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sprinter [2020/09/01 16:44]
kyle [Energized]
sprinter [2020/12/02 12:47] (current)
kyle
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 ^[[#Sprinter]] ^^Run like the wind. | ^[[#Sprinter]] ^^Run like the wind. |
 |{{fa>caret-right?24}} |[[#Energized]] |Crippled-immune, leave throwables behind you. | |{{fa>caret-right?24}} |[[#Energized]] |Crippled-immune, leave throwables behind you. |
-|{{fa>caret-right?24}} |[[#Marathoner]] |Improve overland travel speed. | 
 |{{fa>caret-right?24}} |[[#Moving Target]] |Sprinting makes you hard to hit. | |{{fa>caret-right?24}} |[[#Moving Target]] |Sprinting makes you hard to hit. |
 +|{{fa>caret-right?24}} |[[#Runoff]] |Sprinting can remove conditions. |
 |{{fa>caret-right?24}} |[[#Skirmish]] |Embed other actions in movements. | |{{fa>caret-right?24}} |[[#Skirmish]] |Embed other actions in movements. |
 |{{fa>caret-right?24}} |[[#Speedster]] |Trade Energy for free moves. | |{{fa>caret-right?24}} |[[#Speedster]] |Trade Energy for free moves. |
-^[[#Enterprises]] ||Racetrack \\ Sprinter School | +^ ^^^
-^[[#Weaknesses]] ||Awkward \\ Handless |+
  
 ====== Sprinter ====== ====== Sprinter ======
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 ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Straightaway:** If you sprint in a totally straight line, it never costs Energy. You can do so as much as you want. | ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Straightaway:** If you sprint in a totally straight line, it never costs Energy. You can do so as much as you want. |
 ^ ^^^ ^ ^^^
-^{{ra>cancel?48|Limitation}} ||{{fa>minus-circle?24&align=left}}**Stay Light:** You cannot benefit from any ability in the Sprinter class while carrying anything more than a light load. \\ \\ {{ra>doubled?24&align=left}}**Powerhouse Exemption:** If you also have the Powerhouse class, you can ignore this limitation. |+^{{ra>cancel?48|Limitation}} ||{{fa>minus-circle?24&align=left}}**Stay Light:** You cannot benefit from any ability in the Sprinter archetype while carrying anything more than a light load. \\ \\ {{ra>doubled?24&align=left}}**Powerhouse Exemption:** If you also have the [[Powerhouse]] archetype, you can ignore this limitation. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
  
-====== Marathoner ======+====== Moving Target ======
  
 ^ ^^^ ^ ^^^
-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Traveler:** Your overland traveling speed is increased from 5 regions per day to 10 regions per day. Vehicles and other creatures with non-standard movement rates increase their overland travel speed by 1 step on the 1-> 2-> 5-> 10-> 20-> 50-> etc scale+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Meep Meep:** Your sprinting isn't just fast, it's also unpredictable and wildEvery time you sprint, all attacks made against you during or afterward until the beginning of your next turn have special failure chance of 3. This includes attacks that normally have minimal or no failure chances (such as many Whelm-type attacks). \\ \\ {{fa>plus-circle?24&align=left}}**Stackable:** If you sprint twice during your turn, the special failure chance of all attacks made against you increases to 6. |
-^ ^^^ +
-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Unending Pep:** If you are traveling with group of other creatures that don'have the Marathoner ability that choose to force-march themselves (travel 10 regions instead of 5, but accumulate 1 Stress point in the processin order to keep up with you, you can keep their spirits up by setting a good example. All non-marathoners in your company can roll a trigger die after forced-marching; if the result is a 7+, then they ignore the Stress point they would normally acquire from it. \\ \\ {{fa>plus-circle?24&align=left}}**Self-Motivated:** If you choose to force-march yourselfyou can travel up to 20 regions in a single day instead of 10. You also gain the benefit of the trigger die roll to avoid accumulating Stress when you do this. |+
 ^ ^^^ ^ ^^^
  
-====== Moving Target ======+====== Runoff ======
  
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Meep Meep:** Your sprinting isn't just fast, it's also unpredictable and wild. Every time you sprint, all attacks made against you during or afterward until the beginning of your next turn have special failure chance of 3. This includes attacks that normally have minimal or no failure chances (such as many Whelm-type attacks). \\ \\ {{fa>plus-circle?24&align=left}}**Stackable:** If you sprint twice during your turn, the special failure chance of all attacks made against you increases to 6. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Outrun Your Problems:** Whenever you sprint, you may roll to remove single condition you are currently suffering from (9+ on a trigger die and it's gone). |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**To The Limit:** You can take a regular 5-meter movement action for free any time during your turn, as many times per turn as you like. \\ \\ {{fa>minus-circle?24&align=left}}**Taxing:** Every time you use Speedster to take a free movement action, you lose one Energy (or Flesh if you have no Energy remaining). | ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**To The Limit:** You can take a regular 5-meter movement action for free any time during your turn, as many times per turn as you like. \\ \\ {{fa>minus-circle?24&align=left}}**Taxing:** Every time you use Speedster to take a free movement action, you lose one Energy (or Flesh if you have no Energy remaining). |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Racetrack |The settlement hosts regular races of some kind. You can bet on the outcomes if you want; see the Enterprises page for more information. | 
-^Sprinter School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
- 
-====== Weaknesses ====== 
- 
-^Awkward |You're just not all that agile. You treat rough or uneven ground as difficult terrain, and can't use stairs (or anything else of equal roughness/slope) at all. Climbing is impossible for you. | 
-^Handless |You are incapable of fine manipulation. You can't do anything that requires hands (like using doorknobs, threading needles, or elegantly sipping tea). | 
  
sprinter.1599000269.txt.gz · Last modified: 2020/09/01 16:44 by kyle