User Tools

Site Tools


spacer

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
spacer [2020/04/03 12:40]
kyle
spacer [2020/12/02 12:34] (current)
kyle [Accelerator]
Line 1: Line 1:
 ~~NOTOC~~ ~~NOTOC~~
  
-//.//+//She said she wanted space, so I left her alone. Turns out I totally misunderstood.//
  
-The Spacer's usefulness as a class entirely depends on whether a campaign goes into space. Although entirely worthless to planet-bound adventurersit shouldn't be considered absolutely essential for those who only foray into space occasionally. If the campaign spends a significant amount of time in space, however, then almost every adventurer would be well-served by investing at least one level here.+The Spacer's usefulness as an archetype is directly proportional to the amount of time given campaign spends in space, and many campaigns never go there at all. If you're not playing in space-opera gameyou can probably skip this archetype entirely in favor of other options. If you are, then you should strongly consider spending at least one level here but as usual you can do what you want.
  
 ^[[#Spacer]] ^^Mastery in space. | ^[[#Spacer]] ^^Mastery in space. |
Line 11: Line 11:
 |{{fa>caret-right?24}} |[[#Voidproof]] |Fear not the vacuum. | |{{fa>caret-right?24}} |[[#Voidproof]] |Fear not the vacuum. |
 |{{fa>caret-right?24}} |[[#Zero-G Combat]] |Fight well in no gravity. | |{{fa>caret-right?24}} |[[#Zero-G Combat]] |Fight well in no gravity. |
-^[[#Enterprises]] ||Spacer School |+^^^
  
 ====== Spacer ====== ====== Spacer ======
Line 17: Line 17:
 ^ ^^^ ^ ^^^
 ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Fast Glide:** When you push off a solid surface in a microgravity environment, you don't take any impairment on movement speed and can accelerate yourself at speeds of up to your normal movement speed (5 meters in most cases). \\ \\ {{fa>minus-circle?24&align=left}}**Uncontrollable Trip:** The Spacer ability only allows for full-speed microgravity gliding; once you start floating in a given direction you still can't stop until you run into/grab another solid object that can arrest your movement. | ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Fast Glide:** When you push off a solid surface in a microgravity environment, you don't take any impairment on movement speed and can accelerate yourself at speeds of up to your normal movement speed (5 meters in most cases). \\ \\ {{fa>minus-circle?24&align=left}}**Uncontrollable Trip:** The Spacer ability only allows for full-speed microgravity gliding; once you start floating in a given direction you still can't stop until you run into/grab another solid object that can arrest your movement. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Self-Propulsion:** You can "push off" in whatever direction you want, even if you don't have a solid surface nearby to do so from. This allows you to add or remove any amount of acceleration you want. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Every time you push off of nothing, roll a trigger die. If the result is 1-6, then doing so costs 1 Supplies. You cannot move freely in this way if you have no Supplies remaining. |+|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Self-Propulsion:** You can "push off" in whatever direction you want, even if you don't have a solid surface nearby to do so from. This allows you to add or remove any amount of acceleration you want. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Every time you push off of nothing, roll a trigger die. If the result is 1-3, then doing so costs 1 Supplies. You cannot move freely in this way if you have no Supplies remaining. |
 ^ ^^^ ^ ^^^
 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Space Defense:** Attacks made against you while you're in microgravity no longer deal +2 bonus damage. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Space Defense:** Attacks made against you while you're in microgravity no longer deal +2 bonus damage. |
Line 28: Line 28:
  
 ^ ^^^ ^ ^^^
-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Maneuvers:** If you know any abilities that grant you movement that is not made as part of a normal movement action (such as Footwork from the [[Blade]] class or Vanguard from the [[Steadfast]] class), you may make those moves as normal even when floating far away from anything to push off from. You do not need to spend any Supplies to do this, it just happens. \\ \\ {{fa>minus-circle?24&align=left}}**Still Cumulative:** Any movement taken in this way still adds to your overall acceleration and is automatically repeated on every subsequent round until you stop yourself somehow. |+^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Maneuvers:** If you know any abilities that grant you movement that is not made as part of a normal movement action (such as Footwork from the [[Blade]] archetype or Vanguard from the [[Steadfast]] archetype), you may make those moves as normal even when floating far away from anything to push off from. You do not need to spend any Supplies to do this, it just happens. \\ \\ {{fa>minus-circle?24&align=left}}**Still Cumulative:** Any movement taken in this way still adds to your overall acceleration and is automatically repeated on every subsequent round until you stop yourself somehow. |
 ^ ^^^ ^ ^^^
 ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Cosmic Speed:** What's really going to slow you down out here, anyway? Your movement rate in microgravity increases by 1 step on the 1-> 2-> 5-> 10-> 20-> 50-> etc scale. | ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Cosmic Speed:** What's really going to slow you down out here, anyway? Your movement rate in microgravity increases by 1 step on the 1-> 2-> 5-> 10-> 20-> 50-> etc scale. |
 ^ ^^^ ^ ^^^
-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Efficient Jetpack:** When you make a move in microgravity without pushing off from anything, Supplies are lost on a trigger die result of 1-3 instead of 1-6. |+^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Efficient Jetpack:** When you make a move in microgravity without pushing off from anything, Supplies are lost on a trigger die result of 1 instead of 1-3. |
 ^ ^^^ ^ ^^^
  
Line 48: Line 48:
 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**The Right Spin:** It turns out that inertia's much easier to overcome without gravity to get in your way. You act as a creature two sizes larger than you actually are for purposes of carrying the weight of other creatures/large objects around. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**The Right Spin:** It turns out that inertia's much easier to overcome without gravity to get in your way. You act as a creature two sizes larger than you actually are for purposes of carrying the weight of other creatures/large objects around. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Longest Range:** Throw something into the void, and it won't stop until it hits something. If you miss, it might take a billion years before it hits anything... but it will. You've learned to take advantage of this fact in order to greatly increase effective range with projectiles. All Remote weapons and any effect listed as having a range of "thrown" (0-10 meters) have their range increased by 2 steps on the 1-> 2-> 5-> 10-> 20-> 50-> etc scale. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Longest Range:** Throw something into the void, and it won't stop until it hits something. If you miss, it might take a billion years before it hits anything... but it will. You've learned to take advantage of this fact in order to greatly increase effective range with projectiles. All Remote weapons and any effect listed as having a range of "thrown" (0-10 meters, check the [[tei|Thrown Effects Index]] for an exhaustive list) have their range increased by 2 steps on the 1-> 2-> 5-> 10-> 20-> 50-> etc scale. |
 ^ ^^^ ^ ^^^
  
Line 60: Line 60:
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Void Predator:** When attacking a creature in microgravity that does not have any levels in the Spacer class, your bonus damage is increased from +2 to +5. You still deal no bonus damage to fellow Spacers. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Void Predator:** When attacking a creature in microgravity that does not have any levels in the Spacer archetype, your bonus damage is increased from +2 to +5. You still deal no bonus damage to fellow Spacers. |
 ^ ^^^ ^ ^^^
 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**No Spinout:** Your weapon attacks in microgravity have no chance to cause you to spin out of control. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**No Spinout:** Your weapon attacks in microgravity have no chance to cause you to spin out of control. |
Line 67: Line 67:
 ^ ^^^ ^ ^^^
  
-====== Enterprises ====== 
- 
-^Spacer School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
spacer.1585939237.txt.gz · Last modified: 2020/04/03 12:40 by kyle