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mastermind [2020/04/08 22:47] kyle |
mastermind [2020/11/19 13:46] (current) kyle |
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- | * getaway? quick transport to the facility' | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | //.// | + | //The more people you tell your plans to, the more people will make fun of you when they inevitably go wrong.// |
- | . | + | Mastermind is an archetype best suited to games that resemble a heist movie, as its abilities allow its user to prepare retroactively for what comes up during the course of an adventure (but only if sufficient preparation time was invested beforehand). This also means that it should probably be disallowed by any referees that prefer to maintain total control over their dungeons, as it allows a clever player to bypass or straight-up cancel several key problems that can occur in one. This is part of the fun. |
^[[# | ^[[# | ||
|{{fa> | |{{fa> | ||
+ | |{{fa> | ||
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+ | |{{fa> | ||
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- | ^[[# | + | ^ ^^^ |
====== Mastermind ====== | ====== Mastermind ====== | ||
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^{{ra> | ^{{ra> | ||
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+ | ====== Dowsing ====== | ||
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^ Sidebar: Followers | ^ Sidebar: Followers | ||
|You can hire an NPC to come along with you on your adventures as a follower. Followers are generally under your control and do what you want them to for as long as they remain in your service, including fighting at your side and helping you carry the loot. In order to be hired as a follower, an NPC must be willing, sapient (they cannot have the Simple weakness) and be of equal or lesser level than yourself. Followers remain in your employ until the end of the session, upon which point you must re-hire them if you want them to come along again the next time. \\ \\ In order to hire a follower, you must pay an up-front fee of Dosh equal to the follower' | |You can hire an NPC to come along with you on your adventures as a follower. Followers are generally under your control and do what you want them to for as long as they remain in your service, including fighting at your side and helping you carry the loot. In order to be hired as a follower, an NPC must be willing, sapient (they cannot have the Simple weakness) and be of equal or lesser level than yourself. Followers remain in your employ until the end of the session, upon which point you must re-hire them if you want them to come along again the next time. \\ \\ In order to hire a follower, you must pay an up-front fee of Dosh equal to the follower' | ||
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+ | ====== Junction ====== | ||
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+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | ^ ^^^ | ||
====== Keymaster ====== | ====== Keymaster ====== | ||
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- | ====== Enterprises ====== | ||
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- | ^Mastermind School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | | ||