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merchant [2020/09/02 13:39] kyle [Customer] |
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| //Whatever secrets you uncover in advanced laboratories, | //Whatever secrets you uncover in advanced laboratories, | ||
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| - | ^[[#Enterprises]] ||Curio Shop \\ Goblin Market \\ Keystone Bazaar \\ Merchant School | | + | |{{fa> |
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| ====== Merchant ====== | ====== Merchant ====== | ||
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| - | ^Curio Shop |The settlement hosts a shop that stocks many unusual things. Every session, the curio shop stocks 3 keystones from completely random classes, available for purchase for 1 Dosh each. Unbought keystones disappear and are replaced with new ones at the beginning of the next session. | | ||
| - | ^Goblin Market |The merchants in a Goblin Market will trade cash and valuable trinkets for your memories (such as the smell of your childhood home or the color of your departed spouse' | ||
| - | ^Keystone Bazaar |All manner of keystones are for sale in the Keystone Bazaar, but finding them can be tricky. Name a class you wish to find a keystone for and roll a die to find out its price: 1-3 means that keystone is currently not available for any price, 4-6 means it is available for 5 Dosh, 7-9 means it is available for 2 Dosh, and 10+ means it is available for 1 Dosh. You are not obligated to buy a keystone if the price is too high, but the price is what it is for right now. If you purchase a keystone, purchasing another of the same type requires you to pay the next-lowest availability price (1-> | ||
| - | ^Merchant School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | | ||