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mariner [2020/03/17 20:54]
kyle
mariner [2020/11/19 13:23] (current)
kyle
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 //I don't care if you have to go to the bathroom, we're not taking the suit off until you complete the dive. Those Navy lads will call you a pantywaist if you back out now. I have money on this.// //I don't care if you have to go to the bathroom, we're not taking the suit off until you complete the dive. Those Navy lads will call you a pantywaist if you back out now. I have money on this.//
  
-A Mariner is the undisputed master of watery environments, meaning that the usefulness of the class will largely pivot around how often your adventures involve water. Humanoid adventurers probably shouldn't be able to invest in this class unless the technology level of the campaign is high enough to give them the ability to surpass their land-based biology.+A Mariner is the undisputed master of watery environments, meaning that the usefulness of the archetype will largely pivot around how often your adventures involve water. Humanoid adventurers probably shouldn't be able to invest in this archetype unless the technology level of the campaign is high enough to give them the ability to surpass their land-based biology.
  
 ^[[#Mariner]] ^^Mastery in water. | ^[[#Mariner]] ^^Mastery in water. |
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 |{{fa>caret-right?24}} |[[#Lurker]] |Hide in plain sight underwater. | |{{fa>caret-right?24}} |[[#Lurker]] |Hide in plain sight underwater. |
 |{{fa>caret-right?24}} |[[#Powerswim]] |Strength and endurance in water. | |{{fa>caret-right?24}} |[[#Powerswim]] |Strength and endurance in water. |
-^[[#Enterprises]] ||Mariner School |+^^^
  
 ====== Mariner ====== ====== Mariner ======
  
 ^ ^^^ ^ ^^^
-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Native Swimmer:** You no longer take an impairment to movement when swimming and may do so at your full normal movement rate. \\ \\ {{fa>plus-circle?24&align=left}}**Aquatic Defense:** Attacks made against you while swimming no longer deal +2 bonus damage. | +^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Native Swimmer:** You no longer take an impairment to movement when swimming and may do so at your full normal movement rate. |  
 +^ ^^^ 
 +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Aquatic Defense:** Attacks made against you while swimming no longer deal +2 bonus damage. |
 ^ ^^^ ^ ^^^
 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Waterbreathing:** You can either breathe water, hold your breath an insanely long time, or just have an oxygen tank or something. You no longer gain the Choking condition when underwater and can remain so basically indefinitely. \\ \\ {{ra>doubled?24&align=left}}**Air Cycler:** If a vehicle has the Sea (Submersible) frame and knows this ability, its effects extend to every creature riding in its inventory. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Waterbreathing:** You can either breathe water, hold your breath an insanely long time, or just have an oxygen tank or something. You no longer gain the Choking condition when underwater and can remain so basically indefinitely. \\ \\ {{ra>doubled?24&align=left}}**Air Cycler:** If a vehicle has the Sea (Submersible) frame and knows this ability, its effects extend to every creature riding in its inventory. |
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Aquatic Predator:** When attacking a creature in the water that does not have any levels in the Mariner class, your bonus damage is increased from +2 to +5. You still deal no bonus damage to fellow Mariners. | +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Aquatic Predator:** When attacking a creature in the water that does not have any levels in the Mariner archetype, your bonus damage is increased from +2 to +5. You still deal no bonus damage to fellow Mariners. |
-^ ^^^ +
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Wrecker:** When attacking a boat or other water vehicle, you deal +2 bonus damage. \\ \\ {{fa>minus-circle?24&align=left}}**Landlubbers Only:** If the vehicle in question has any levels in the Mariner class, you do not gain this bonus. |+
 ^ ^^^ ^ ^^^
 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Capsize:** When you attack a water vehicle of any type and the trigger die is 10+, you cause it to spring a minor leak and partially fill. This gives the targeted vehicle one "Water Point". If a vehicle ever has 3 or more Water Points at a time, it is completely filled and immediately sinks to the bottom regardless of how much Flesh/Energy/Attention it has left. Water Points are automatically removed from unsunk vehicles at the end of the exploration turn. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Capsize:** When you attack a water vehicle of any type and the trigger die is 10+, you cause it to spring a minor leak and partially fill. This gives the targeted vehicle one "Water Point". If a vehicle ever has 3 or more Water Points at a time, it is completely filled and immediately sinks to the bottom regardless of how much Flesh/Energy/Attention it has left. Water Points are automatically removed from unsunk vehicles at the end of the exploration turn. |
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 ^ ^^^ ^ ^^^
  
-====== Enterprises ====== 
- 
-^Mariner School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
mariner.1584500086.txt.gz · Last modified: 2020/03/17 20:54 by kyle