User Tools

Site Tools


mesmer

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
mesmer [2020/03/25 11:52]
kyle
mesmer [2020/11/19 14:21] (current)
kyle
Line 11: Line 11:
 |{{fa>caret-right?24}} |[[#Fratricide]] |They harm each other more. | |{{fa>caret-right?24}} |[[#Fratricide]] |They harm each other more. |
 |{{fa>caret-right?24}} |[[#Scorn]] |Slay the weak-minded. | |{{fa>caret-right?24}} |[[#Scorn]] |Slay the weak-minded. |
-^[[#Enterprises]] ||Mesmer School |+^^^
  
 ====== Mesmer ====== ====== Mesmer ======
Line 18: Line 18:
 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Brainwash:** As an action, you may inflict the Confused condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Roll a trigger die when inflicting the Confused condition this way. If the result is 1-3, then doing so costs 1 Mojo. You cannot use this ability if you have no Mojo remaining. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Brainwash:** As an action, you may inflict the Confused condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Roll a trigger die when inflicting the Confused condition this way. If the result is 1-3, then doing so costs 1 Mojo. You cannot use this ability if you have no Mojo remaining. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Yellow Sign:** You know how to enhance your weapons with material antithetical to reason. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Confused condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Yellow Sign:** You know how to enhance your weapons with material antithetical to reason. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Confused condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple elemental archetypes, you pick which condition your 10+ trigger die attacks inflict each time. |
 ^ ^^^ ^ ^^^
  
Line 57: Line 57:
 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Superior Brains:** You find it easier to overload minds that are less sophisticated. All your weapon attacks deal +2 damage to creatures with the Simple weakness (this includes most animals and anything else in your campaign world that lacks sapience, such as possibly robots, zombies, golems, slimes, or what have you). \\ \\ {{fa>plus-circle?24&align=left}}**Undeniable Power:** This effect even works against creatures with the Simple weakness that are also immune to the Confused condition for whatever reason. They may not be manipulable, but they are still as nothing before you. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Superior Brains:** You find it easier to overload minds that are less sophisticated. All your weapon attacks deal +2 damage to creatures with the Simple weakness (this includes most animals and anything else in your campaign world that lacks sapience, such as possibly robots, zombies, golems, slimes, or what have you). \\ \\ {{fa>plus-circle?24&align=left}}**Undeniable Power:** This effect even works against creatures with the Simple weakness that are also immune to the Confused condition for whatever reason. They may not be manipulable, but they are still as nothing before you. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Mesmer School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
  
mesmer.1585158765.txt.gz · Last modified: 2020/03/25 11:52 by kyle