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lunatic [2020/11/18 11:37]
kyle
lunatic [2021/01/13 08:26] (current)
kyle [Wildcard]
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 ~~NOTOC~~ ~~NOTOC~~
  
-//.//+//Nobody calls me "eccentric" unless they want something from me.//
  
-.+Being a Lunatic does not actually require a character to literally be crazy; a sufficient weirdness, unusual mindset or any similar sort of mental otherness works just as well. Like all archetypes in the game, the rules here are meant to help simulate playing a fictional character and are not a reflection of how mental health works in the real world. Be sensible in your portrayal of insensible characters, please
  
 ^[[#Lunatic]] ^^Clarity in madness. | ^[[#Lunatic]] ^^Clarity in madness. |
 |{{fa>caret-right?24}} |[[#Fugue]] |Run off to recuperate. | |{{fa>caret-right?24}} |[[#Fugue]] |Run off to recuperate. |
 |{{fa>caret-right?24}} |[[#Madguyver]] |Invert operation dice. | |{{fa>caret-right?24}} |[[#Madguyver]] |Invert operation dice. |
 +|{{fa>caret-right?24}} |[[#Metagame]] |Exactly what it sounds like. |
 |{{fa>caret-right?24}} |[[#Percipience]] |Crazy ideas, sometimes right. | |{{fa>caret-right?24}} |[[#Percipience]] |Crazy ideas, sometimes right. |
 |{{fa>caret-right?24}} |[[#Wildcard]] |Eclectic, temporary talents. | |{{fa>caret-right?24}} |[[#Wildcard]] |Eclectic, temporary talents. |
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 |  5 <=> 8  | |  5 <=> 8  |
 |  6 <=> 7  | |  6 <=> 7  |
 +
 +====== Metagame ======
 +
 +^ ^^^
 +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Medium Awareness:** You're vaguely aware of a startling truth: your world is fictional, and everyone in it (yourself included) is controlled by extrauniversal beings for the purposes of entertainment. Sometimes you can catch glimpses of this world that are useful to you. At any time, you (the adventurer) can learn a single useful piece of information that you (the player) know. You will never be able to explain exactly how you know it to any other creature that does not also have the Metagame ability, but you can act upon it freely. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Learning information from your player costs 1 Mojo per piece of useful information. |
 +^ ^^^
  
 ====== Percipience ====== ====== Percipience ======
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Mr. Toad:** You're prone to manic episodes where you pick up respectable skill in a given area, only to later forget everything as you move on to the next big obsession. At the beginning of each session, you gain access to a new class and one advanced ability from it of your choice for the duration of the session. This new class and ability are an exception to the normal rule that you may only have one class/ability per level. \\ \\ {{fa>minus-circle?24&align=left}}**How Pedestrian:** You must choose which class Wildcard grants access to randomly from all the classes that have been unlocked in your campaign world. If you randomly select a class that you already have at least one level in, reroll (you never have Wildcard experiences with things you're intimately familiar with already). You have free choice over which advanced ability you gain access to from this class, however. \\ \\ {{fa>minus-circle?24&align=left}}**On To the Next Thing:** Your random new class and ability disappear and are replaced with a new class+ability after every session, even if you've grown fond of your Wildcard ability and would rather keep it. You can always go learn it properly the old-fashioned way next time you level up, though. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Mr. Toad:** You're prone to manic episodes where you pick up respectable skill in a given area, only to later forget everything as you move on to the next big obsession. At the beginning of each session, you gain access to a random new archetype and one advanced ability from it of your choice for the duration of the session. This new archetype and ability are an exception to the normal rule that you may only have one archetype/ability per level. \\ \\ {{fa>minus-circle?24&align=left}}**How Pedestrian:** You must choose which archetype Wildcard grants access to randomly from all the archetypes that have been unlocked in your campaign world. If you randomly select an archetype that you already have at least one level in, reroll (you never have Wildcard experiences with things you're familiar with already). You have free choice over which advanced ability you gain access to from this archetype, however. \\ \\ {{fa>minus-circle?24&align=left}}**On To the Next Thing:** Your random new archetype and ability disappear and are replaced with a new archetype+ability after every session, even if you've grown fond of your Wildcard ability and would rather keep it. You can always go learn it properly the old-fashioned way next time you level up, though. |
 ^ ^^^ ^ ^^^
lunatic.1605724672.txt.gz · Last modified: 2020/11/18 11:37 by kyle