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lasher [2021/02/19 10:37]
kyle
lasher [2021/02/19 12:39] (current)
kyle [Octopus]
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 |{{ra>noose?32&align=left}} ^Choking |{{fa>minus-circle?18&align=left}} Lose 1 Energy at the end of each round. If no Energy remains, lose Flesh instead. Successfully throwing off the condition prevents damage for that round. \\ \\ {{fa>minus-circle?18&align=left}} Making a recovery action no longer restores 1 Energy (but still allows a check to remove a condition as normal). | |{{ra>noose?32&align=left}} ^Choking |{{fa>minus-circle?18&align=left}} Lose 1 Energy at the end of each round. If no Energy remains, lose Flesh instead. Successfully throwing off the condition prevents damage for that round. \\ \\ {{fa>minus-circle?18&align=left}} Making a recovery action no longer restores 1 Energy (but still allows a check to remove a condition as normal). |
 |{{ra>snail?32&align=left}} ^Crippled |{{fa>minus-circle?18&align=left}} The maximum distances of all movement and abilities that grant movement are reduced by one step on the standard distance scale (10 -> 5 -> 2 -> 1 -> 0). | |{{ra>snail?32&align=left}} ^Crippled |{{fa>minus-circle?18&align=left}} The maximum distances of all movement and abilities that grant movement are reduced by one step on the standard distance scale (10 -> 5 -> 2 -> 1 -> 0). |
-|{{ra>broken-bottle?32&align=left}} ^Deprived |{{fa>minus-circle?18&align=left}} Cannot use/spend resources in any way. \\ \\ {{fa>minus-circle?18&align=left}} Cannot use any ability that requires unspent resources. |+|{{ra>broken-bottle?32&align=left}} ^Leaking |{{fa>minus-circle?18&align=left}} When consuming any resource (Provisions/Supplies/Mojo), consume +1 additional point if possible. |
 |{{ra>tentacle?32&align=left}} ^Grabbed |{{fa>minus-circle?18&align=left}} Grabber and grabbed are connected in some way; neither of them can move without dragging the other along for the ride. The distance between grabber and grabbed is always at maximum the same as the range of whatever ability caused the grab in the first place. \\ \\ {{fa>minus-circle?18&align=left}} If grabber or grabbed are small enough for the other to carry, they can be dragged. This causes encumbrance if both are the same size. \\ \\ {{fa>minus-circle?18&align=left}} The grabber can choose to end the effect as a free action during their turn. \\ \\ {{fa>minus-circle?18&align=left}} The grabber ignores the effects of cover and concealment in regards to the target they've grabbed. \\ \\ {{fa>plus-circle?18&align=left}} Unlike other conditions, the target can choose to skip the automatic recovery roll at the end of their turn for Grabbed if desired. \\ \\ {{fa>minus-circle?18&align=left}} Unlike other conditions, the Grabbed condition stacks. A single creature can be grabbed by multiple different other creatures and thus have multiple versions of the Grabbed condition in place on them at once, all of which are recovered from separately. Everybody in an interconnected grab-pile has to carry the weight of everybody else. \\ \\ {{fa>minus-circle?18&align=left}} Although a single creature can be grabbed by multiple other creatures at once, they can only grab up to one other target at a time. | |{{ra>tentacle?32&align=left}} ^Grabbed |{{fa>minus-circle?18&align=left}} Grabber and grabbed are connected in some way; neither of them can move without dragging the other along for the ride. The distance between grabber and grabbed is always at maximum the same as the range of whatever ability caused the grab in the first place. \\ \\ {{fa>minus-circle?18&align=left}} If grabber or grabbed are small enough for the other to carry, they can be dragged. This causes encumbrance if both are the same size. \\ \\ {{fa>minus-circle?18&align=left}} The grabber can choose to end the effect as a free action during their turn. \\ \\ {{fa>minus-circle?18&align=left}} The grabber ignores the effects of cover and concealment in regards to the target they've grabbed. \\ \\ {{fa>plus-circle?18&align=left}} Unlike other conditions, the target can choose to skip the automatic recovery roll at the end of their turn for Grabbed if desired. \\ \\ {{fa>minus-circle?18&align=left}} Unlike other conditions, the Grabbed condition stacks. A single creature can be grabbed by multiple different other creatures and thus have multiple versions of the Grabbed condition in place on them at once, all of which are recovered from separately. Everybody in an interconnected grab-pile has to carry the weight of everybody else. \\ \\ {{fa>minus-circle?18&align=left}} Although a single creature can be grabbed by multiple other creatures at once, they can only grab up to one other target at a time. |
  
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 ^ ^^^ ^ ^^^
-^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Yoink:** Up to once per round during your turn, you may use your weapon to grab creature/object as free action. This ability only allows free grabsnot attacksGrabbing something that doesn't want to be grabbed requires a trigger die roll of 7+ as usual. |+^{{ra>hand-emblem?48|Active Logistics}} ||{{fa>plus-circle?24&align=left}}**Fine Control:** You can use the weapon to do anything you could normally do with your hands other than wielding weapons or using special abilities (such as turning over a playing card, adding a spoonful of sugar to your tea, turning doorknob, pushing buttonor snatching a coin off a table) at a range of 5 meters instead of only 1 meter\\ \\ {{fa>plus-circle?24&align=left}}**Reel In:** If you grab something relatively small and light with your weapon, you can pull it to yourself as a free action immediately after grabbing it. |
 ^ ^^^ ^ ^^^
-^{{ra>hand-emblem?48|Active Logistics}} ||{{fa>plus-circle?24&align=left}}**Fine Control:** You can use the weapon to grab or manipulate anything you could do with your handssuch as turning over a playing card, adding a spoonful of sugar to your tea or snatching a coin off a table. \\ \\ {{fa>plus-circle?24&align=left}}**Reel In:** If you grab something relatively small and light, you can pull it to yourself as a free action immediately after grabbing it. | +^{{ra>hand-emblem?48|Active Logistics}} ||{{fa>plus-circle?24&align=left}}**Swing It:** As an action, you may grab anything convenient and solid in the environment (beams, branches, gargoyles, etc) above you in range and then swing on your weapon like a rope, allowing you to move up to 5 meters from your current location while ignoring difficult terrain, floor-based traps, or inconvenient chasms. Detaching is a free action any time you like. | 
-^ ^^^ +
-^{{ra>hand-emblem?48|Active Logistics}} ||{{fa>plus-circle?24&align=left}}**Swing It:** You can grab anything convenient in the environment (beams, branches, gargoyles, etc) above you in range as an action and then swing on your weapon like a rope, allowing you to move up to 5 meters from your current location. Detaching is a free action any time you like. | +
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Scorpion Style:** If you have successfully inflicted the Grabbed condition to a target with your lasher, you can use an action to pull them directly towards you any number of spaces you like. \\ \\ {{fa>minus-circle?24&align=left}}**Weight Limit:** In order to pull a subject, you must be capable of carrying the subject- this means that you are normally restricted to pulling only creatures of your own size or smaller. \\ \\ {{fa>plus-circle?24&align=left}}**Whirl About:**  If the target you struck is small enough that you could lift them without suffering an impairment (under normal circumstances, this means they must be a smaller size than you) you can move them to any space in range of the Lasher attack instead of just moving them towards you. | +^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Scorpion Style:** When you make an attack with this weapon against a target that you have already inflicted the Grabbed condition on with it, you can pull them directly towards you any number of spaces you like in addition to the normal effects of the attack. \\ \\ {{fa>minus-circle?24&align=left}}**Weight Limit:** In order to pull a subject, you must be capable of carrying the subject- this means that you are normally restricted to pulling only creatures of your own size or smaller. \\ \\ {{fa>plus-circle?24&align=left}}**Whirl About:**  If the target you struck is small enough that you could lift them without suffering an impairment (under normal circumstances, this means they must be a smaller size than you) you can move them to any space in range of the Lasher attack instead of just moving them towards you. |
-^ ^^^ +
-^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Lasher Smasher:** When you use an action to move a grabbed target to any new space adjacent to a solid obstacle, you also attack the moved subject with your lasher for free by smashing them into the obstacle. \\ \\ {{fa>minus-circle?24&align=left}}**Exertion:** Every time you attack a target by smashing them into a solid obstacle, you lose 1 Energy. |+
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Grabby McGee:** The two basic functions of your weapon (attacking and grabbing) are now essentially combined into one. Every time you attack with this weapon and the trigger die is 7+, you may choose to also inflict the Grabbed condition in addition to any other attack effects. You can also still choose to take a non-attack grabbing action if you want. +^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Grabby McGee:** The two basic functions of your weapon (attacking and grabbing) are now essentially combined into one. Every time you attack with this weapon and the trigger die is 7+, you may choose to also inflict the Grabbed condition in addition to any other attack effects. You can also still choose to take a non-attack grabbing action if you want. \\ \\ {{fa>plus-circle?24&align=left}}**Multi-Lasher:** If you're using this weapon to grab a target, you can freely use it to grab or attack other targets as well without relinquishing your grab on the first.|
-^ ^^^ +
-^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Multi-Lasher:** If you're using this weapon to grab a target, you can freely use it to grab or attack other targets as well without relinquishing your grab. |+
 ^ ^^^ ^ ^^^
  
lasher.1613756226.txt.gz · Last modified: 2021/02/19 10:37 by kyle