conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Skullduggery:** This weapon can be used to backstab (+2 damage to targets that cannot see you) and assassinate (instantly kill targets of equal or lower level who weren't expecting an attack). \\ \\ {{fa>minus-circle?24&align=left}}**Reach Weapon:** This weapon cannot be used to attack subjects that are directly adjacent to you, only those 2-5 meters away. |
 ^ ^^^ ^ ^^^
  
Line 26: Line 26:
 |{{ra>noose?32&align=left}} ^Choking |{{fa>minus-circle?18&align=left}} Lose 1 Energy at the end of each round. If no Energy remains, lose Flesh instead. Successfully throwing off the condition prevents damage for that round. \\ \\ {{fa>minus-circle?18&align=left}} Making a recovery action no longer restores 1 Energy (but still allows a check to remove a condition as normal). | |{{ra>noose?32&align=left}} ^Choking |{{fa>minus-circle?18&align=left}} Lose 1 Energy at the end of each round. If no Energy remains, lose Flesh instead. Successfully throwing off the condition prevents damage for that round. \\ \\ {{fa>minus-circle?18&align=left}} Making a recovery action no longer restores 1 Energy (but still allows a check to remove a condition as normal). |
 |{{ra>snail?32&align=left}} ^Crippled |{{fa>minus-circle?18&align=left}} The maximum distances of all movement and abilities that grant movement are reduced by one step on the standard distance scale (10 -> 5 -> 2 -> 1 -> 0). | |{{ra>snail?32&align=left}} ^Crippled |{{fa>minus-circle?18&align=left}} The maximum distances of all movement and abilities that grant movement are reduced by one step on the standard distance scale (10 -> 5 -> 2 -> 1 -> 0). |
-|{{ra>broken-bottle?32&align=left}} ^Deprived |{{fa>minus-circle?18&align=left}} Cannot use/spend resources in any way. \\ \\ {{fa>minus-circle?18&align=left}} Cannot use any ability that requires unspent resources. |+|{{ra>broken-bottle?32&align=left}} ^Leaking |{{fa>minus-circle?18&align=left}} When consuming any resource (Provisions/Supplies/Mojo), consume +1 additional point if possible. |
 |{{ra>tentacle?32&align=left}} ^Grabbed |{{fa>minus-circle?18&align=left}} Grabber and grabbed are connected in some way; neither of them can move without dragging the other along for the ride. The distance between grabber and grabbed is always at maximum the same as the range of whatever ability caused the grab in the first place. \\ \\ {{fa>minus-circle?18&align=left}} If grabber or grabbed are small enough for the other to carry, they can be dragged. This causes encumbrance if both are the same size. \\ \\ {{fa>minus-circle?18&align=left}} The grabber can choose to end the effect as a free action during their turn. \\ \\ {{fa>minus-circle?18&align=left}} The grabber ignores the effects of cover and concealment in regards to the target they've grabbed. \\ \\ {{fa>plus-circle?18&align=left}} Unlike other conditions, the target can choose to skip the automatic recovery roll at the end of their turn for Grabbed if desired. \\ \\ {{fa>minus-circle?18&align=left}} Unlike other conditions, the Grabbed condition stacks. A single creature can be grabbed by multiple different other creatures and thus have multiple versions of the Grabbed condition in place on them at once, all of which are recovered from separately. Everybody in an interconnected grab-pile has to carry the weight of everybody else. \\ \\ {{fa>minus-circle?18&align=left}} Although a single creature can be grabbed by multiple other creatures at once, they can only grab up to one other target at a time. | |{{ra>tentacle?32&align=left}} ^Grabbed |{{fa>minus-circle?18&align=left}} Grabber and grabbed are connected in some way; neither of them can move without dragging the other along for the ride. The distance between grabber and grabbed is always at maximum the same as the range of whatever ability caused the grab in the first place. \\ \\ {{fa>minus-circle?18&align=left}} If grabber or grabbed are small enough for the other to carry, they can be dragged. This causes encumbrance if both are the same size. \\ \\ {{fa>minus-circle?18&align=left}} The grabber can choose to end the effect as a free action during their turn. \\ \\ {{fa>minus-circle?18&align=left}} The grabber ignores the effects of cover and concealment in regards to the target they've grabbed. \\ \\ {{fa>plus-circle?18&align=left}} Unlike other conditions, the target can choose to skip the automatic recovery roll at the end of their turn for Grabbed if desired. \\ \\ {{fa>minus-circle?18&align=left}} Unlike other conditions, the Grabbed condition stacks. A single creature can be grabbed by multiple different other creatures and thus have multiple versions of the Grabbed condition in place on them at once, all of which are recovered from separately. Everybody in an interconnected grab-pile has to carry the weight of everybody else. \\ \\ {{fa>minus-circle?18&align=left}} Although a single creature can be grabbed by multiple other creatures at once, they can only grab up to one other target at a time. |
- 
-====== Constrict ====== 
- 
-^ ^^^ 
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Grabby McGee:** The two basic functions of your weapon (attacking and grabbing) are now essentially combined into one. Every time you attack with this weapon and the trigger die is 7+, you may choose to also inflict the Grabbed condition in addition to any other attack effects. You can still choose to take a non-attack grabbing action if you want. | 
  
 ====== Disabler ====== ====== Disabler ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Weapon Wrap:** When the trigger die used during the attack is 10+, you tangle up the target's weapons. Until the beginning of your next turn, the target cannot take any actions to attack with any weapon class. The target can still freely take offensive actions with non-weapon classes (such as Wrestler) or take non-offensive actions. | +^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Weapon Wrap:** When the trigger die used during the attack is 10+, you tangle up the target's weapons. Until the beginning of your next turn, the target cannot take any actions to attack with any weapon archetype. The target can still freely take offensive actions with non-weapon archetypes (such as [[Wrestler]] or elemental archetypes) or take non-offensive actions. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**You Will Be Crippled:** You can choose to disable the target's weapons on a successful attack regardless of the trigger die result. \\ \\ {{fa>minus-circle?24&align=left}}**Exertion:** Every time you make a disable happen when it normally wouldn't, you lose 1 Energy. |+
 ^ ^^^ ^ ^^^
  
Line 44: Line 38:
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Snag:** You can use the weapon to grab anything in range that's unattended or willing without dealing any damage to it. \\ \\ {{fa>plus-circle?24&align=left}}**Fine Control:** You can use the weapon to grab or manipulate anything you could do with your handssuch as turning over a playing card, adding a spoonful of sugar to your tea or snatching a coin off a table. \\ \\ {{fa>plus-circle?24&align=left}}**Reel In:** If you grab something relatively small and light, you can pull it to yourself as a free action immediately after grabbing it. \\ \\ {{fa>plus-circle?24&align=left}}**Swing It:** You can grab anything convenient in the environment (beams, branches, gargoyles, etc) above you in range as an action and then swing on your weapon like a rope, allowing you to move up to 5 meters from your current location. Detaching is a free action any time you like. |+^{{ra>hand-emblem?48|Active Logistics}} ||{{fa>plus-circle?24&align=left}}**Fine Control:** You can use the weapon to do anything you could normally do with your hands other than wielding weapons or using special abilities (such as turning over a playing card, adding a spoonful of sugar to your tea, turning a doorknob, pushing a button, or snatching a coin off a table) at a range of 5 meters instead of only 1 meter. \\ \\ {{fa>plus-circle?24&align=left}}**Reel In:** If you grab something relatively small and light with your weapon, you can pull it to yourself as a free action immediately after grabbing it. 
 +^ ^^^ 
 +^{{ra>hand-emblem?48|Active Logistics}} ||{{fa>plus-circle?24&align=left}}**Swing It:** As an action, you may grab anything convenient and solid in the environment (beams, branches, gargoyles, etc) above you in range and then swing on your weapon like a rope, allowing you to move up to 5 meters from your current location while ignoring difficult terrain, floor-based traps, or inconvenient chasms. Detaching is a free action any time you like. | 
 ^ ^^^ ^ ^^^
  
Line 50: Line 46:
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Scorpion Style:** If you have successfully inflicted the Grabbed condition to a target with your lasher, you can use an action to pull them directly towards you any number of spaces you like. \\ \\ {{fa>minus-circle?24&align=left}}**Weight Limit:** In order to pull a subject, you must be capable of carrying the subject- this means that you are normally restricted to pulling only creatures of your own size or smaller. \\ \\ {{fa>plus-circle?24&align=left}}**Whirl About:**  If the target you struck is small enough that you could lift them without suffering an impairment (under normal circumstances, this means they must be a smaller size than you) you can move them to any space in range of the Lasher attack instead of just moving them towards you. | +^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Scorpion Style:** When you make an attack with this weapon against a target that you have already inflicted the Grabbed condition on with it, you can pull them directly towards you any number of spaces you like in addition to the normal effects of the attack. \\ \\ {{fa>minus-circle?24&align=left}}**Weight Limit:** In order to pull a subject, you must be capable of carrying the subject- this means that you are normally restricted to pulling only creatures of your own size or smaller. \\ \\ {{fa>plus-circle?24&align=left}}**Whirl About:**  If the target you struck is small enough that you could lift them without suffering an impairment (under normal circumstances, this means they must be a smaller size than you) you can move them to any space in range of the Lasher attack instead of just moving them towards you. | 
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Leverage:** You can reposition any size of creature to a different space within range by using the target's own momentum against them\\ \\ {{fa>minus-circle?24&align=left}}**Exertion:** Every time you move a normally unmovable subject, you lose 1 Energy.| +^ ^^^ 
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Lasher Smasher:** When you use an action to move a grabbed target to any new space adjacent to a solid obstacle, you also attack the moved subject with your lasher for free by smashing them into the obstacle. \\ \\ {{fa>minus-circle?24&align=left}}**Exertion:** Every time you attack a target by smashing them into a solid obstacle, you lose 1 Energy. |+ 
 +====== Octopus ====== 
 + 
 +^ ^^^ 
 +^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Grabby McGee:** The two basic functions of your weapon (attacking and grabbing) are now essentially combined into one. Every time you attack with this weapon and the trigger die is 7+, you may choose to also inflict the Grabbed condition in addition to any other attack effects. You can also still choose to take non-attack grabbing action if you want. \\ \\ {{fa>plus-circle?24&align=left}}**Multi-Lasher:** If you're using this weapon to grab a target, you can freely use it to grab or attack other targets as well without relinquishing your grab on the first.|
 ^ ^^^ ^ ^^^
  
Line 58: Line 58:
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Unpredictable Thrasher:** The weapon's business end moves somewhat erratically, sometimes catching targets off-guard. When the trigger die result is a 7+, the attack is considered a backstab if it wasn't already and gains the normal +2 damage boost. \\ \\ {{fa>minus-circle?24&align=left}}**Backstab Defense Applies:** Any target with a special defense against backstabs (such as the Back Plating ability from the Tank class or the Whirl ability from the Vigilant class) also applies it against Serpentine. \\ \\ {{ra>doubled?24&align=left}}**Skilled Backstabber:** If you also know the Ambusher ability from the Shadow class, backstab bonus damage is increased to +5. |+^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Unpredictable Thrasher:** The weapon's business end moves somewhat erratically, sometimes catching targets off-guard. When the trigger die result is a 7+, the attack is considered a backstab if it wasn't already and gains the normal +2 damage boost. \\ \\ {{fa>minus-circle?24&align=left}}**Backstab Defense Applies:** Any target with a special defense against backstabs (such as the Back Plating ability from the [[Tank]] archetype or the Whirl ability from the [[Vigilant]] archetype) also applies it against Serpentine. |
 ^ ^^^ ^ ^^^
  
lasher.1604769479.txt.gz · Last modified: 2020/11/07 10:17 by kyle