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luckster [2020/10/07 12:38]
kyle
luckster [2020/11/19 13:42] (current)
kyle
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 //Never trust anybody that describes themselves as lucky. They're either an idiot or they know something you don't.// //Never trust anybody that describes themselves as lucky. They're either an idiot or they know something you don't.//
  
-Lucksters manipulate probability somehow, giving them greater (but still not absolute) control over situations where random chance plays a part. To an adventurer, random chance is a highly potent governor of their lives and fortunes and as such Luckster makes a versatile and useful multiclassing option for just about anybody.+Lucksters manipulate probability somehow, giving them greater (but still not absolute) control over situations where random chance plays a part. To an adventurer, random chance is a highly potent governor of their lives and fortunes. As suchLuckster makes a versatile and useful archetype option for just about anybody.
  
 ^[[#Luckster]] ^^Make things go your way. | ^[[#Luckster]] ^^Make things go your way. |
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 ^  Sidebar: Looting  ^ ^  Sidebar: Looting  ^
-|When treasure and other valuable rewards need to be generated on the fly, the referee may call for a looting roll. This most often happens when you're going through the pockets of a defeated foe and helping yourself to the contents. You can roll once per 5 levels of a defeated creature and get everything that comes up (so creatures of level 1-4 never yield any loot, but creatures of level 5-9 give one loot roll, level 10-14 give two loot rolls, and so on). \\ \\ Looting rolls are not trigger dice and thus cannot have their values changed by any class that alters the result of trigger dice. What you roll is what you get, period. |+|When treasure and other valuable rewards need to be generated on the fly, the referee may call for a looting roll. This most often happens when you're going through the pockets of a defeated foe and helping yourself to the contents. You can roll once per 5 levels of a defeated creature and get everything that comes up (so creatures of level 1-4 never yield any loot, but creatures of level 5-9 give one loot roll, level 10-14 give two loot rolls, and so on). \\ \\ Looting rolls are not trigger dice and thus cannot have their values changed by any ability that alters the result of trigger dice. What you roll is what you get, period. |
  
 ^Check ^ Loot ^ ^Check ^ Loot ^
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 |11-12 |Treasure | |11-12 |Treasure |
  
-Keystones looted from a creature always correspond to one of the classes that creature has training in (referee's choice). +Keystones looted from a creature always correspond to one of the archetypes that creature has training in (referee's choice). 
  
 ====== Serendipity ====== ====== Serendipity ======
luckster.1602095939.txt.gz · Last modified: 2020/10/07 12:38 by kyle