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outfitter [2019/03/29 08:50]
kyle
outfitter [2020/11/19 13:49] (current)
kyle
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 ^[[#Outfitter]] ^^Pack lots of gear. | ^[[#Outfitter]] ^^Pack lots of gear. |
 |{{fa>caret-right?24}} |[[#Cabler]] |You have the best ropes. | |{{fa>caret-right?24}} |[[#Cabler]] |You have the best ropes. |
-|{{fa>caret-right?24}} |[[#Componenteer]] |Free component refills. |+|{{fa>caret-right?24}} |[[#Componenteer]] |Supplies freebies. |
 |{{fa>caret-right?24}} |[[#Illuminator]] |You have the best lights. | |{{fa>caret-right?24}} |[[#Illuminator]] |You have the best lights. |
 |{{fa>caret-right?24}} |[[#Packrat]] |Pull out all sorts of things. | |{{fa>caret-right?24}} |[[#Packrat]] |Pull out all sorts of things. |
 |{{fa>caret-right?24}} |[[#Tight Packer]] |Pack more stuff. | |{{fa>caret-right?24}} |[[#Tight Packer]] |Pack more stuff. |
-^[[#Enterprises]] ||Outfitter School |+^^^
  
 ====== Outfitter ====== ====== Outfitter ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**I Got One Of Those:** As an action, you can produce any item categorized as adventuring gear (such as lights, ropes or survival gear). You don't need to be in a town or other civilized area to do this; it is assumed retroactively that you had the item in question all along.  \\ \\ {{fa>minus-circle?24&align=left}}**Supply-Driven:** Pulling out an item on demand costs 1 Supply or one use of a Component Pack item. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**I Got One Of Those:** As an action, you can produce any item categorized as adventuring gear (such as lights, ropes or survival gear). You don't need to be in a town or other civilized area to do this; it is assumed retroactively that you had the item in question all along. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Pulling out an item on demand costs 1 Supplies. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Advanced Rope:** Any Rope items that you create or carry are significantly higher-quality and more advanced than normal ropes, becoming Cabler ropes instead. You can freely share Cabler ropes with allies if you want, but they revert back to ordinary ropes after a day if you're not around to perform all the necessary maintenance. \\ \\ {{fa>plus-circle?24&align=left}}**Longer:** Cabler ropes are 20 meters long instead of 10. You can still combine multiple ropes together to make them even longer if you want. Despite being twice as long, they still only occupy one inventory slot. \\ \\ {{fa>plus-circle?24&align=left}}**Stronger:** Cabler ropes can hold the weight of up to 20 bulk worth of creatures at a time (20 human-sized, five horse-sized, or one elephant-sized). |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Advanced Rope:** Any Rope items that you create or carry are significantly higher-quality and more advanced than normal ropes, becoming Cabler ropes instead. You can freely share Cabler ropes with allies if you want, but they revert back to ordinary ropes after a day if you're not around to perform all the necessary maintenance. \\ \\ {{fa>plus-circle?24&align=left}}**Longer:** Cabler ropes are 20 meters long instead of 10. You can still combine multiple ropes together to make them even longer if you want. Despite being twice as long, they still only occupy one inventory slot. \\ \\ {{fa>plus-circle?24&align=left}}**Stronger:** Cabler ropes can hold the weight of up to 20 bulk worth of creatures at a time (20 human-sized, four horse-sized, or one elephant-sized). |
 ^ ^^^ ^ ^^^
- 
  
 ====== Componenteer ====== ====== Componenteer ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Junk Sack:** Any Component Pack items in your inventory are automatically refilled at the beginning of each session at no cost to you, even when you're not in a civilized area+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Endless Junk:** You have a seemingly endless amount of suppliesAny time you use a point of Supplies for any reason, roll a trigger die immediately afterward. If the result is 9+, then you did not actually consume any Supplies at all. |
-^ ^^^ +
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Bottomless Parts:** When you would mark off the last use in Component Pack, roll a trigger die. If the result is a 7+, you don't mark off the use after all. There is no limit to how often you can take advantage of this ability except your luck. |+
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Advanced Light:** Any Light items that you create or carry are significantly higher-quality and more advanced than normal lights, becoming Illuminator lights instead. You can freely share Illuminator lights with allies if you want, but they revert back to ordinary lights after a day if you're not around to perform all the necessary maintenance. \\ \\ {{fa>plus-circle?24&align=left}}**Button-Operated:** Illuminator lights can be turned on or off again as an action. \\ \\ {{fa>plus-circle?24&align=left}}**Waterproof:** Illuminator lights are not snuffed in an airless environment and can be used freely underwater or in a vacuum. \\ \\ {{fa>plus-circle?24&align=left}}**Efficient:** Illuminator lights only go out and require fuel to be re-lit when the dungeon exploration roll is 5 instead of on 5-6. | +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Advanced Light:** Any Light items that you create or carry are significantly higher-quality and more advanced than normal lights, becoming Illuminator lights instead. You can freely share Illuminator lights with allies if you want, but they revert back to ordinary lights after a day if you're not around to perform all the necessary maintenance. \\ \\ {{fa>plus-circle?24&align=left}}**Button-Operated:** Illuminator lights can be turned on or off again as an action. \\ \\ {{fa>plus-circle?24&align=left}}**Waterproof:** Illuminator lights are not snuffed in an airless environment and can be used freely underwater or in a vacuum. \\ \\ {{fa>plus-circle?24&align=left}}**Efficient:** Illuminator lights only go out and require fuel to be re-lit when the dungeon exploration check is 5 instead of on 5-6. | 
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Fogbuster:** You can choose to make an Illuminator Light much brighter than normal if desired. This additional brightness lasts for one battle (or for a few minutes when done outside of a battle). \\ \\ {{fa>plus-circle?24&align=left}}**Glorious:** Every space within 10 meters of a Fogbuster light becomes well-lit, and every space out to 20 meters has its light level increased by 1 step (darkness becomes dim light, dim light becomes well-lit). All concealment within 5 meters not based on darkness (such as mist, smoke, foliage etc) has its concealment level decreased by 1 step (total concealment becomes partial, partial becomes clear). \\ \\ {{fa>minus-circle?24&align=left}}**Roy Batty:** After the battle/few minutes are over, the light automatically burns out. It can be re-lit as normal (spend 1 Supply/Fuel Can use). |+|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Fogbuster:** You can choose to make an Illuminator Light much brighter than normal if desired. This additional brightness lasts until the end of the current exploration turn. \\ \\ {{fa>plus-circle?24&align=left}}**Glorious:** Every space within 10 meters of a Fogbuster light becomes well-lit, and every space out to 20 meters has its light level increased by 1 step (darkness becomes dim light, dim light becomes well-lit). All concealment within 5 meters not based on darkness (such as mist, smoke, foliage etc) has its concealment level decreased by 1 step (total concealment becomes partial, partial becomes clear). \\ \\ {{fa>minus-circle?24&align=left}}**Roy Batty:** After the current exploration turn ends, the light automatically burns out. It can be re-lit as normal (spend 1 Supplies). |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Where'd You Even Get That:** You are constantly picking up random crap of potential but often dubious usefulness. As an action, you can pull out a random item from the list below. If you choose to bring whatever you produced with you so you can use it again later, it occupies an inventory slot just like any other item does. \\ \\ {{fa>minus-circle?24&align=left}}**Low Cost, But Some Cost:** When you pull out a random item using the Packrat ability, roll a trigger die. If the result is 1-3, then doing so costs 1 Supply/Component Pack use. | +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Where'd You Even Get That:** You are constantly picking up random crap of potential but often dubious usefulness. As an action, you can pull out a random item from the list below. If you choose to bring whatever you produced with you so you can use it again later, it occupies an inventory slot just like any other item does. \\ \\ {{fa>minus-circle?24&align=left}}**Low Cost, But Some Cost:** When you pull out a random item using the Packrat ability, roll a trigger die. If the result is 1-3, then doing so costs 1 Supplies. | 
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Just The Thing:** You can pull out your choice of anything from the random list (or a similar object not on the list) instead of pulling out something purely random. \\ \\ {{fa>plus-circle?24&align=left}}**No, Not That:** Pulling out something of your choice also automatically pulls out a second, random object for a total of two objects as a single action. \\ \\ {{fa>minus-circle?24&align=left}}**Less Believable:** When pulling out an object of your choice, you must spend 1 Supply/Component Pack use. You no longer roll a trigger die; the cost is automatic. |+|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Just The Thing:** You can pull out your choice of anything from the random list (or a similar object not on the list) instead of pulling out something purely random. \\ \\ {{fa>plus-circle?24&align=left}}**No, Not That:** Pulling out something of your choice also automatically pulls out a second, random object for a total of two objects as a single action. \\ \\ {{fa>minus-circle?24&align=left}}**Less Believable:** When pulling out an object of your choice, you must spend 1 Supplies. You no longer roll a trigger die; the cost is automatic. |
 ^ ^^^ ^ ^^^
  
 ^Random Packrat Garbage ^^^^^^^ ^Random Packrat Garbage ^^^^^^^
-^ ^1-2 ^3-4 ^5-^7-8 ^9-10 ^11-12 +^ ^1 ^2 ^3 ^4 ^5 ^6 ^ 
-^1 |Abacus/calculator |Box of fishhooks |Drum |Large sponge |Powerful lubricant |Soap +^1 |Abacus/calculator |Bird call |Butterfly net |Dark glasses |Fishing net |Headband with ears 
-^2 |Bag of glitter |Box of pins |Fast-set glue |Laxatives |Prophylactics |Socks/underwear +^2 |Anatomical model |Blanket |Candles |Deck of cards |Flotation device |Heavy ball | 
-^|Bag of marbles |Bucket |Fishing net |Lock (w/key) |Reading glasses |Soft pillow +^3 |Anchor |Block of wax |Carton of cigarettes |Dentures |Flower bouquet |High-proof alcohol | 
-^|Ball of string |Butterfly net |Flotation device |Long pole |Sack of candy |Spyglass +^4 |Animal skull |Board game |Ceramic figurine |Deodorant |Flyswatter |Hourglass | 
-^|Bells |Cards/dice |Flower bouquet |Magnifying glass |Sack of rags |Strong perfume +^5 |Bag of dice |Body bags |Chalk |Dildo |Folding chair |Huge spoon | 
-^|Bird call |Chalk |Folding chair |Mess kit |Saw |Stupid hat | +^6 |Bag of glitter |Bottle of ink |Chewing gum |Dirty Magazine |Framed portrait |IV stand 
-^|Blanket |Collapsible bathtub |Hammock |Modeling clay |Sheaf of paper |Teakettle | +^|Bag of marbles |Bottle opener |Clown wig |Drum |Frying pan |Joy buzzer | 
-^|Block of wax |Compass |Hand mirror |Mortar and pestle |Shitty joke book |Tongs +^8 |Ball gag |Bottles/jars |Collapsible bathtub |Duct tape |Gross thing in jar |Lace doilies 
-^|Board game |Creepy doll |Heavy ball |Music box |Shovel |Towel +^|Ball of string |Box of fishhooks |Compass |Empty balloons |Hammock |Large sponge | 
-^10 |Body bags |Crowbar |Heavy gloves |Outrageous mask |Sledgehammer |Umbrella +^10 |Barbed wire |Box of pins |Creepy doll |Extension cord |Hand drill |Large syringe 
-^11 |Bottle of ink |Dark glasses |High-proof alcohol |Picture book |Small tent |Wheeled toy | +^11 |Bells |Briefcase |Crowbar |Fast-set glue |Hand fan |Laxatives 
-^12 |Bottles/jars |Dentures |Hourglass |Portable scale |Snorkel |Whistle |+^12 |Big fake nose |Bucket |Cymbals |Fire extinguisher |Hand mirror |Leather jacket | 
 +^ ^7 ^8 ^9 ^10 ^11 ^12 ^ 
 +^1 |Level tool |Music box |Powerful spring |Saw |Smoking pipe |Stupid hat | 
 +^|Lighter |Nail clippers |Prophylactics |Scrub brush |Snorkel |Teakettle | 
 +^|Lock (with key) |Nice handkerchief |Rake |Seditious pamphlet |Soap |Thick gloves 
 +^|Long pole |Notebook |Reading glasses |Shaving kit |Socks and underwear |Tongs 
 +^|Magnifying glass |Ornate codpiece |Really high heels |Sheaf of paper |Soft pillow |Towel | 
 +^6 |Makeup kit |Outrageous mask |Really shiny rock |Shitty joke book |Spiked collar |Toy glider 
 +^|Megaphone |Package of TP |Ritual knife |Shovel |Sports ball |Umbrella | 
 +^8 |Mess kit |Pens/pencils |Road sign |Sledgehammer |Spyglass |Waterskin | 
 +^9 |Mild psychadelics |Picture book |Sack of candy |Slide whistle |Squeaky toy |Wedding dress 
 +^10 |Modeling clay |Portable hard drive |Sack of rags |Slingshot |Stapler |Wheeled toy | 
 +^11 |Mop |Portable scale |Saddle |Small live animal |Stinkbomb |Whistle 
 +^12 |Mortar and pestle |Powerful lubricant |Salt and pepper |Small tent |Strong perfume |Whoopee cushion |
  
 ====== Tight Packer ====== ====== Tight Packer ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Suitcase Tetris:** You can fit two pieces of adventuring gear and/or miscellaneous objects (such as those that can be created via the Packrat ability) into a single inventory slot. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Suitcase Tetris:** You can fit three pieces of adventuring gear (ropes, lights, etc) and/or miscellaneous objects (such as those that can be created via the Packrat ability) and/or artifacts (as from the [[Artificer]] archetype) into a single inventory slot. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Outfitter School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here: the first such keystone per session costs 1 Supply, the second 2, the third 3, and so on. | 
- 
  
outfitter.1553871037.txt.gz · Last modified: 2019/03/29 08:50 by kyle