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spectre [2020/08/18 14:53] kyle [Thresholder] |
spectre [2020/11/19 11:02] (current) kyle |
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//I know I should probably get her exorcised, but Priscilla doesn' | //I know I should probably get her exorcised, but Priscilla doesn' | ||
- | Spectres are ghosts, basically, and thus this class is only usually available in campaign worlds where ghosts are a thing (or at least some kind of viable alternative route to the same situation, like an incorporeal spirit or living hologram or something). This also means that it frequently pairs well conceptually with the [[Undead]] | + | Spectres are ghosts, basically, and thus this archetype |
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====== Spectre ====== | ====== Spectre ====== | ||
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====== Transparency ====== | ====== Transparency ====== | ||
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- | ====== Enterprises ====== | ||
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- | ^Spectre School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | | ||
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- | ====== Weaknesses ====== | ||
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- | ^Synthetic |You are not organic life. You cannot use or benefit from Commissary Kit items. Any effects or abilities that require one allow you to substitute a Tool Box instead. You cannot benefit from or be affected by the Healer or Chef classes in any way, nor can you benefit from Energy restoration from the Sanctuary ability in the Smoker class. | | ||
- | ^Tethered |You cannot ever leave a certain area (such as a certain building, a geographical location like a pond, or similar). In a dungeon, you are bound to a certain node and can enter neighboring nodes, but cannot travel any further. | |