User Tools

Site Tools


overlord

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
overlord [2020/05/26 08:25]
kyle [Overlord]
overlord [2020/11/19 14:19] (current)
kyle
Line 11: Line 11:
 |{{fa>caret-right?24}} |[[#Taskmaster]] |Higher-level minions. | |{{fa>caret-right?24}} |[[#Taskmaster]] |Higher-level minions. |
 |{{fa>caret-right?24}} |[[#Spawner]] |Crank out additional ones cheaply. | |{{fa>caret-right?24}} |[[#Spawner]] |Crank out additional ones cheaply. |
-^[[#Enterprises]] ||Overlord School |+^^^
  
 ====== Overlord ====== ====== Overlord ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**A Little Backup:** You are followed around by a weak, disposable minion creature that takes any actions you want it to, including suicidally dangerous ones. You don't have to spend any actions of your own to control your minions and they cannot be turned against you by anything that couldn't turn you against yourself. \\ \\ {{fa>plus-circle?24&align=left}}**Replacements:** You start each new session with a minion automatically. If your minion dies, you may summon/create a new one as a procedure. This doesn't cost any resources, just time. \\ \\ {{fa>plus-circle?24&align=left}}**Minion Stats:** Your minions all have the same exact classes/abilities and combat ratings as each other, which you may determine. Minions have 1 level for every 5 levels you have- so if you're level 5, your minions are level 1 and they don't become level 2 until you hit level 10. Minions may have weaknesses if you desire in order to grant them more classes. \\ \\ {{fa>minus-circle?24&align=left}}**Loyal Fragility:** Every time a minion would take a point of Stress for any reason, they lose a point of Flesh instead. \\ \\ {{fa>minus-circle?24&align=left}}**Penniless:** Minions have no resources (Provisions, Supplies, Mojo) of their own. If they use any ability that consumes a resource, you must pay its cost yourself.  \\ \\ {{fa>minus-circle?24&align=left}}**Fucking Idiots:** Your minions are horribly incompetent and cannot accomplish anything useful if you're not present and directly supervising them. \\ \\ {{fa>minus-circle?24&align=left}}**Towering Boss:** Your minions cannot be larger than you are. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**A Little Backup:** You are followed around by a weak, disposable minion creature that takes any actions you want it to, including suicidally dangerous ones. You don't have to spend any actions of your own to control your minions and they cannot be turned against you by anything that couldn't turn you against yourself. \\ \\ {{fa>plus-circle?24&align=left}}**Replacements:** You start each new session with a minion automatically. If your minion dies, you may summon/create a new one as a procedure. This doesn't cost any resources, just time. \\ \\ {{fa>plus-circle?24&align=left}}**Minion Stats:** Your minions all have the same exact archetypes/abilities and combat ratings as each other, which you may determine. Minions have 1 level for every 5 levels you have- so if you're level 5, your minions are level 1 and they don't become level 2 until you hit level 10. Minions may have weaknesses if you desire in order to grant them more archetypes. \\ \\ {{fa>minus-circle?24&align=left}}**Loyal Fragility:** Every time a minion would take a point of Stress for any reason, they lose a point of Flesh instead. \\ \\ {{fa>minus-circle?24&align=left}}**Penniless:** Minions have no resources (Provisions, Supplies, Mojo) of their own. If they use any ability that consumes a resource, you must pay its cost yourself.  \\ \\ {{fa>minus-circle?24&align=left}}**Fucking Idiots:** Your minions are horribly incompetent and cannot accomplish anything useful if you're not present and directly supervising them. \\ \\ {{fa>minus-circle?24&align=left}}**Towering Boss:** Your minions cannot be larger than you are. \\ \\ {{fa>minus-circle?24&align=left}}**Wander Off:** Minions leave your service at the end of each session (but you start each new session with a free one). |
 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**More Minions:** You may summon/create an additional minion to follow you around while you already have one or more active ones. There is no real upper limit to the number of minions you may have accompanying you at a time. \\ \\ {{fa>minus-circle?24&align=left}}**Creation Fee:** Summoning an additional minion while you already have one or more active ones costs 1 point of Provisions in addition to a procedure of time. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**More Minions:** You may summon/create an additional minion to follow you around while you already have one or more active ones. There is no real upper limit to the number of minions you may have accompanying you at a time. \\ \\ {{fa>minus-circle?24&align=left}}**Creation Fee:** Summoning an additional minion while you already have one or more active ones costs 1 point of Provisions in addition to a procedure of time. |
 ^ ^^^ ^ ^^^
Line 48: Line 48:
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Mass Production:** Creating a minion beyond the first one no longer automatically costs Provisions. Every time you make a second (or beyond) simultaneous minion, roll a trigger die: if the result is 1-6, then doing so costs 1 Provisions as normal, but if the result is 7+ then it cost nothing. You cannot create new minions if you have no Provisions remaining. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Mass Production:** Creating a minion beyond the first one no longer automatically costs Provisions. Every time you make a second (or beyond) simultaneous minion, roll a trigger die: if the result is 1-3, then doing so costs 1 Provisions as normal, but if not then it cost nothing. You cannot create new minions if you have no Provisions remaining. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Overlord School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | 
  
overlord.1590503136.txt.gz · Last modified: 2020/05/26 08:25 by kyle