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shieldbearer [2019/01/19 21:54]
kyle
shieldbearer [2020/11/19 14:04] (current)
kyle
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 ^[[#Shieldbearer]] ^^Block attacks from the front. | ^[[#Shieldbearer]] ^^Block attacks from the front. |
 +|{{fa>caret-right?24}} |[[#Breakaway]] |Negate attacks entirely. |
 +|{{fa>caret-right?24}} |[[#Fortify]] |Protection lasts until you move. |
 +|{{fa>caret-right?24}} |[[#Pushback]] |Knock attackers back. |
 |{{fa>caret-right?24}} |[[#Ricochet]] |Redirect blocked attacks. | |{{fa>caret-right?24}} |[[#Ricochet]] |Redirect blocked attacks. |
 |{{fa>caret-right?24}} |[[#Shield Other]] |Defend adjacent allies. | |{{fa>caret-right?24}} |[[#Shield Other]] |Defend adjacent allies. |
 +^ ^^^
  
 ====== Shieldbearer ====== ====== Shieldbearer ======
  
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Defend:** You can choose to raise your shield in defense. After doing so, all Melee and Projectile attacks coming from enemies located anywhere in your visual arc have a failure chance of 6 until the beginning of your next turn. \\ \\ {{fa>plus-circle?24&align=left}}**The Hoist:** Raising your shield costs an action. \\ \\ **Backstabbers Bounty:** Shields have no effect against attackers striking at you from behind. | +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Defend:** You can choose to raise your shield in defense. After doing so, all attacks coming from enemies located anywhere in your visual arc have a failure chance of 6 until the beginning of your next turn. \\ \\ {{fa>minus-circle?24&align=left}}**The Hoist:** Raising your shield costs an action. \\ \\ {{fa>minus-circle?24&align=left}}**Backstabbers Bounty:** Shields have no effect against attackers striking at you from behind. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Total Shield:** You can choose to have your shield apply its failure chance against Area attacks as well. \\ \\ {{fa>minus-circle?24&align=left}}**Rougher Maintenance:** Every time you choose to have your shield apply against Area attacks, you must spend 1 Supply. The effect lasts until the beginning of your next turn, whereupon if you want your shield to keep protecting you from area attacks you'll have to spend another Supply to power the effect. |+
 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Turtle Up:** You can choose to have your shield apply its failure chance to attacks from every direction, not just the ones in front of you. \\ \\ {{fa>minus-circle?24&align=left}}**Second Action:** Turtling up requires you to spend your first action raising your shield as normal, then your second action is spent crawling under it. Unless you somehow have more actions during the round, turtling up is all you can do during your turn. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Turtle Up:** You can choose to have your shield apply its failure chance to attacks from every direction, not just the ones in front of you. \\ \\ {{fa>minus-circle?24&align=left}}**Second Action:** Turtling up requires you to spend your first action raising your shield as normal, then your second action is spent crawling under it. Unless you somehow have more actions during the round, turtling up is all you can do during your turn. |
 ^ ^^^ ^ ^^^
  
-====== Ricochet ======+====== Breakaway ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Redirection:** Every time your shield successfully blocks an attack, roll a trigger die. On a result of 7+, you may redirect the blocked attack to a new target that is within both the range of the original attack and your field of vision. The original attack'trigger die is unchanged when redirected to its new target. \\ \\ {{fa>minus-circle?24&align=left}}**No Backsies:** You cannot redirect an attack back against the one who made it. | +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Not Today:** You can choose to completely negate a single attack made against you that made it past your shield regardless of its trigger die result. \\ \\ {{fa>minus-circle?24&align=left}}**Selective:** You can only negate attacks that your shield applied a failure chance to, and negating multi-target attack with your shield only cancels its effect against you personally. Other targets (if any) suffer normally. \\ \\ {{fa>minus-circle?24&align=left}}**Shields Cost Money:** Every time you use Breakaway to negate an attack, you must spend an action and 1 Supplies to repair your shield before you can use it again. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Karma:** You can choose to redirect blocked attack back against the same one who made it. \\ \\ {{fa>minus-circle?24&align=left}}**Extra Oomph:** Redirecting attacks back against their makers requires a point of Supply to perform. |+
 ^ ^^^ ^ ^^^
  
-====== Shield Other ======+====== Fortify ======
  
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Shield-Sibling:** Your shield also applies its benefit to any allies that are adjacent to your location. \\ \\ {{fa>plus-circle?24&align=left}}**Shield Wall:** If an adjacent ally also knows the Shield Other ability and is adjacent to you, the failure chance conferred by your shields is increased to 9 on any attacks made against either of you by enemies that both of you can see. \\ \\ {{fa>minus-circle?24&align=left}}**Yours Is The Guarding Hand:** It doesn't matter which way your adjacent allies are facing, the only enemy attacks that are guarded against by your shield are those that come from enemies in your field of vision. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Deployable Cover:** After you spend an action hoisting your shield, you enjoy its protection indefinitely. You don't need to spend any more actions re-using it again on subsequent rounds. \\ \\ {{fa>minus-circle?24&align=left}}**Immobile:** If you take an action to move from your current position for any reason, your shield's protection disappears at the beginning of your next turn as normal. \\ \\ {{fa>plus-circle?24&align=left}}**Freebie Moves:** Any moves taken as a free action (such as from the Vanguard ability in the [[Steadfast]] archetype) do not cause you to drop your defenses. |
 ^ ^^^ ^ ^^^
  
-====== Turtle ======+====== Pushback ======
  
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Total Defense:** After taking an action to go on the defensive as normal, you may take second action to hunker down and completely cover yourselfAfter going completely on the defensive in this manner your shield applies a failure chance to attacks from every directionnot just the ones in front of you. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Get Out Of My Face:** When an adjacent enemy inside your visual arc attacks you with any weapon, you may shove them back 2 meters immediately after their attack is resolved as free action. Your shield does not need to have been hoisted to use this effect\\ \\ {{fa>plus-circle?24&align=left}}**Third Law:** If the provoking attack was blocked by your shield, you may push the attacker back 5 meters instead of the normal 2. \\ \\ {{fa>minus-circle?24&align=left}}**I Can't Push Through That:** Other creatures or solid barriers in inconvenient locations can prevent you from pushing a target back as far as you normally might. \\ \\ {{fa>minus-circle?24&align=left}}**Weight Limit:** In order to shove a subject, you must be capable of carrying the subject- this means that you are normally restricted to shoving only creatures of your own size or smaller. |
 ^ ^^^ ^ ^^^
 +
 +====== Ricochet ======
 +
 +^ ^^^
 +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Redirection:** Every time your shield successfully blocks an attack, roll a trigger die. On a result of 7+, you may redirect the blocked attack to a new target that is within both the range of the original attack and your field of vision. The original attack's trigger die is unchanged when redirected to its new target. \\ \\ {{fa>minus-circle?24&align=left}}**No Backsies:** You cannot redirect an attack back against the one who made it. |
 +|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Karma:** You can choose to redirect a blocked attack back against the same one who made it. \\ \\ {{fa>minus-circle?24&align=left}}**Extra Oomph:** Redirecting attacks back against their makers requires 1 Energy to perform. |
 +^ ^^^
 +
 +====== Shield Other ======
 +
 +^ ^^^
 +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Shield-Sibling:** Your shield also applies its benefit to any allies that are adjacent to your location. \\ \\ {{fa>plus-circle?24&align=left}}**Shield Wall:** If an adjacent ally also knows the Shield Other ability, the failure chance conferred by your shields is increased to 9 on any attacks made against either of you by enemies that both of you can see. \\ \\ {{fa>minus-circle?24&align=left}}**Yours Is The Guarding Hand:** It doesn't matter which way your adjacent allies are facing, the only enemy attacks that are guarded against by your shield are those that come from enemies in your field of vision. |
 +^ ^^^
 +
shieldbearer.1547960066.txt.gz · Last modified: 2019/01/19 21:54 by kyle