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mimic [2020/11/17 14:34]
kyle [Mimic]
mimic [2020/11/19 08:29] (current)
kyle
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 //"siMpLe iMiTatIon lAcKs BoTh dIGnItY aND efFeCTiVeNesS."// //"siMpLe iMiTatIon lAcKs BoTh dIGnItY aND efFeCTiVeNesS."//
  
-Mimics do nothing original, but with a bit of strategy can be one of the most flexible and versatile classes in the game by acting as a doubler for all of your friends' most effective tricks. +Mimics do nothing original, but with a bit of strategy can be one of the most flexible and versatile archetypes in the game by acting as a doubler for all of your friends' most effective tricks. 
  
 ^[[#Mimic]] ^^Do as others do. | ^[[#Mimic]] ^^Do as others do. |
 |{{fa>caret-right?24}} |[[#Blue Magic]] |Remember tricks for later. | |{{fa>caret-right?24}} |[[#Blue Magic]] |Remember tricks for later. |
 |{{fa>caret-right?24}} |[[#Gestalt]] |Mimic the whole thing. | |{{fa>caret-right?24}} |[[#Gestalt]] |Mimic the whole thing. |
-|{{fa>caret-right?24}} |[[#Gogo]] |"Learn" allies' classes. |+|{{fa>caret-right?24}} |[[#Gogo]] |"Learn" allies' archetypes. |
 |{{fa>caret-right?24}} |[[#Mirroreye]] |Longer range. | |{{fa>caret-right?24}} |[[#Mirroreye]] |Longer range. |
 |{{fa>caret-right?24}} |[[#Scarecrow]] |Mimic enemies. | |{{fa>caret-right?24}} |[[#Scarecrow]] |Mimic enemies. |
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Monkey See:** If you see something being done, you can copy it… once. When an ally takes any action within 5 meters of your location, you can spend an action of your own during the same turn to mimic it. \\ \\ {{fa>plus-circle?24&align=left}}**Monkey Do:** If the mimicked action was granted by a class (such as most weapon attacks), then you are considered to have the relevant class for the instant it takes to mimic the action. If the mimicked action is granted by an advanced ability from a class (such as Slow from the [[Chronomancer]] class or Size Up from the [[Negotiator]] class), you are considered to have both the class and the relevant advanced ability for the instant it takes to mimic the action. \\ \\ {{fa>plus-circle?24&align=left}}**Personalized:** Mimicked actions use your own position, combat statistics and trigger die (if relevant). If the mimicked action costs resources (Provisions, Supplies, or Mojo), you must pay it and you cannot mimic an ability that potentially costs resources if you do not currently have any appropriate resources of your own remaining. If you know any abilities that would potentially upgrade an action you are mimicking (such as an elemental class adding a condition to a weapon attack) then they are applied as normal to the mimicked action. \\ \\ {{fa>minus-circle?24&align=left}}**Actions Only:** You can only mimic things that took an action. You cannot mimic free actions, nor can you mimic passive supporting effects (such as condition immunities). \\ \\ {{fa>minus-circle?24&align=left}}**Limits:** You can only mimic actions taken by allies, not enemies. You can only mimic actions taken during the same phase by an ally that has taken their action before you- anything they did last round is irrelevant. \\ \\ {{fa>minus-circle?24&align=left}}**Constrained Copy:** Mimicry only momentarily grants you the bare minimum class (and maybe one advanced ability) required for you to produce the same effect as your ally; it does not grant any additional bonuses or modifications the original effect had due to other abilities known by the ally you're mimicking such as added conditions, range enhancements, etc. As soon as you've used the mimicked ability, you lose access to the granted class/ability. If the granted class and ability both give different actions, you still can only produce the one you're actually mimicking. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Monkey See:** If you see something being done, you can copy it… once. When an ally takes any action within 5 meters of your location, you can spend an action of your own during the same turn to mimic it. \\ \\ {{fa>plus-circle?24&align=left}}**Monkey Do:** If the mimicked action was granted by an archetype (such as most weapon attacks), then you are considered to have the relevant archetype for the instant it takes to mimic the action. If the mimicked action is granted by an advanced ability from an archetype (such as Slow from the [[Chronomancer]] archetype or Size Up from the [[Negotiator]] archetype), you are considered to have both the archetype and the relevant advanced ability for the instant it takes to mimic the action. \\ \\ {{fa>plus-circle?24&align=left}}**Personalized:** Mimicked actions use your own position, combat statistics and trigger die (if relevant). If the mimicked action costs resources (Provisions, Supplies, or Mojo), you must pay it and you cannot mimic an ability that potentially costs resources if you do not currently have any appropriate resources of your own remaining. If you know any abilities that would potentially upgrade an action you are mimicking (such as an elemental archetype adding a condition to a weapon attack) then they are applied as normal to the mimicked action. \\ \\ {{fa>minus-circle?24&align=left}}**Actions Only:** You can only mimic things that took an action. You cannot mimic free actions, nor can you mimic passive supporting effects (such as condition immunities). \\ \\ {{fa>minus-circle?24&align=left}}**Limits:** You can only mimic actions taken by allies, not enemies. You can only mimic actions taken during the same phase by an ally that has taken their action before you- anything they did last round is irrelevant. \\ \\ {{fa>minus-circle?24&align=left}}**Constrained Copy:** Mimicry only momentarily grants you the bare minimum archetype (and maybe one advanced ability) required for you to produce the same effect as your ally; it does not grant any additional bonuses or modifications the original effect had due to other abilities known by the ally you're mimicking such as added conditions, range enhancements, etc. As soon as you've used the mimicked ability, you lose access to the granted archetype/ability. If the granted archetype and ability both give different actions, you still can only produce the one you're actually mimicking. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Mercurial Skillset:** By spending a procedure, you can temporarily learn any class known by a present ally and use it as if it were your own. This is not like regular mimickry because it grants an ongoing, dependable capability instead of a quick single action. For example, if an ally has levels in the [[Trickster]] class you could use this ability to also have access to it in a negotiation and back them up with well-told lies, or maybe mimic another ally's [[Gunslinger]] class to give your team more ranged offensive ability. \\ \\ {{fa>minus-circle?24&align=left}}**Constant Exposure:** You have to remain in the company of whoever you're mimicking in order to keep it up. If you start a new exploration turn in a different node than whoever you're mimicking, you automatically lose the mimicked class. \\ \\ {{fa>minus-circle?24&align=left}}**Single Copy:** Mimicking an entire skillset requires a good amount of concentration. You can only use Gogo to mimic a single class at a time, and cannot ever use it to mimic an advanced ability from any class. You can change which class you're imitating by spending another procedure. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Every time you take on a new class with Gogo, you must spend 1 Mojo. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Mercurial Skillset:** By spending a procedure, you can temporarily learn any archetype known by a present ally and use it as if it were your own. This is not like regular mimickry because it grants an ongoing, dependable capability instead of a quick single action. For example, if an ally has levels in the [[Trickster]] archetype you could use this ability to also have access to it in a negotiation and back them up with well-told lies, or maybe mimic another ally's [[Gunslinger]] archetype to give your team more ranged offensive ability. \\ \\ {{fa>minus-circle?24&align=left}}**Constant Exposure:** You have to remain in the company of whoever you're mimicking in order to keep it up. If you start a new exploration turn in a different node than whoever you're mimicking, you automatically lose the mimicked archetype. \\ \\ {{fa>minus-circle?24&align=left}}**Single Copy:** Mimicking an entire skillset requires a good amount of concentration. You can only use Gogo to mimic a single archetype at a time, and cannot ever use it to mimic an advanced ability from any archetype. You can change which archetype you're imitating by spending another procedure. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Every time you take on a new archetype with Gogo, you must spend 1 Mojo. |
 ^ ^^^ ^ ^^^
  
mimic.1605648884.txt.gz · Last modified: 2020/11/17 14:34 by kyle