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ritualist [2020/02/03 12:53]
kyle
ritualist [2021/07/20 21:37] (current)
kyle [Blood Bond]
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 ~~NOTOC~~ ~~NOTOC~~
  
-//Nobody's judging you for your unorthodox witchery, but we've seen the scars it leaves and the lads and I just want you to know that we're here for you if you ever want to talk.//+//Nobody's judging you for your unorthodox witchery, but I just want you to know that I'm here for you if you ever want to talk.//
  
 Ritualists are practitioners of blood magic, which in terms of game mechanics mostly means they can save a lot of money by suffering a little pain instead. Many Ritualist abilities carry a cost in Flesh, which means that prudent Ritualists often multiclass as something that has options for restoring it such as [[Healer]] or [[Ghoul]]. Ritualists are practitioners of blood magic, which in terms of game mechanics mostly means they can save a lot of money by suffering a little pain instead. Many Ritualist abilities carry a cost in Flesh, which means that prudent Ritualists often multiclass as something that has options for restoring it such as [[Healer]] or [[Ghoul]].
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 |{{fa>caret-right?24}} |[[#Leech]] |Steal health with attacks. | |{{fa>caret-right?24}} |[[#Leech]] |Steal health with attacks. |
 |{{fa>caret-right?24}} |[[#Masochism]] |Losing Flesh restores Energy/Attention. | |{{fa>caret-right?24}} |[[#Masochism]] |Losing Flesh restores Energy/Attention. |
-^[[#Enterprises]] ||Ritualist School |+^ ^^^
  
 ====== Ritualist ====== ====== Ritualist ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Bloodletting:** Every time you would need to spend a point of Supply (or one use of an appropriate resource pack item) to power an ability or effect, you can choose to lose a point of Flesh instead and keep your resources. You can even use such effects when you have no Supply/resources remaining at all by substituting your own Flesh. \\ \\ {{fa>minus-circle?24&align=left}}**Effects Only:** You cannot use Ritualist to substitute Supply/resource costs for things other than powering abilities, such as feeding yourself, creating establishments, paying fees, or similar. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Bloodletting:** Every time you would need to spend a point of any resource (Provisions, Supplies, Mojo) to power an ability or effect, you can choose to lose a point of Flesh instead and keep your resources. You can even use such effects when you have no resources remaining at all by substituting your own Flesh. \\ \\ {{fa>minus-circle?24&align=left}}**Effects Only:** You cannot use Ritualist to substitute resource costs for things other than powering abilities, such as feeding yourself, repairing damage, mitigating Stress or similar. |
 ^ ^^^ ^ ^^^
  
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 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Blood Network:** When you establish a bond, you can choose to establish it with a maximum of five creatures (yourself plus up to four others) at once. Any participant can choose to send Flesh to any other participant so long as they are within the 20 meter range. \\ \\ {{fa>minus-circle?24&align=left}}**Networking Cost:** Establishing a blood network requires a sacrifice of 1 Flesh. Blood networks disappear at the end of the current exploration turn just like normal blood bonds do. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Blood Network:** When you establish a bond, you can choose to establish it with a maximum of five creatures (yourself plus up to four others) at once. Any participant can choose to send Flesh to any other participant so long as they are within the 20 meter range. \\ \\ {{fa>minus-circle?24&align=left}}**Networking Cost:** Establishing a blood network requires a sacrifice of 1 Flesh. Blood networks disappear at the end of the current exploration turn just like normal blood bonds do. |
 ^ ^^^ ^ ^^^
 +
 +make this passive, always on, full group
  
 ====== Harrow ====== ====== Harrow ======
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 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Flirting With Death:** If you use any Ritualist ability to remove your own last point of Flesh, your death and dismemberment roll afterwards is always automatically a 12. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Flirting With Death:** If you use any Ritualist ability to remove your own last point of Flesh, your death and dismemberment roll afterwards is always automatically a 12. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Ritualist School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | 
  
ritualist.1580759588.txt.gz · Last modified: 2020/02/03 12:53 by kyle